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#Halo

12/17/2007 9:01:48 PM
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Reasons Damnation Should Be Made into a Halo 3 Map

Now, I don't think my dream has much of a chance of coming to fruition as I think I am one of a few people that loved this map. But I want to make my case to the people at Bungie to remake the greatest map in this history of all maps.... Damnation. Who could forget that lovable, Covenant Hydro-Processing Center. I am very sad to say I cannot find a decent screen shot of any action in Damnation. I will make my case with this following list entitled: Reasons why Damnation kicked so much ass and should be made into a Halo 3 map. - Damnation had great scale and vertical variation. It played so well with varied ways of avoiding enemies with misdirection and circling behind them. - There were several ways to get across the map, each had their advantages and disadvantages. But there wasn't one that was better than the rest. - The power-ups and powerful weapons (Rockets, Overshield) were low on the map requiring constant movement. - The weapons re-spawned fairly quickly also adding to the constant movement and exciting encounters. - It was not a symmetrical map, which is great for Team Slayer. But it played like one with objective game types. - You could grenade the power-ups to provide exciting moments to battle for power-ups (more of an attribute of Halo CE than Damnation but I think it still applies). - The portals created an inherent danger more than man cannons have in Halo 3. There was something exciting and awesome about a door you couldn't see through. (Unlike the standoffs between the shield doors in Snowbound, for example). If anyone out there from Bungie is reading this (about as likely as me not getting sick from these Chipotle Burritos, yes Burritos,) please make a Damnation version for Halo 3. Here are my only suggestions for change. Make it so you can't sit in the portal and constantly melee. Make the low waterfall route a little more accessible and useful. Also, turn back on fall damage so it takes strategic jumping.
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  • hey man thanks for the image. Yeah, anyone know why they got rid of fall damage anyway? Thanks for all the comments.

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  • I loved that map too. [url]http://www.4gamer.net/specials/halo_multi/img/05/ph03.jpg[/url] I also loved Rat Race for a sniper map! [Edited on 12.17.2007 2:01 PM PST]

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  • [quote][b]Posted by:[/b] Kotopoulo990 My friends and I have discussed this remake, and we all want it, but have also speculated as to why they wouldn't remake it. We decided that the map would be very different on Halo 3 for a number of reasons. The absence of fall damage would make the map play very different. Assuming they left weapon placement the same, it would make the launcher much too accessible to people camping green room. A second, and more important, reason is the camping factor. As people got better at Halo CE you started seeing teams camp the green room hard. The evolution of Halo gameplay coupled with the fact that there is no weapon with the range and power of the Halo CE pistol, would make it virtually impossible to get a team out of the green room (imo).[/quote] Fall damage is a big point for me. They are not going to re-add it as the OP would like, it just wouldn't make sense. Without fall damage the Hang 'Em High remake was terrible. Maybe I am a bit more harsh on it than others but I hated it and I saw why it took them so long to remake it (I was one of the ones who really supported it and realizing that made me understand the way Bungie thinks much better). That one factor alone makes it impossible to remake any tall Halo CE maps and have them be just as good as the original. Having to judge that jump or watch where you walked made the maps feel infinitely larger than they would if they were put into Halo 3. Think about the shotgun spawn in Damnation. With good jumping and shots it was a good ambush point from above but no matter how good you got at crotching to avoid damage you always had to think before you leaped and most of the time that kept me planted above. Now you don't even have to think about it. You just jump down and bash the guy in the head. While I don't think just this would ruin the map it is a big thing to consider when thinking about a remake. [Edited on 12.17.2007 1:42 PM PST]

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  • My friends and I have discussed this remake, and we all want it, but have also speculated as to why they wouldn't remake it. We decided that the map would be very different on Halo 3 for a number of reasons. The absence of fall damage would make the map play very different. Assuming they left weapon placement the same, it would make the launcher much too accessible to people camping green room. A second, and more important, reason is the camping factor. As people got better at Halo CE you started seeing teams camp the green room hard. The evolution of Halo gameplay coupled with the fact that there is no weapon with the range and power of the Halo CE pistol, would make it virtually impossible to get a team out of the green room (imo). [Edited on 12.17.2007 1:34 PM PST]

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  • Damnation = Best Map ever, imo.

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  • it was my favorite map too.. I wish they'd remake it..

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  • I loved Dammy. My only problem with it was one base had the Tele and the other didn't which gave that team a huge advantage over the map but played in TS it was fun as hell with 4 on 4. If they just balanced out the Tele issue I would love to see it remade. Hell, even without it changed I would still love it.

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  • i am definately with you, Damnation was one of the best maps of halo

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  • Yeah, I understand they would change things. But my point was I don't want them to change too much. It's perfect in my opinion. And The Hang'em remake and Longest remake were almost identical game play wise.

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  • i h8td that map, i think they should remake boarding action!

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  • I actually forgot what map Damnation was. But now I remeber. That was such an awsome map. Loved watching people miss the jump by the waterfalls and falling, lol.

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  • The thing is, they wouldn't make the entire map, just the way it was in halo 1, to halo 3. They would change it along the way, and make it seem almost the same. Plus, now in halo 3, I really don't think they would have that kind of setting for a map.

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