* [url=http://dl.dropbox.com/u/3252482/Destiny/ohsnap_destiny_real_world.jpg]Real World Overlay - Puerto Princesa[/url]
* [url=http://goo.gl/maps/Mm37H]Google Earth Link[/url]
[quote][URL=http://www.bungie.net/Forums/posts.aspx?postID=74826412][b]Posted by:[/b] Motarius1
Well hello Shirley....[/url]
With a bit of google foo and a lunch break it would appear the map you guys have been working on is a map of Puerto Princesa in the Philippines. See this [url=http://en.wikipedia.org/wiki/File:Puertoprincesa_chart4343_1904.jpeg]map[/url] Looks pretty familiar right?
Here's the full write up where I grabbed the image from....
[url]http://en.wikipedia.org/wiki/Puerto_Princesa[/url]
[/quote]
[quote][b][u]INTRODUCTION[/u][/b][/quote]
It's been a long time since I've posted anything near this big. I'm a little tense and afraid of it due to its sheer immensity, but I'm gonna give it a good go.
But first, a quick note about "Destiny". [url=http://www.trademarkia.com/destiny-77784606.html]It's the name of their next game[/url]. Just to clear up any confusion some folk may have about the name of the thread. It hasn't been officially announced by Bungie as of yet, but multiple sources on the Internets would also tell you the same.
I'm sure none of you are strangers to the Bnet's fancy background. In all of its dazzling mystique and curious appearance. Are those galaxies? Star-charts? Constellations? Feathers? Bacon?
Well, there's a Destiny blog out there that I believe a lot of the Universe-forum regulars may be familiar with; [url=http://misriahsolutions.com/articles/waiting-for-destiny/]Waiting For Destiny[/url].
They've been doing a fantastic job over the past few months. Making fantastic progress at compiling information, providing theories and posing queries. A lot of fantastic work.
[quote][B][U]THE STAR CARTOGRAPHER[/U][/B][/QUOTE]
What I'm specifically interested in is what the author, Daniel Duncan, has compiled on [url=http://misriahsolutions.com/articles/waiting-for-destiny/3/]Page 3[/url].
[url=http://misriahsolutions.files.wordpress.com/2011/10/continued_cartography.png]A composite image[/url] of the entire set of images that have been found so far.
In it you can see a lot of very curious things. Two things, in particular, being two very noticeable and out of place pure white circles. These both seemed rather too odd to be a natural part of the environment that we've been used to. I had initially considered that they might be bowls in the ground, but, and Daniel has drawn the same conclusion, that these tie in with Dead Orbit somehow. My first reasoning for this is that in previous images of these areas of the map, they aren't there at all. This makes me believe they are mobile of some sort.
Additionally, looking at the - what we assume to be - [url=http://misriahsolutions.files.wordpress.com/2011/10/pax_dead_orbit.jpg?w=584&h=976]Dead Orbit graphic shirt[/url], it seems there's a link between it and the [url=http://misriahsolutions.files.wordpress.com/2011/10/thank_you_card_front.jpg?w=584&h=455]"two random dots"[/url] found on this card. At least, I think there must be. They seem pretty important (well, they're not exactly pretty to look at, and certainly don't fit in with the rest of the image, so it's curious that they exist). You can also see one [url=http://www.bungie.net/News/content.aspx?cid=31904]here[/url].
I really like the composite image he made, but I wasn't convinced with the [url=http://misriahsolutions.files.wordpress.com/2011/10/simple_map.jpg]mini-map color example[/url] he made.
So I've decided to analyse the image and make my own, complete with a Key.
[quote][b][u]THE MAP OF DESTINY[/u][/b][/quote]
[quote][quote]* [u][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_001.jpg][b]Step 1: Initial Underpainting[/b][/url][/u] - COMPLETE
[i]Involved isolating the painting strokes from the black background and miscellaneous images in the [url=http://misriahsolutions.files.wordpress.com/2011/10/continued_cartography.png]original composite image[/url], and deciding what sort of ground is located where in the image. Also came to a conclusion about the various graphics found in the map and constructed a key to help you understand the map clearer.[/i]
* [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_002.jpg]Step 1.1[/url] - [i]Made some minor edits to the map (mostly the central mountain).[/i]
[/quote][quote]* [u][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_003.jpg][b]Step 2: Topography Redux[/b][/url][/u] - COMPLETE
[i]Involved repainting the composite image to make the entire image cleaner.[/i][/quote][quote]* [u][b]Step 3: Refined Painting[/b][/u] - In Progress
[i]Will essentially involve adding extra layers of light/dark values to the underpainting to provide a sense of lighting. I plan on concentrating on the centre of the image.[/i]
[quote][url=http://www.youtube.com/watch?v=TRoh1EitMcI]Step 3.1 [video][/url] - Tested my painting in 3D to see how it looked. Pretty good so far.[/quote][quote][url=http://www.youtube.com/watch?v=_h5WlmsN8yw]Step 3.2 [video][/url] - Updated the model with a much crisper mountain shape, and volcanoes![/quote][quote][url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map.jpg]Step 3.3 [image][/url] - Did some work on water-depths.[/quote][/quote][quote]* [u][b]Step 4: Texturing & Highlights[/b][/u] - Pending
[i]Will give the entire image a lot of rugged texture and bring a large degree more of realism to the image (with rocks for the mountains, trees and cityscapes).[/i][/quote][quote]* [u][b]Step 5: Polishing[/b][/u] - Pending
[i]By this point, all that will essentially be left will be cleaning up the known areas of the map to make them look really good. Some brightness/contrast shifting, colour correction (if need be) and maybe some wallpapers.[/i][/quote][quote]* [u][b]Step 6: Expansion[/b][/u] - Pending
[i]After I complete Step 5, it should really be a case of expanding out further, perhaps with any new map piece findings, or.[/i][/quote][quote]* [u][b]Step 7: Waiting For Destiny[/b][/u] - Pending
[i]Waiting to find out whether my vision is correct, or not.[/i][/quote][/quote]
[quote][b][u]BONUS - 3D MODEL[/u][/b][/quote][quote]* [url=http://dl.dropbox.com/u/3252482/Destiny/clean_3d_001.jpg]Clean 3D Model of Map[/url]
* [url=http://dl.dropbox.com/u/3252482/Destiny/overlay_3d_001.jpg]Overlay 3D Model of Map[/url][/quote]
[quote][b][u]EXTENSIONS - FINDING MORE PIECES[/u][/b][/quote][quote][quote]* 0.1
[url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_original.jpg]Original Topography Composite Image[/url][/quote][quote]* 0.2
[url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_resolved.jpg]Resolved position of the upper and lower site nebulas.[/url][/quote][quote]* 0.3 [[url=http://dl.dropbox.com/u/3252482/Destiny/Golden/destiny_map_golden_clean_001.jpg]Clean ver.[/url]]
[url=http://dl.dropbox.com/u/3252482/Destiny/Golden/destiny_map_golden_001.jpg]ncsuDuncan picked us up on where that extraneous area should actually go. Resolved that. Also cleaned up the image fantastically and made it purdy.[/url][/quote][quote]* 0.4
[url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_golden_002.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_golden_clean_002.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays.jpg][Highlighted][/url][/quote][quote]* 0.4.5
[url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b_clean.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_map_happyholidays_b_highlight.jpg][Highlighted][/url][/quote][quote]* 0.5
[url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_01_lowres.jpg][Overlay][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_02_lowres.jpg][Clean][/url] | [url=http://dl.dropbox.com/u/3252482/Destiny/destiny_oneofseven_03_lowres.jpg][Highlighted][/url][/quote][/quote]
So there we go. If you have anything to add about the map I've made, if I'm behind on information, or if you have your own version of what you think the map is, then definitely post it here! I've been mulling over this whole map in the back of my mind for months now, and I'm happy to say that I am very confident that I've cracked the topography. There are some elements I'm unsure of, but that's based mostly on the sheer lack of map-elements that are still missing that would help me make a much more coherent image.
[quote][b][u]OTHER ARTICLES YOU MAY LIKE[/u][/b][/quote][quote][quote]Cortana 5's [url=http://tinyurl.com/72wuur2]Bungie Formula: Durandal, Cortana, Joyeuse?[/url] thread.
Cortana 5's [url=http://tinyurl.com/7ak6to2]Ver 2.0[/url] thread.
Cortana 5's [url=http://www.bungie.net/Forums/posts.aspx?postID=56466577]Seven Seraphs, Osiris, New Monarchy, Dead Orbit[/url] thread.[/quote][quote]SonicJohn's [url=http://www.bungie.net/Forums/posts.aspx?postID=62158426]Bungie Servers - Connecting Multiple Platforms Online[/url] thread.*
SonicJohn's [url=http://www.bungie.net/Forums/posts.aspx?postID=69922521]Predicting Destiny[/url] thread.
(*Ignore the Aerospace perspective.)[/quote][quote]x Foman123 x's [url=http://destinypedia.net/]Destinypedia - External Wiki for all things Destiny[/url][/quote][quote]risay_117's [url=http://www.bungie.net/Forums/posts.aspx?postID=69653685]Destiny Information Shortlist[/url][/quote][quote]ncsuDuncan's [url=http://misriahsolutions.com/articles/waiting-for-destiny/]Waiting For Destiny[/url] blog.
ncsuDuncan's [url=http://misriahsolutions.com/2012/01/17/scraps-of-destiny/]Scraps of Destiny[/url] blog.[/quote][/quote]
[Edited on 09.17.2012 2:31 PM PDT]
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WARNING: The word "paragraph" is not in my vocabulary -------------------------------------------------------------------------------------------------------------------------- I agree with the whole map thing. In the O Brave New World ViDoc, at 53:29, there are mountains. At 53:34, there are mountains. At 53:38, there are mountains. There are going to be mountains in Destiny, but the one thing bothering me is in Mail Sack 4.0, why didn't DeeJ just point us to the O Brave New World ViDoc instead? Another reason why I agree with the map is that the next game is definitely going to have huge playing areas. Look at ODST. My hypothesis is that ODST was Bungie going "How do we stick a boatload of $#!t and a huge playing area into a game?" I always liked ODST on legendary better than any other difficulty, because as the Rookie, there were hundreds of ways to take down those Covies in front of me. I could backpedal and used mid-range weapons and get to cover when I start getting hurt, I could snipe them out from a distance, I could assassinate them when their backs were turned and stick the rest, or just creep silently past. Reach was Bungie saying "How do we make a whole bunch of $#!t far away do complex stuff but not take up resources?" Imagine the two combined. Reach's graphics and sequences (think of Tip of the Spear) combined with ODST's open environment. Then we stick in all of the actual features. VISR mode, which might make an appearance in some way, as an outline thing that enhances vision in the dark is present in ODST and Reach. A map that does not pause the game and grows with where you go appeared in the Marathon series and in ODST, so we might get one in Destiny. We will be left in an otherwise hopeless situation, because both Reach and ODST is a last stand moment, a you shall not pass moment (Gandalf "died" trying to help the rest of the team go farther), especially ODST. ODST was a late-to-the-party game with no cybernetically and genetically enhanced armored super-soldiers, no America to fly in to save the day. There will probably be a side story such as Sadie's Story and the data pads in ODST and Reach, respectively. There will be some version of Firefight (like the part boarding the Truth and Reconciliation in CE) and it was the only multiplayer option in ODST, meaning Bungie was putting their weight behind it, and wanted to see the players' reactions and improve on it, as seen in the revamped Firefight in Reach, and Bungie will most likely continue to expand on the idea. There will probably be extensive scripted scenes, such as Tip of the Spear, the New Mombasa space elevator falling right on top of you, Covie ships flying past in both games, et cetera. The character will have next to no back story, as the Rookie and Six had no names, and everything they touched was classified. Also, your multiplayer character was completely custimizable in Halo 3, ODST, and especially Reach. This would make it hard for Bungie to create a title character, like in Reach, bringing us to squad-oriented gameplay, which Reach might also have been a testbed for. Let's look at the Once More Unto the Breach ViDoc to find more clues as to what Destiny might be like. 2:34- "...much more open environments, larger numbers of AI than ever before in a Halo game." 4:13- "Big open environments..." What's [url=http://static.tumblr.com/nwtjjaw/AHAkxjq0e/background.jpg]that[/url] in the background of the Reach dev blog? Also, Bungie made a map for the whole planet of Reach. This supports that there is going to be an open environment. Why build something big just to throw it away? This leads us to the next thing: bigger battles. 2:34- "...larger numbers of AI than ever before in a Halo game." 4:27- "We want to put twice as many characters, vehicles, and weapons into that environment. That's gonna require massive improvements to the way we handle our artificial intelligence in the game." 4:38- "We now can put so many AI in an encounter that you can put four Spartans, the player, eight Marines, against thirty-ish Covenant, now that's an actual serious challenge." 7:05- "Bigger battles." Again, why build something big just to throw it away? The ODST "choose how to kill him" is continuing on. 6:32- "It's much broader than that, it allows the player to deal with encounters in their own specific way." You probably won't be at a distance from the player, as facial modeling has been completely redesigned. 2:09- "We really needed the attention to real world detail, trying to make these character's faces really feel like believable." 2:18- "We started everything over from scratch, came up with a whole new rig for how we animate faces and also how we approach like texturing them, modeling them, everything, and just uh, put a lot more time, difference of about a couple million polygons." Bungie is using motion capture cameras shown at 53:04 in O Brave New World and [url=http://twitter.com/#!/bungietweets/status/178176768585375744/photo/1]here[/url]. Sorry if my ideas do not flow. My attention span is not long enough for me to type this in one sitting and I probably messed something up in editing.