So far the AI seems pretty weak, they don't have much personality to them at all.The big guys that have crap ton of life should be hunting guardians, same for bosses. The Dreg or weak fallen are suppose to be flankers, but all they do is pop their weak heads around corners, they don't move to surround guardians while captains push forward. They don't press any kind of advantage except when your in melee range, then they chase you.
Environments that evolve would be great, as it stands we walk into areas with tiny events that have use kill a few waves. Then there is just the normal running into small groups that pose no threat at all with more then 1 guardian on the scene. Those ships should be covered with a dozen or more with 2 captains on them, exploring seems to be so casual that it is boring.
Campaign and strikes need difficulty settings with rewards for playing it on harder, which stands alone from Legend mode. Just something that ups all the lvls +1-3 or simple give them extra damage and health. Maybe even allow legend mode, I know in alpha it had extra spawns points, increased hp, increased damage; this mode would be great from the start for players looking for a challenge and getting properly rewarded for it.
Sadly, im not expecting much at all different from what we been seeing. That raiding guild must have really sucked to fail in VoG, will see.... in Sept.
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I agree with you about the AI and the environments but I do have to point out that the level cap In the beta is level eight so a lot of the content isn't exactly going to be extremely hard due to the fact that it's all still pretty low level. Things will get harder in later levels and the heroic version of dungeons should be a decent challenge, I am hoping.
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I am fine with dumb enemies on easy and in the first mission, but for four missions and a raid? Their habits have gotten old and it doesn't help the player improve at all.
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Totally agree. I just hope that Bungie actually looks at this feedback forum and ACTUALY MAKE CHANGES TO THE GAME!