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Edited by Barack Obama: 7/8/2013 7:59:48 PM
35

Is a Straight-Up Halo 3 Clone All That Bad?

Seriously, now. Did the original trilogy's formula need all that much change? Was there anything particularly [u]wrong[/u] with the multiplayer? As clichéd as this may sound, maybe Halo [b]didn't need change.[/b] Halo 3 was great(and more importantly, fun) enough with just a few new weapons and vehicles. Equipment brought about new strategies and mixed up battles enough without completely compromising the way the core gameplay functioned. What about a new Halo with just interesting new weapons, vehicles, and items? As a refresher, here's what Halo 3 brought to the table: [spoiler]Spartan Laser Gravity Hammer Brute Spiker Mauler Spike Grenades Firebomb Grenades Plasma Cannon Missile Pod Flamethrower Hornet Mongoose Brute Chopper Prowler Elephant Bubble Shield Power Drain Regenerator Trip Mine Invincibility(SP) Deployable Turret(SP) Invisibility(SP)[/spoiler] Was that seriously not enough content for a sequel? Games like Halo 4 just offer a slew of generic weapons and abilities. Nothing interesting whatsoever. Not to mention, Halo 3 gave us what are now considered staples of Halo - Forge and Theater.
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  • I feel that the problem now is not just unnecessary additions, but more of the removal of core features that made Halo 3 so great. The original trilogy felt like it understood that it was unrealistic, goofy fun. The colors were always vibrant, the weapons were diverse, and there wasn't anything to crowd the experience. There wasn't much to gain but a title from leveling up, which I consider so much more relaxed. Now Halo 4 is just a boatload of nonsensical customization where you choose from incredibly similar weapons and perks that in the end don't change the gameplay a whole lot. There's also way too much emphasis on unlocking new things. Also, new Halo lacks the community content that Halo 3 was known for due to the limited custom games options. I'd be ok with updates to the Halo franchise if they kept old features and didn't turn the whole thing into a giant cluster of character and class customization overload.

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