We are currently working to investigate the HUD display issues that some of you are experiencing. To help expedite our efforts, we'd like to get some additional information from people who have this problem.
If you are experiencing the HUD being cut off when playing Halo 2 in widescreen mode, here's what you can do to help:
1. Please reply to this post with the [b]Make[/b], [b]Model[/b] and [b]Size[/b] of your television set.
2. Please include information about your Xbox settings - i.e. Widescreen = ON, 480p = ON
Thanks for your help.
[Edited on 11/11/2004 4:14:02 PM]
-
Widescreen Toshiba 57H81...57inches diagonally, widescreen on, 480p on...and yes, the HUD is cut off just a bit on the left side of the screen.
-
I'm experiencing the HUD cutoff issue as well 1. Sony KP-61HS10 rear projection (4:3) 2. Xbox settings: Normal, 480p=on, 720p=off, 1080i=on Thanks for your help as well.
-
Samsung 30 inch TXP3066WX Cutoff when in widescreen ON, letterbox ON 480p ON
-
To whoever replied the 480p is zoomed in on purpose, I hope to God you're wrong. I HATE the zoomed in feeling. If this was intentional, that's the most retarded thing I've ever heard. Bungie: "Yeah, let's zoom the screen in on a FPS where field of view is even more important than 3PS." Bungie 2: "That's a great idea, make sure to whack off at least 10%, no one will notice!" -blam!-. I don't understand how more people can't tell it is zoomed in. It feels claustrophobic, and the guns seem too big, and any small bit of peripheral field of view that helps a FPS not feel so "limited" is gone. I've said it before, thank God Ghost Recon 2 is out this week!!!!!
-
I've read through almost all the posts in this thread and earlier posted my specs and specific issues. Here are some additional comments of my own: - I've seen where a few people have mentioned that fixed pixel TVs don't have the HUD clipping issue. I have a Toshiba 62HM84 DLP 62" rear projection TV which is a fixed pixel TV and it definitely has the clipping issue. The only way for my DLP TV to avoid clipping is to turn off 480p or to set my TV to "Full" mode (which I explain below). - However, my main issue is that with the Xbox set to widescreen and 480p, my TV does NOT detect widescreen and actually displays Halo2 in 4x3 format (with the Toshiba TV set to "natural" mode which displays the incoming signal in its "native" format). The only way I can get Halo2 to display in 16x9 format is to force widescreen with one of the TV's widescreen mode settings (all widescreen modes are specifically to alter a 4x3 format program). The only widescreen mode setting that actually displays the HUD without clipping is "Full" mode. "Full" mode stretches the image horizontally uniformly, but does not stretch vertically. However, "Full" mode distorts the HUD (ie, radar is oval). - 16x9 widescreen with 480p not being detected by the Toshiba DLP TV and actually showing as 4x3 format is my biggest issue at this point. - This specific Toshiba DLP TV model was just released in the second half of this year and I purchased mine just 3 weeks ago. - Like many others have mentioned, I have other games in 480p and 720p with my Xbox set to widescreen/480p/720p/1080i ON and that are detected properly and display in 16x9 format with my TV set to "natural" mode. - My TV was calibrated 2 weeks ago. I hope this additional information can be of help.
-
what are some of the ways you can frag your TV by going into the setup for a lil' DIY?
-
Just needed to add another T.V. from a friend that has the same issue... Make: Mitsubishi, Model: WS48413, Widescreen: ON, 480p: ON Thanks Bungie for looking into this and looking forward to the fix....BTW..how will non-live folks get this fix?
-
Just to let every one know I beat Halo2 on legendary. The unlockables are awesome and there are no slow-downs or glitches in my game. I was a little disappointed in the ending of Halo2 but I don't give a -blam!- because I have Halo2. On XBOX live everything works great and all of the maps load fine. If yours don't then that sucks go buy a new XBOX-especially if you have an XBOX that you baught anytime earlier than 2 years ago. Halo2 kicks ass.
-
>>>>>>>>if that's the case, that sux...so what you're saying is to keep framerates up on 480p, they zoomed everything in?>>>>>>> I honestly don't know why they did it. It is not done in other 480p games and only affects 480p. When you decrease the amount of screen resolution the machine has to render you take some load off. I'm just guessing this was done to compensate for performance otherwise someone did deliberate work and altered the 480p verision of the game thereby corrupting the HUD into unsafe overscan territory for no real reason. Plus, it was obviously done late in development (after the HUD was coded for 480i originally) so it seems like something on would do to make sure 480p widescreen gamers didn't have issues in intense gameplay or online (where chugging frame rate is that last thing one wants to worry about). >>>>>does one lose resolution?>>>>> Absolutely - if even 5% is cut on all edges it's 19% lower effective resoltion that has to be rendered. ------ BTW - can someone pass my original post on to someone at Bungie? Hopefully they are reading this because it is a total waste of everyone's time to keep posting their television specs and for Bungie to look in that direction. This is a signal issue and it stems directly from the zoomed 480p game coding and not adjusting the HUD which shifts into very marginal overscan territory as a result. People going into service menus without knowing what they are doing can frag their television (I am not exagerating - people who know what they are doing write down all the defaults first and even then there are some parameters that are unrecoverable) and there is a good chance it won't be covered under warranty.
-
I have two TV's this issue occurs on: 1) Mitsubishi 55" Widescreen Rear Projection, Model WS-55805 Xbox Settings: Widescreen = ON; 480p = ON, 720p = OFF, 1080i = ON 2) Pioneer Elite Pro Widescreen Rear Projection, Model 730-HD Xbox Settings: Widescreen = ON; 480p = ON, 720p=ON, 1080i = ON Hope this info helps...
-
Samsung 30" Widescreen HDTV Monitor (TX-P3064W) Xbox settings: widescreen = ON, 480p = ON, 720p = ON, 1080i = ON these settings cut off the HUD and weapon icons. if i change the settings to 480p = OFF, 720p = OFF, 1080i = ON, widescreen = ON, the screen is no longer stretched or cropped. i'm not sure if i'm losing resolution with this, though.
-
I have the problem, but not much of one... 50" Sony WEGA Trinitron LCD Rear Projection Widescreen=ON 480p=ON
-
47" Panasonic Rear-projection widescreen Xbox settings: Widescreen = ON, 480p = ON, 1080i = ON Thanks
-
>>>>>>480p zoom was done deliberately so I imagine a performance hit might become evident if it was unzoomed.>>>> if that's the case, that sux...so what you're saying is to keep framerates up on 480p, they zoomed everything in?
-
Samsung 32" TXN3245FP 480p
-
30" widescreen Samsung model TXM3096WHF Widescreen = ON, 480p = ON I notice it most in the "kill messages" that show up on the right side of the screen in multiplayer, I can't see the first part of the message so I don't know if it's "You killed ____" or "Someone else killed ____". [Edited on 11/15/2004 10:33:24 AM]
-
34" Philips Widscreen HDTV 34PW8402/37 480p = On 1080i= On Widscreen = On Little cut off on both sides
-
TV Brand: Toshiba Size: 51" Widescreen Mdl #: 51H82 Options: Widescreen = ON 480p = ON Having cut-off issues.
-
Mitsubishi 65" WS-65869 Widescreen = on 480p = on 720p = on 1080i = on I get minimal cut-off, some of the left radar, and my grenades area... but it is definitely still playable. Those that say it is not playable are nuts, especially if it's only cutting off a little bit.
-
Mitsubishi WS-55313 55" Widescreen = on 480p = on
-
HERE IS THE ANSWER: Halo was designed in 480i and the HUD was placed in normal overscan bounrdaries that are fine for all displays. For whatever reason, when 480p is selected the screen is zoomed slightly (link with pictures below). What this does is crop each edge by a margin. This does not happen in 480i and it happens in both 16:9 and 4:3 480p settings (see pictures in the link). It is a small area loss, maybe 5% on all edges. By the way, other games don't do this. My hypothesis is that this was done to provide better overhead and ensure better frame rates from more intensive 480p (cropping 5% on all sides in either 16:9 or 4:3 yeilds 19% less area to render - so almost a 20% savings). The critical problem is that if Halo2 was deigned for 8% overscan and now 5% was cropped (just throwing numbers for illustration), if you don't recode the HUD - you just moved it into danger category where some people may not be able to see it. The type of display doesn't really matter - what matters is the overscan setting. Keep in mind that if you set overscan too low you might see the edges of some network broadcasts and there's some unevenness and garbage out there so it is necessary to have some overscan. Here is a thread from the www.avsforum.com gaming forum where we debated this. I'm linking page 6. Scroll to the bottom, 2nd to last post - bbobbo is the username, and you will see pictures taken from an LCD front projection system on a large screen. The projector is set for 0 overscan. Notice the HUD placement in 480i and 480p (especially in widescreen). Also look at the top, bottom and sides of the images. Notice how there is info present on all sides in 480i widescreen that is missing in 480p at just about the same ratio as the HUD offset. This is the zoom. LINK: http://www.avsforum.com/avs-vb/showthread.php?s=&threadid=467762&perpage=20&pagenumber=6 Also read my post: ChrisFB below it for calculations and hypothesis on why this was done. What can be done about it? Maybe a HUD patch, but 480p zoom was done deliberately so I imagine a performance hit might become evident if it was unzoomed.
-
[quote][b]Posted by:[/b] GothamNight To answer guillvall; Depending on how much time is spent doing the adjustments, this it could be anywhere in the range of 30-50 bucks. I know overscanning can be a huge hassle, especially when trying to enjoy a great game. I have an LG DLP projector, RD-JT30; and a Zenith L17W36 as well as an L15V26B, All HD, the DLP and 17 inch have ratio settings. I have not experienced this problem with either of these units. The problem does not rest in Bungies hands, but those of your TV manufacturers.[/quote] You are completely, totally, utterly wrong. My TV is ISF calibrated and is flawless. It has the issue. Sure, I can adjust it to make Halo 2 work, while BLOWING AWAY EVERYTHING ELSE. The problem is ABSOLUTELY NOT people's televisions. Are you retarded? Seriously. People have been using their Xbox's in 480p mode for _THREE YEARS_ now and no one has ever had these problems. Halo 2 is not some super-l33t game that "exposed peoples TV problems!" They WENT OUTSIDE THE SAFE TITLE AREA. Get it yet? Overscan is a GOOD thing and is NEEDED on a properly calibrated TV. If you adjust your set to compensate for Halo 2's HUD, you screw up everything else. Period. People, DON'T ADJUST YOUR TV's TO THIS SINGLE SOURCE. ISF techs DO NOT ADJUST OVERSCAN TO ZERO, which is what these "go into your service menu" morons are telling you to do. [Edited on 11/15/2004 9:07:53 AM]
-
I also had the 480p cutoff problem, it's ok on 480i. TV is a 61" Sony KP-61HS10 (4:3), 480p and 1080i on, 720p and widescreen off.
-
On my particular TV I am able to select "FULL" as a picture size/option. Works perfectly for me. If you have a 16:9 format TV you should have this option as well. You just need to search for the setting in your menus.
-
Make: Sony XBR 57" rear projection. Model: KP-57XBR10 Widescreen=On 1080i=On 720p=on 480p=on The HUD on both sides of the screen is cut off.
-
Make: Toshiba Model: CW34XC2 Size: 34 inch Widescreen Widescreen = ON, 480p = ON The HUD is at the edge of screen ( touches the left circle line of HUD).