On Reclaimer (H4 Campaign), I got my Scorpion over the line of rocks blocking off the gravity well at the end, and it toppled over. When I flipped it, it shot me right to the top of the level, and I could see over the cliffs, the Infinity and everything.
Surprisingly, I don't recall seeing much in the way of buggy visuals or holes or anything: the entire environment seemed to be rendered in seamless 3D.
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No contest that Halo 4's visuals were very great, despite a few design choices for enemies, but otherwise a great looking game. Visuals are not something it's heavily faulted for ha.
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Well now, I've seen this mentioned before, but they aren't flawless: for all the divine texture work and lighting, the draw distance is utter shit, to the point where you can zoom in on Exile and Vortex (or, as I like to call them, Vortexile) and see untextured rocks at the far end of the map. Also, need I mention the 2D skyboxes with all the resolution of Banjo-Kazooie: zoom in and you can see them blur, and flattened against a spherical boundary. They're still better than the rest of the series, and the art direction is the best since H2 took us into the heart of the Covenant.
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I've never looked far enough for some of those things, but the boxes in the sky annoy me a lot personally because I remember seeing them in another game I was playing recently. I'm scratching my head and saying "does anyone else see the lines and the boxes on the sky or is it just me?" I didn't like the grunts much myself, the Elites looked off to me as well, but that's all in the past now anyways. I'm getting off now it's much too late to still be on here, peace.
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The Grunts do look weird now, but I don't mind the new look. I love the new Elite look, though: proper alien monstrosities.