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Edited by DEZARATH: 3/30/2014 7:31:01 PM
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Dear Bungie. From your latest Update here's what Destiny looks like.

I so wish I could go back to the 2013 GDC and start over? Because there's a difference between then and now on how this game plays In my head and it isn't good. Here's the perceived vision. After the 2013 GDC it was very grand and much like a new concept car bought by a Sheik drunk on power, but the vehicle no matter how awesome still tends to depreciate once off the lot. And your marketing has driven it right into a light post of doubt. Destiny has gone from this incredible journey of potential, to basically Forge World mass produced to look like various environments and sizes. It's gone from this wonderful adventure shared by a trio of Space Indiana Jones type archetypes to Halo with double jumps and some third person pull outs. Space magic is now simply a Spartan in a cape launching Wraith salvos. The Last City has gone from these powerful concept art pieces featuring life and potential exploration among interesting NPCs to the last defense of a Skybox. Reduced it seems to nothing more than looking over an edge of the Tower as seen from the onset towards a larger moving picture seen in the earliest trailer as Gustav reads us all a good night story. Players are simply walking around stairs and terminals while the city glimmers in the background as a testimony to the art department with little else to offer but the implied... "you're protecting this... Really, really." While I applaud your double jump, slide, and nifty new Evade abilities due to next gen gaming screaming movement and verticality. It still feels and looks like Reach. That's not a bad thing to me. I'm not that critical of that until you place the catch that happened in the E3 between Destiny and TitanFall. While TitanFall has you hopping and hanging like a team full of Spiderman with guns, it kicked the COD dog to the side and introduced a massive partner in the form of your own personal giant robot. Now this was really brilliant of them. But you Bungie, you had them beat in the collective mind of many of your fans. Why ride robots when you could ride giant space fairing dragons in the form of your own customizable Space ship? Well that dragon is now a Cutscene and basically a teepee sitting in the hangar in Forge World that you can put a chimney on. Hey everyone I can reach the Mars Forge World now because I unlocked the hot water heater for my space cabin ship thingy. Woo. But guys check out this hovering snowmobile which really just screams repainted Ghost as a consolation prize instead. He said snarkly. So there's a couple examples of my perception gleaned from your hype train so far. I've gone from caring to... I'm just hanging out to see how this plays out. The inner child says have hope you curmudgeon. The adult is saying it isn't looking too good kiddo. Let's just call it Halo with capes and hope for good firefight sections in Raids and Strikes and well just call it two years of dwindling return and be happy with that. So there you go, good job. I'm more excited about EVOLVE than I am about Destiny. Playing as the Predator Godzilla has its merits. You guys threw around terms like chapters in a book. But other than the white helmet guy there's doesn't seem to be a Princess of Mars to rescue. I know a lot of your former fan base will simply be placated by multiplayer. But I'm not here to represent them. There's a million of them ready to bombard you with gun tuning and map balance. I'm here to say where's the real magic? Where's the story? Where's the planet destroying monster, where's the adventure? Where's outside your Halo box? Just Deej putting out these flowery cooking with Judy updates has just gotten really old with the 2014 GDC being stifled. That's not his fault. But someone saying guys this is a totally awesome sandwich doesn't really play out well in light of Gearbox and Alien Colonial Marines and the state of the gaming industry's push to patch as you go. Trust us say Rockstar it'll get better eventually. Yeah...okay. Our journey with you has been pay walled it seems. The glimmer of hope to be wrong is being printed out on Game Informer's latest monthly. So here I am at 4 am with this horrible nagging vision of Destiny as a ForgeWorld and Reach repainted. A perception that I hope to see dismantled is now resting on your community manager's tired gourmet prose and my stubborn march to see 9-9-2014 regardless of the lack of visual confirmation and the good will Bungie incurred with my family and I with having a blast with Halo and the remaining glimmers of the 2013 GDC presentation and E3 demo.
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  • Youre being way too harsh, and your analogies are ridiculous. Because during last year's GDC they showed off grognok, you are comparing the entire game to forgeworld. Get over yourself. How do you think the majority game design and level design is for plenty of games out there? So you know one step of the process Bungie uses to build their worlds, that merits criticism by calling it forgeworld? You talk about Evolve and how you are more excited for it, and how Titanfall is great because of giant mechs. Evolve will get old, and Titanfall only grabs one audience. Sure, Destiny doesn't have that one stand out "OH MY GOD, THIS IS SO UNIQUE AND DIFFERENT" thing. But it all together, seems to be something we have never had on consoles before. It melds and mashes up a lot of different genres, and has something for everyone. For the first time in a Bungie game, hell, in a majority of multiplayer games, I am going to spend just as much time in PvE or more than in PvP. Thats unique, thats different. Where you see Halo, I see destiny. The marketing has been pretty bad, the BWUs dont really offer anything other than unnecessary teasing. But I guarantee that things will ramp up during the beta. And your pessimism will change.

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