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3/12/2012 8:04:09 PM
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WARNING: The word "paragraph" is not in my vocabulary -------------------------------------------------------------------------------------------------------------------------- I agree with the whole map thing. In the O Brave New World ViDoc, at 53:29, there are mountains. At 53:34, there are mountains. At 53:38, there are mountains. There are going to be mountains in Destiny, but the one thing bothering me is in Mail Sack 4.0, why didn't DeeJ just point us to the O Brave New World ViDoc instead? Another reason why I agree with the map is that the next game is definitely going to have huge playing areas. Look at ODST. My hypothesis is that ODST was Bungie going "How do we stick a boatload of $#!t and a huge playing area into a game?" I always liked ODST on legendary better than any other difficulty, because as the Rookie, there were hundreds of ways to take down those Covies in front of me. I could backpedal and used mid-range weapons and get to cover when I start getting hurt, I could snipe them out from a distance, I could assassinate them when their backs were turned and stick the rest, or just creep silently past. Reach was Bungie saying "How do we make a whole bunch of $#!t far away do complex stuff but not take up resources?" Imagine the two combined. Reach's graphics and sequences (think of Tip of the Spear) combined with ODST's open environment. Then we stick in all of the actual features. VISR mode, which might make an appearance in some way, as an outline thing that enhances vision in the dark is present in ODST and Reach. A map that does not pause the game and grows with where you go appeared in the Marathon series and in ODST, so we might get one in Destiny. We will be left in an otherwise hopeless situation, because both Reach and ODST is a last stand moment, a you shall not pass moment (Gandalf "died" trying to help the rest of the team go farther), especially ODST. ODST was a late-to-the-party game with no cybernetically and genetically enhanced armored super-soldiers, no America to fly in to save the day. There will probably be a side story such as Sadie's Story and the data pads in ODST and Reach, respectively. There will be some version of Firefight (like the part boarding the Truth and Reconciliation in CE) and it was the only multiplayer option in ODST, meaning Bungie was putting their weight behind it, and wanted to see the players' reactions and improve on it, as seen in the revamped Firefight in Reach, and Bungie will most likely continue to expand on the idea. There will probably be extensive scripted scenes, such as Tip of the Spear, the New Mombasa space elevator falling right on top of you, Covie ships flying past in both games, et cetera. The character will have next to no back story, as the Rookie and Six had no names, and everything they touched was classified. Also, your multiplayer character was completely custimizable in Halo 3, ODST, and especially Reach. This would make it hard for Bungie to create a title character, like in Reach, bringing us to squad-oriented gameplay, which Reach might also have been a testbed for. Let's look at the Once More Unto the Breach ViDoc to find more clues as to what Destiny might be like. 2:34- "...much more open environments, larger numbers of AI than ever before in a Halo game." 4:13- "Big open environments..." What's [url=http://static.tumblr.com/nwtjjaw/AHAkxjq0e/background.jpg]that[/url] in the background of the Reach dev blog? Also, Bungie made a map for the whole planet of Reach. This supports that there is going to be an open environment. Why build something big just to throw it away? This leads us to the next thing: bigger battles. 2:34- "...larger numbers of AI than ever before in a Halo game." 4:27- "We want to put twice as many characters, vehicles, and weapons into that environment. That's gonna require massive improvements to the way we handle our artificial intelligence in the game." 4:38- "We now can put so many AI in an encounter that you can put four Spartans, the player, eight Marines, against thirty-ish Covenant, now that's an actual serious challenge." 7:05- "Bigger battles." Again, why build something big just to throw it away? The ODST "choose how to kill him" is continuing on. 6:32- "It's much broader than that, it allows the player to deal with encounters in their own specific way." You probably won't be at a distance from the player, as facial modeling has been completely redesigned. 2:09- "We really needed the attention to real world detail, trying to make these character's faces really feel like believable." 2:18- "We started everything over from scratch, came up with a whole new rig for how we animate faces and also how we approach like texturing them, modeling them, everything, and just uh, put a lot more time, difference of about a couple million polygons." Bungie is using motion capture cameras shown at 53:04 in O Brave New World and [url=http://twitter.com/#!/bungietweets/status/178176768585375744/photo/1]here[/url]. Sorry if my ideas do not flow. My attention span is not long enough for me to type this in one sitting and I probably messed something up in editing.
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