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originally posted in:The Black Garden
Edited by Flamerets: 4/25/2013 8:16:05 AM
92

How to Design a (Balanced) Character

Do you imagine yourself as a Guardian? Do you want to let people read [i]your[/i] story? Join us at [url=http://www.bungie.net/7_The-Black-Garden/en-us/Groups/Detail?groupId=39972]The Black Garden[/url]! A place where people brave enough to write their own stories come together and forge a Destiny. So this is a handy little guide to designing a balanced character and will be summed up at the bottom if you don't want to read walls of text. As an intro, I'd like to say I am not an expert and these are simply my own opinions on the topic at hand. I decided to write this piece because far too many times have I seen "God Characters" who are basically indestructible and outclasses the enemy in every single way. You may not like the way some things are written, you may like how other things are written; either way, I hope you enjoy the read and learn a little something. 1. Make up a background story. Since this is talking about the near extinction of mankind, I made my character have a grim past. However, it should spark something within the character to become a Guardian or fight for mankind. It could be something honourable like protecting the people, or something a little less honourable like the allure of artifacts and money. Either way, make their past significant to their future; show that it [i]actually[/i] effects them in some way. [b]Avoid:[/b] Making their past excessively grim or blessed. 2. Choose a name and traits. Naturally, you want your character to stand out from the crowd and be "original". While I applaud you for the effort, it is nearly guaranteed that someone, somewhere has come up with nearly the exact same character. So don't beat yourself up over it. Start from something simple: What are their facial features? Any particularly noticeable features? What do they enjoy doing? What are their fears? Those sort of things. The name, I find, is usually the most difficult part of a character; so do that last! [b]Avoid:[/b] Making your character the "perfect Human/Awoken/Exo". 3. This is probably the most important part. A generally good concept for balanced character design is like a scale. You [b]should[/b] have an equal amount of strength and weaknesses. It's fine, in my opinion, if you have more weaknesses than strength, but is [u]never[/u] acceptable to have more strengths than weaknesses. Let's take a look at my character, Zwei: [quote]Revelde "Zwei" no last name. Unranked. Human/Awoken cross breed/mutation. Not a Guardian. He had a mentor in his past that was a Guardian, Warlock Dax. Zwei has had a grim past, and it reflects in him. He's [b]uncaring[/b] about most things, [b]borderline psychotic[/b], dangerously [b]sadistic[/b], and has [b]Dissociative Identity Disorder[/b]. Since his mind and heart have been broken an innumerable amount of times, he has adopted a [b]hard shell and also tries to distance himself from others[/b]. However, earn his trust and you will never have a more reliable companion. He seeks his own path and looks towards the future, but is [b]haunted by the ghosts of his past[/b]; nearly literally. He has somewhat of a [b]fear of rain[/b] because it reminds him that everything that's happened is real; and that's when the ghosts of his past confront him. He himself is in an [b]extreme depression[/b] and [b]actively seeks out dangerous situations[/b] in the hope that he'll be able to soon rest in peace.[/quote] Did you count all the flaws he has? That was [i]nine[/i] fatal flaws. While some can be considered strengths, the weaknesses outweigh the strengths it gives him. So, what exactly is he good in? He has: Quick reflexes, Good at CQC (Close Quarters Combat), Reconnaissance, and First-Aid. Basically, he has more than [i]double[/i] the amount weaknesses than he does strengths. These aren't minor "I'm feeling depressed" flaws. These are more along the lines of, "If it's raining while I'm on a battlefield, I will cause [i]my entire team[/i] to die." Naturally, not all flaws have to be mental, it's simply how I chose my own character to be. You can also add a physical restraint in there like asthma, myoclonus, myalgia; just to name a few. [b]Avoid:[/b] Restraints which are just rewordings of previous ones. 4. This is where it becomes personal. Understand your character, and allow other people to understand them. You wrote this character, you know all their defining traits now; so what do they do when they're in a tight spot and why? You have to have them do things related to their character. If they're scared of people, don't have your character talk their way out of a situation, that's OOC (Out of Character). Build up to it, show them stuttering or have nervous shuffling. Something to show that they aren't naturally extroverted. [b]Avoid:[/b] Going Out of Character. 5. Do NOT sympathize with your character. We all love our characters, we've probably all poured over them in customization screens and spent hours just making them perfect. They're the embodiment of our hard work, but do NOT feel sorry for them. If they're in a tight situation, don't ease up the situation and have them take the easy way out; they should face the challenge. This is the same thing as miracles removing obstacles in their path (literally and figuratively). If you DO sympathize with your character, they'll never grow. [b]Avoid:[/b] "Babying" your character, they can handle themselves. 6. Lastly, write from your own experiences. This gives that extra layer of reality and credit to your characters. You should be able to see some of yourself in your character, since everyone is unique; so too will your character. This step is what turns them from just words on paper to something that's tangible, living, and [i]real[/i]. [b]Avoid:[/b] nothing. Summary of Points: 1. Background Story. What [i]drives[/i] your character? 2. Choose Traits and Name. What [i]defines[/i] your character? 3. [i]Balance[/i] Strength and Weaknesses like a scale. 4. [i]Understand[/i] your character and why they do things. 5. Let your character face their [i]challenges[/i]. 6. Make them [i]alive[/i]. Have fun, and write well!
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  • Edited by Kazhooulte: 4/24/2014 10:45:23 PM
    [b]The Fables of Kazhooulte[/b] All we currently know about Kazhooulte, is that he was born on Earth, partially raised on Mars, and lived on Venus for a short time. His grandparents experienced the golden-age and his parents told him of the tales that were passed down to them as a child.. The family lived in the traveler's outer part of the city near the wall. His father was a scientist who worked for the Academy of Venus, and one day vanished while he was a child. He lost his mother during a breach of the city, when the traveler enemies infiltrated the walls. Kazhooulte's uncle, who was a Warlock guardian officer happened to be close by during the event and tried to save him and his mother. The mother was trapped under debris and the invaders were closing in.. she shouted to her brother, "DON'T WORRY ABOUT ME, JUST GET HIM TO SAFETY!". Kazhooulte cried and struggled in his uncles grasp trying to save his mother.. but as they fled the scene, he saw his mother killed before his eyes by the invaders. The outer part of the city walls were in ruins and was no longer safe.. his uncle took him to Mars where the enemy would least expect them.. they lived in the middle of nowhere, surrounded by hot desert dunes. His uncle taught him how to survive and the laws of the jungle. Now in his late teens.. One day, they came across another group of humans.. a group of refugees.. this group had a mission to go to Venus. They said important information may be located at the academy ruins. His uncle and him also hoped they might find his father there, so they indulged to go along. On the mission they were ambushed by an patrol army of Vex. The group abandons the mission, seeing as they were outnumbered. Only a few managed to escape and his uncle was captured and taken.. he doesn't know if he is still alive. Kazhooulte's irrational reaction to how the group left his uncle for dead while they fled in fear, he blames the group and takes leave as a sole outcast.. even if it meant leaving behind the few people that he cared about back at the refugee camp.. he could not be burdened with the emotion of losing someone again.. and he can no longer trust his faith in the hands of another. Stranded and alone.. he learns how to survive on Venus and vows to take revenge for what the invaders have done to his family.. to humanity. Now in his early twenties.. still stranded on Venus, Kazhooulte has been observing and following the Vex's actions closely. He doesn't know what they are up to, but their forces have grown greater and now he notices them collaborating with the fallen. One day he manages to escape the dangerous jungles and finds a ship in a hidden bunker.. upon the discovery, he contemplates if he should stay on Venus in search of his uncle.. but remembers what he told him, "The strength of the pack is the wolf, and the strength of the wolf is the pack.", He knew he could survive on his own, but it is not survival that is needed to defeat his enemies, but strength.. and so he makes his way back to Earth. Once he arrived on Earth, he sought out to becoming a Guardian. Weeks of vigorous training was required to prove himself fit. Titan officers were in charge of most physical training. These powerful Titans showed him there were greater forces he could not withstand, so he learned how to dodge. The warlock officers were in charge of most intellectual training. His commanding warlock officer educated him on the understandings of the traveler and how to use the light. He praises the Lord of Light, for power the traveler blesses them with and the God of Death, for guardians are always falling on the battlefield.. they are his only true gods. Kazhooulte's next task at hand was to join a faction, but he is still unsure. He leans toward Dead Orbit, since it appears to represent his gods and the travelers idle status.. it is also a popular choice among guardians alike him in the city. Kazhooulte has few "friends" so he mostly travels alone, but is admired by many. Sometimes he is quite, reflecting on his past, present and future. He is slowly learning to open up about personal things. He faintly remember the days of seeing his mother's smile. On missions, he give commands with confidence and execute his actions swiftly. All he has now are the memories of all the tales his parents told him, sniper rifles, a revolver, hunting knives, survival tactics and a vow to keep. (Was supposed to be a brief summary of my character.. guess I got a little carried away with the dialogue bit. I’m still contemplating if I should make an elaborated full in-depth version with dialogue.)

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