Release Halo 3 clones yearly. The competitive community hates change. Therefore, they will continually buy it. Satisfied community and tons of money.
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Nice generalizations you have there.
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Thank you for the compliment!
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Your welcome!
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Yearly releases ruin the quality of games.
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I know. Competitive community won't care. They despise change with a passion.
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They hate bad change. Instant respawn, flinch, no way to disable to disable sprint without modded game types, DMRs scope + lots of open sight lines equals little to no map movement, D-bags camping on the out skirts of the map with invis and sniper, plasma pistol and plasma grenades ruining vehicle combat, ect. It makes the game less fun. There's a medal for simply getting shot at and your team mate killing them. Weapons despawning in a couple seconds after dropped, needing a perk to pick up grenades. There is so much wrong it isn't even funny.
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[quote]needing a perk to pick up grenades[/quote] What the hell was 343i thinking when they came up with THAT?! It's -blam!-ing stupid.
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Was I talking about Halo 4? No. They complain about everything. Vehicle boarding. Dual wielding. Autos. Maps that aren't symmetrical.
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I didn't say I was solely talking about Halo 4, I just used it as an example. They don't hate full auto guns they just hated how worthless they generally are in Halo. Don't really know much about why they specifically hate dual or the other stuff.
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Yet cod does it and gets the most sales.
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COD has 2 companies working on two different series alternating. If 343 made a game a year it would be like dragonball games now.