Given the option I'm headed to Venus to get a glimpse of the largest VEX or maybe see that 5th enemy type. Then die because I'm lvl 1 and respawn back on earth and go in mission order.
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Maybe the enemy difficulty will be generated depending on the average lvl of your fire team, instead of having to be like a certain lvl which would inhibit the sense of "Freedom" Bungie is trying to accomplish with this game, but then again! who know, right? :3
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Ooo they could be cool to an extent. To me it's fun to have some areas where you can't go simply because the enemy lurking there can kill you in a flash. So I level up... Come back.. And dominateeeee! But yeah I think the public areas in every playable space should have that level adjustment to allow freedom
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The dungeons though! Those should be like generated to be difficult with a full fire team to keep it interesting, you know? Like more enemies at higher lvlz, but the drops be EPIC!!! ^~^
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I second that! So that when we see gameplay of some crazy stealthy sniper ( hopefully me ) or other player that made it to the end treasure box alone, we get that "mind blown" feeling. Kinda scared taking on a Phogoth alone tho.. >.>
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Oh Yes!! I just got that mental image of a "Lone Wolf" taking on a Raid type deal and succeeding... I'm sure it's possible lol