Many people are saying, "Well, this is beta, what do you expect?" I get that it's only a small slice, but it shouldn't subtract from the fact that this is a concern regarding the whole of the game. Will the remainder of the game be as lifeless? I had similar concerns with the Alpha version.
I'll preface this by saying I'm in love with this game. I want the full version so hard, and have a feeling it will be contender for GOTY, but...
Enemies are boring. They are fun to shoot on a basic level, and sometimes difficult running solo, however, they have zero personality or anything that makes them interesting in the slightest.
Enemies should taunt you and communicate with each other in an esoteric alien language. What are they doing here in the first place? There's nothing that gives them purpose. Are they searching for something? Simple scouts? Who is their leader? The ranking officer in their groups should be pointing and issuing orders to flank, hold, attack, defend, or whatever. They seem to only be there to be shot at, respawn, and then nothing more.
The environments hardly tell a story. A great example of telling a story through environment is Bioshock. There is nothing that is telling me the purpose of the trucks and planes strewn about. How was this place destroyed? Who was here before? What did they do here? What was it like before? What kind of creatures have made this their home now? Where are the lost skeletons of old expeditions?
These kinds of questions aren't asked out of intrigue, they're asked because there is nothing intriguing in the environments whatsoever.
Bungie can amend this by having skeletons with arms trapped in locked chamber doors. What were they running from? Why was this person trying to get in here? Or out? Have a sign next to the door saying, "TOP SECRET GOVERNMENT STUFF" or whatever, to invite intrigue. Have the skeleton's arms wrapped around a lootbox.
Another fix/addition, could be company logos on airplanes, trucks, and cargo. What were they transporting? Who owned this place? Where are they now? What were they shipping?
What about distant billboards advertising the election of a potentially promising candidate for President that never happened?
All of these things could paint a far broader, and more inspiring picture of the universe in Destiny. It's lacking hard. In fact, it's lacking almost completely.
Otherwise, I still agree with every word you said. There is hardly any soul in this game besides the core FPS and RPG mechanics.
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Yea. I said it before. The PvE displayed in the beta sort of feels like a safari shooting range. You just go around looking for enemies to shoot. No lore or anything of the sort involved. I hope the full game isn't like that
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There are logos and posters and signs all over the Cosmodrome in a variety of styles that, like architecture and vehicle design, evoke a sort of retro Soviet era feel. There are skeletons draped around consoles, stuck on chairs, propped up on Fallen loot heaps. I think the mis-en-scene is quite strong and there's plenty to speculate on when 'reading' a new location. There are radios chattering away in odd (Russian?) languages. There are lore related collectables hidden all around. There are random events which change the feel of play in unpredictable ways, as well as interactions with other Guardians. It feels eerie and lonely - it's the rusting corpse of a culture being picked clean by carrion feeders! - but it's neither static nor lifeless.
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But none of that tells a story. None of it is setup, implemented, or designed in a way that invites inspection or curiosity. Things are just there to be there with no purpose other than to populate the landscape with more stuff.
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But some of the things you suggest are there. That aside we'll have to agree to disagree. I and friends I'm playing with find it all fires the imagination and certainly suggests (though doesn't explicitly 'tell') a story - although I concede you do have to be prepared to participate in speculation about the arrangement and purpose of scenery and props rather than there being one 'true' meaning. More like join the dots than paint by numbers?
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"But, but, but, there are skeletons in chairs and signs on walls and computers with stuff!" is not at all what I'm talking about. That's like saying you can put a guitar in the hands of Britney Spears and tell me she's just as good as Steve Vai just because there is a guitar there. Just because these things are there does not mean they tell a story. They have to be implemented in ways that are unique. How many skeletons in chairs have you seen in hundreds of video games and movies in the past? That says nothing except that they can design a skeleton and place it in the environment. The only thing so far that has fired off some intrigue for my friends and I is how the Ghost finds you, what condition were you in, why does he revive you, and how did you get there in the first place? That sequence was interesting and fired up a conversation regarding the aforementioned questions. There are some other smaller elements, but after seeing stuff like Bioshock, which came out seven years ago, it's jarring to see a game on this scale barely match it in terms of environmental story. The lack of it clashes with the scope of the game.
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I was really hoping to see scenarios like the ones you have laid out for us to read and hoped to enjoy that experience with anyone and everyone who wanted to enjoy it too. It actually makes me a little sad to see so many people agree with me. Justified, but sad. I still sincerely hope that we are proven wrong though.
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I have to agree with you. This area in which we have explored feels like an abandoned area rather than war torn and destroyed. It seems more like everyone packed up. There is no demonstration that people once occupied this area.
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Edited by Fletch360: 7/19/2014 9:38:02 PMBill... How do you know that the game is not FULL of logos on planes, billboards advertising stuff, and all this other set dressing that you mentioned ? We have only seen a small percentage of it. And I've already seen a couple skeletons draped over a control panel if that's what you are looking for :) I do take your point about the bland enemies though. Certainly from what I have seen so far.
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Edited by Numlock: 7/20/2014 2:35:38 AMI feel like bungie hasn't been playing any of the newer games in the last few years - it feels like they have been too busy working on this game to see what the competition looks like fully realized worlds are now a very big deal and a complete deal breaker In AAA titles -