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#Halo

8/22/2012 9:28:54 PM
71

What is the problem with reach?

The story might not be as good as Halo 3, but why does everyone think bad of it. Personally I love the multiplayer and there are no obvious flaws in the campaign (the ending could have been better). I just want to know why people think its bad.

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  • [quote][b]Posted by:[/b] SubtleSpartan So basically you want a re-make of CE. [url=http://www.amazon.co.uk/Halo-Combat-Evolved-Anniversary-Xbox/dp/B0054OGCS6/ref=sr_1_1?ie=UTF8&qid=1347935611&sr=8-1]They have one bro[/url].[/quote]And it was just as fail. I was severely disappointed with CEA, perhaps even more than Reach. Lots of old skool CE players were. Even LASO players were disappointed. [quote][b]Posted by:[/b] SubtleSpartan Reach wasn't meant to be CE 2,[/quote] Yes it was. This can be seen in aesthetics (trooper armor color, Needler, Fuel Rod Gun) and gameplay (Hunters have fuel rod cannon, lack of Hunter bond brother relationship, troopers stumbling from shots, restoration of timed checkpoints and long-term checkpoint delaying which was rare in Halo 2/Halo 3). [quote][b]Posted by:[/b] SubtleSpartan it was meant to be an accumulation of the best bits of all the previous games. If they'd modeled it solely on CE, you'd have people -blam!-ing that [u]it wasn't like halo 2 or 3 enough[/u].[/quote]Creative battles like [url=http://badcyborg.net/Halo/Movies/BCM17.html]this[/url] would have been the best bit from CE, but it was completely neglected. Halo 2 has [url=http://www.youtube.com/watch?v=iALWshhtNDM]one[/url], Halo 3 has [url=http://badcyborg.net/Halo3/Fun/Level4/AAGunMegabattle.html]one[/url]. ODST has [url=http://www.youtube.com/watch?v=Xlxn5nMSCoM#t=1m19s]one[/url] (small-scale). Reach has zero, unless you [url=http://www.youtube.com/watch?v=1WJPKHfgj6w]mod the AI positions[/url]. The closest thing to creative battling in Reach is [url=http://www.youtube.com/watch?v=vXSbtQZgu4o#t=49s]moving scenery around[/url] to create stealth opportunities. I also did this at LNoS mission start, using the Wraith to move all 7 crates onto the main beach (and this was where I was constantly frustrated and began to hate Reach, because it didn't cooperate with me like the other games). And that's what they did. You don't hear very many complaints coming from CE players. You hear complaints coming mostly from Halo 2/Halo 3 players. Also, [quote]Read: [url]http://www. thebitbag. com/2010/02/13/halo-reach-preview/#ixzz26oV5tevc[/url] Bungie wants this game to feel a lot like Combat Evolved. They want Reach to be filled with open environments filled with enemies and allow you to figure out how you want to deal with the situation. There will be corridor battles like what we've seen in past Halos, but that will be balanced with the terrain of Reach. Reach will have a full weather system as well as Bungie saying they will have "40 AI and 20 vehicles" on screen at a time.[/quote] [quote][b]Posted by:[/b] SubtleSpartan Reach's gameplay is good, it just executes differently to the way some may prefer it.[/quote]Sure it is... :-7 [quote][b]Posted by:[/b] SubtleSpartan Also what does everyone have against emile? He was one of my preferred characters. Much better than Jun, who had hardly any character development, even over the course of nightfall, making him seem really shallow.[/quote]Emile never shows his face when he dies, never does anything useful except in rare moments where high ranking Elites get up close to him and never once lends a helping hand when he's in the MAC gun (for the sake of 'balancing', though I think it would have been better to make this part timed (like CE's hog run) and make enemies infinitely spawning so he could have at least taken down 2 Phantoms). Furthermore, he's a copy of Ghost from CoD, who also does nothing (or so I've heard).

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