Flame or not, I don't care, since I'm not really complaining and not being an ass. I know myself as well as a lot of other players dislike Halo 3 for whatever reason, and it usually involves something going wrong online. Whether it be the melee system or whatnot, something turns people off, including myself. I think I... no, I KNOW I have the answer. People complain about certain weapons not killing people at certain ranges or killing people at ranges they shouldn't, etc. Based on my experience, ALL problems stem from inconsistency. Melee system aside. The melee system is flawed too, but it's the inconsistencies themselves that often throw a melee out of whack. I'm not sure if it's due to lag or what, but let me make it CRYSTAL clear that it is NOT a connection issue. I have a very good connection, and no online game I play gives me problems like Halo 3. It IS the game's fault. BUT, it's only due to one thing. The shotgun is not broken. The sniper is not broken (not entirely anyway, although the headshot thing may or may not be an issue of the same thing), the mauler is not broken, the BR is not broken. The GAME is broken.
Ever wonder why sometimes a single grenade not even under your feet will kill you while your 3 BR headhots and 1 body shot as well as 1 or 2 grenades don't kill someone? Me too. Inconsistency. And to help my case, I admit that it happens in my favor as well, which helps put away the argument of lag. Ask me how sometimes I'll see someone walk in front of me POINT BLANK with a shotgun, I have a Mauler, he will fire the shotgun, and I am slow and press the R trigger and then B to maul and melee, both AFTER I HEAR his Shotgun shoot me and I even see a flash like I'm dead, then it dissapears and I'm standing here alive while the other guy is dead. it makes no sense. It's not a connection issue if this happens all the time TO you and FOR you all while you have a great connection.
To further support the fact that lag is not the sole or purpose of these things and might not even be associated with them AT ALL, I give the following explanation. One way I can tell it's the game and not lag regardless of connection is when everything flows a certain way. Normally, when you experience lag, it follows you with the whole game. Your actions don't happen as fast as usual after you press a button, things move slower or faster, etc. None of the examples in this topic that have happened to me ever accompanied this except for a few times, so of course I knew it was just lag there. I think a lot of you overlook this. If I see a body standing still and I snipe him in teh head about 7 times (true story) and he doesn't die AND doesn't move, that's obviously lag, or when some things are reacting differently. But when things are feeling as normal and everything is running the same way and stuff like my examples happen, it's fairly obviously not lag.
The big clincher is that although not anywhere near as often as online, even offline things like that happen. I suppose that makes it the programming itself, but something is definitely wrong.
The point is, Halo 3 isn't loaded with flaws. It has a few, one in which is the cause of most BS happening to people. It's just inconsistency. I'm no game programmer, so I can't tell you if it's coding or what, but it's definitely an issue with the GAME, not a connection or just simple lag. And if it WAS simply lag, then that would be proof that Bungie's game has worse lag than most out there, even worse than Halo 2's.
I think I pretty much proved my point. I'll accept discussion, but I don't want to see any of those "you fail" or "no, you're wrong" posts because they prove nothing. I hope I have been of some help.
[Edited on 12.26.2007 4:32 PM PST]
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I don't find too much wrong with halo3, the only thing really is limited map editor. it would be very cool to start from scratch. and build the entire map from the ground up kinda like Timesplitters 2
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War isn't what you'd call [i]consistent[/i]
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Classic case of, "ethnocentrism."
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Nothing in your post constitutes a proof. I think the valid point you didn't quite make is; If lag is the problem, then Halo 3 is more sensitive to lag than other games I've played Is that what you meant?
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I'd never actually witnessed the Sniper Rifle issues until a while ago. Before I didn't believe it, but I do now. You wanna know why? It happened in a LAN game. I was pinned down by a turret guy on Last Resort and my buddy tried to bail me out with the Sniper. I look at his screen and he's shooting the guy in the top of the head from the wheel and blood is squirting out, yet the doorway in front of me is still filled with bullets. I yell into the other room "you just got shot in the head 4 times with sniper!", he laughs, "I saw the smoke!" Inconsistency is a huge issue. Especially with BR/Sniper.
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Good thing that one thing causing 75% of those problems is getting fixed soon. I cant wait for the day that there is nothing left to complain about, this same stuff happened with Halo 2, and then there was that day where everyone who was complaining had nothing left to complain about, other then the glitches. This time, there will be no glitches. Halo 3 is destined to become the perfect game.
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You wrote THAT long of a post... About... Lag...?
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i dont kno why everyone seems 2 be bashing halo 3 nd like biggin up COD4 ..both great games..both different styles...nd i dont undersstand why everyone is listing their moments in halo 3 in which they think they shud've gotten the kill wen they didnt..there are sooooooooo many factors affecting it one major factor LAG on xbox live okay its not bungies fault its LAG its not HALO 3s fault its LAG like no one gives a rats ass abt wat u did nd wat u think shdu've happened...it happened like if u dont have n e thin good 2 say shut ur trap nd play another game...dont bash halo 3 for mishaps cuz of lag...nd wen u say i did it on LAN ur xbox console plays an effect as well fools like everyone knoes how xbox has a lot problems with its hardware...god damn it some people these days just talk a lot of smack wen der mad ...=p ...n e ways halo 3 is an awesome game u wanna -blam!- talk abt it take it elsewhere on some other website not on b.net ..u can just get mad all u want @ halo 3 it wont change its either u take the -blam!- or drop ur controller turn off ur xbox nd recently xbox live server have been crap...nd dont say COD4 works fine rainbow six works fine...maybe for you it works fine buh not the majority...thank you for time..=) - Convict
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[quote][b]Posted by:[/b] GANNONSMASH I charge head on, full speed into someone with a ghost, He's right in the center, he gets pushed around and behind the ghost, taking no damage whatsoever to his shields, and "noob combo"s me and I die. How fair is that? [/quote] Ahh, how many times have I hit someone with a vehicle and it do nothing... *sigh* ( I feel your pain)
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I charge head on, full speed into someone with a ghost, He's right in the center, he gets pushed around and behind the ghost, taking no damage whatsoever to his shields, and "noob combo"s me and I die. How fair is that?
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Yeah, there's a glitch in the sniper rifle, sometimes head shots don't get detected. They're working on it. Anything else happen in your game? Speaking of games, I never seem to experience these problems(except when I have latency problems), maybe you guys are just missing? I'm pretty sure that barring that possibility, it's completely based on your connection issues.
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Armor perms? Lol. Or maybe it's just a flawed game. Armor type shouldn't have any effect on gameplay. If it did, that's actually another strike against Bungie.
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its gotta be armor perms then, I don't know what else it could be.
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Wow. I was at a friend's house playing Halo 3 today and while playing SPLIT SCREEN (NO LAN) I shot my friend 2 times quickly with a sniper rifle and he lived. Too bad he doesn't have XBOX live ATM. Even not watching the video in theater afterwards, I could clearly see the first shot hit him and take his shields down, and the second shot connect to his body. Hmm. And no, this is not the first I've seen of this happening. I'll start making my own videos every time this happens if that's what it takes to convince certain people if they don't believe it, but lag and latency is NOT all the direct cause of some of the BS in Halo 3.
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[quote][b]Posted by:[/b] Mr Oam [quote][b]Posted by:[/b] StormyHeart [quote][b]Posted by:[/b] ResistanceHalo Meh, I think you're just a fanboy with tired, lame attitude. I happen to watch my films. Just tonight I shot someone in the head with a sniper in the head and he lived, after his shields were down BTW. Apparently you aren't aware that there is plenty of actual proof out there of this happening. This type of thing is complained about universally and the gathering of people agreeing in this topic alone in such a small amount of time helps prove that. I guess you think people just complain for no reason, or because they "suck." Get off your high horse and stop being in such denial. Host problem, huh? I've never seen a game with such bad "host problems." If host has such an advantage to kill you with a single grenade while not being killed by 2 plus many shots from some sort of gun, guess what? That's a problem with the game STILL. You fanboys and your blind, arrogant attitudes are getting very old.[/quote] [b]The sniper inconsistency, keep in mind, could partially be derived from the problem armor permutations create. You have shoulders, helmets, chests, over two different player models to consider, overlaid in all likely hod, generic hit boxes. [/b] The thing about the films, is that just like this game, they lie. The problem with Halo 3, is that the netcode might be, actually too good. ( i say this cause the engineering team, and the guy who balanced the weapons are leaps and bounds ahead most other games.) If you really give the films a good, hard look, and I mean use three different films. Yours, your opponents, and then a third arbitrary source, you'll see three slightly different instances of what happened. The Code strives to be accurate and fair to each player in the game, so it takes certain liberties with grenade bounces, hit detection... physics. I've had grenades bounce in seemingly impossible directions, made some nearly impossible sticks, and had to stick ghosts twice to kill them. If the game has auto aim (very, obvious and clearly visible auto am) on its grenades, rockets, shotgun blasts, then the game can decide to give you the kill or not. It could arbitrarily decide to help you with the stick, or not... making it harder to stick the flag guy, for example. It could have your grenades bounce a foot in either direction to give you a kill, or not. -not that it does, I'm just saying, it COULD. For all its little oddities, and strangeness, I love HALO 3, I just don't trust it. But, I applaud your post, however. its fantastic. Keep thinking, sir. Oh, and a lot of my post is, like your own, speculative.[/quote]Very good point! I never thought of it that way, but I highly doubt that would be the case. And this is for the 2nd paragraph. The films do not lie, it IS what YOU see. And another persons film is what THEY see, so take that in mind of what I just said, and what you just said about the films showing different things. Now let it seep in, NOW think about the latency issue that I always ramble on about. The reason why the films don't match up is clearly the latency between the consoles. If you don't feel that I am correct, look it up. Also, a good way to "hear" the latency is when you scream into your mic. Sometimes you can hear yourself scream in another person(s) mic(s), is it right when you scream? Or is it a moment after you have already done so (moment as in-a half second)? Class dismissed.[/quote] Maybe they don't [i]lie[/i] perse, but they stretch the truth. I understand the principles behind the relativistic theory, thank you, but what other case is there? The game is trying to be far too fair. (I site the way I can land a Melee on a sword guy right as he is lunging and bring him to one shot before I'm killed.) The loud complaints about host advantage in Halo 2 led to some very generous calls by the Halo 3 host; calls which are a direct result of the discrepancy between each individual player's version of game reality. (at least in an effort to minimize the differences therein.) As long as there are significant physical distances between each participating player's console, we're gonna have to deal with the major drawback of peer to peer networking - inconsistent latency from game to game. As a result the inconsistent latency from game go game leads to judgments from the host which, by direct correlation are thereby also inconsistent. And what I might have meant to say in my previous post, is that the netcode is not too advanced, but rather too experimental for its own good.
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[quote][b]Posted by:[/b] Kevin9878 I agree although I do think lag has a little to do with it, and host connection. Like on Last Resort i was at my friends house LANing. We were on Live he was above bubble shield base on the walk way, he was standing on a ledge and everything he did I saw a second later. It was only like that on the ledge though, so that spot along with other spots might be glitched, and this is a possiblility of where all of these inconsistancies come from. [/quote]I believe that is just the latency from his console-->live servers-->bungie servers-->to your console. If you guys were entirely on LAN (not connected to live) then there should be no noticeable latency (unless your a freak of nature and can notice it).
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[quote][b]Posted by:[/b] avmf8 The problems mentioned are nothing compaired to my issue. I will shoot at a guy run up to him and go to finish him off with a mele and the game tells me that the player beat me down even though that is not the case. This is not somone also using mele on me I have had many times I mele while the player is firing and it says I was beat down. This is really ruining the game for me so this problem has greatly reduced halo 3's lifespan for me. I am complaining about it since I paid almost 70 dollars which is more than most xbox 360 games. Then they do not even work on it they work on making more maps for the game when they should be concentrating on fixxing this majure bug. This bug never works in my favor every time somone hits me with there gun I die not once has someone hit me and flew back with the game saying I beat then down. For me I am having a even bigger issue than other players is there something wrong with my copy of the game? For me this problem is not inconsistant at least once every game I play I die from damage from my own mele. Most times is is 5 or more times. One game not to long ago it happened to me 20 times in a single game.[/quote]What's your connection speed? That could explain a lot of things. Also your location. I also agree that bungie's servers are not able to withstand the massive amount of traffic that Halo 3 has. But I also believe that people having -blam!- connections aren't helping the servers at all. One thing that I do have to complain about is the rankings, and how they pair people up for ranked games. I feel that the system should take the highest skill in consideration while searching for players. You don't know how many times I've been paired up with people that are 50's while the lobby consists of 40-44s.
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Agreed. The rank system is annoying as well. Wining 3 games in a row makes you go down? Wtf..
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Ohh forgot to mention this issue I have been having is a recent issue it was not doing it when I first bought the game it is something that started happening after a recent halo 3 update. Since the update my mele has been big time busted.
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First off, I love Halo. I have been playing Halo games since they came out. I have pre-ordered Halo 2 and 3, and have been playing all three games (plus some Marathon) pretty much nonstop. This said, I have seen all of these problems. I don't know their causes, but they do seriously affect gameplay.
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The problems mentioned are nothing compaired to my issue. I will shoot at a guy run up to him and go to finish him off with a mele and the game tells me that the player beat me down even though that is not the case. This is not somone also using mele on me I have had many times I mele while the player is firing and it says I was beat down. This is really ruining the game for me so this problem has greatly reduced halo 3's lifespan for me. I am complaining about it since I paid almost 70 dollars which is more than most xbox 360 games. Then they do not even work on it they work on making more maps for the game when they should be concentrating on fixxing this majure bug. This bug never works in my favor every time somone hits me with there gun I die not once has someone hit me and flew back with the game saying I beat then down. For me I am having a even bigger issue than other players is there something wrong with my copy of the game? For me this problem is not inconsistant at least once every game I play I die from damage from my own mele. Most times is is 5 or more times. One game not to long ago it happened to me 20 times in a single game.
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I agree although I do think lag has a little to do with it, and host connection. Like on Last Resort i was at my friends house LANing. We were on Live he was above bubble shield base on the walk way, he was standing on a ledge and everything he did I saw a second later. It was only like that on the ledge though, so that spot along with other spots might be glitched, and this is a possiblility of where all of these inconsistancies come from.
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My first instinct hear was to flame you for crying about Halo 3. However you have some good points. So I give you a cookie instead. :)
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[quote][b]Posted by:[/b] The big clincher is that although not anywhere near as often as online, even offline things like that happen. I suppose that makes it the programming itself, but something is definitely wrong. [/quote] QFT I've sniped brutes and jackles in the face in the campaign with no headshot or even damage. I agree with the op ENTIRELY. It's like you read my mind. Everyone overlooks this issue claiming it's just lag. It's not I've tested standing directly ontop of frags in forge and they dont kill you in one hit. Then in multiplayer I'll be killed by one bounced grenade to the feet and I'm not within view for a shot. Or there's the time I can shoot someone with the shotgun at semi close range when they have no shield and not kill them and the time I killed someone with no shield when they were an absurd distance from me with the shotgun. Inconsitancy. I have video proof of this shotgun occurance. In the same game I shoot someone at semi close range with no shield, no kill. Then I kill someone with no shield from a WILD distance away, kill. [Edited on 12.29.2007 2:18 AM PST]
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this is a very good post as i know when i hit someone with a rocket launcher twice and they kill me with a single smg thats lag but i know ill slash someone with a sword, hear the slice, see the mark, but a br still kills me, i also think they need o fix the br with its head to bodyshot ratio
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Fanboys claim lag.