Seriously, now. Did the original trilogy's formula need all that much change?
Was there anything particularly [u]wrong[/u] with the multiplayer?
As clichéd as this may sound, maybe Halo [b]didn't need change.[/b]
Halo 3 was great(and more importantly, fun) enough with just a few new weapons and vehicles. Equipment brought about new strategies and mixed up battles enough without completely compromising the way the core gameplay functioned.
What about a new Halo with just interesting new weapons, vehicles, and items?
As a refresher, here's what Halo 3 brought to the table:
[spoiler]Spartan Laser
Gravity Hammer
Brute Spiker
Mauler
Spike Grenades
Firebomb Grenades
Plasma Cannon
Missile Pod
Flamethrower
Hornet
Mongoose
Brute Chopper
Prowler
Elephant
Bubble Shield
Power Drain
Regenerator
Trip Mine
Invincibility(SP)
Deployable Turret(SP)
Invisibility(SP)[/spoiler]
Was that seriously not enough content for a sequel? Games like Halo 4 just offer a slew of generic weapons and abilities. Nothing interesting whatsoever.
Not to mention, Halo 3 gave us what are now considered staples of Halo - Forge and Theater.
English
#Gaming
-
Customization inside gameplay is stupid. I remember getting into countless arguments with friends about whether COD or Halo was better. Everytime it seemed my friends would bring up 'COD has more customization'. This phrase is something that I have grown to despise. I don't want customization inside gameplay-- all that creates is a random gimmicky shit fest. Why couldn't 343 add customization in other ways? Halo has always had the best customization, just through other means like Custom Games and Forge. There was no need to bring it into gameplay and that's what ruined it for me at least.