JavaScript is required to use Bungie.net

Forums

6/12/2013 8:30:46 PM
15
I have some additions to your (great by the way!) info: Open world: The world is open in a sense that you can go everywhere. All of the places we've seen in the trailer (so that means ALL of it: mountains in the background, spaceshuttle docks et cetera) are accessible by any Guardian. The universe of Destiny is for you and your fireteam (if you want) to explore. It is only at a public event (like the Devil Walker fight in the demo) or public places (like the Last City) where you will encounter other (unknown) Guardians. After that you will all split up in your "own" game. It's not shown in the demo, but you will get a message when you enter and/or leave a public event so you're able to choose to or not to participate. Ghost: It is indeed confirmed that it is his voice, but they are not sure if he will also be fullfilling this role when the game comes out eventually. Your Ghost is your AI buddy and plays a big part in the story line. It is also customizable! Ammo: For this demo infinite indeed. Also the nr 1 player couldn't be killed in this demo. He would have been slaughtered when fighting the first Fallen boss in that wall. Friendly fire: Impossible as can been seen in some of the demos. Keep up the good work!
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They were playing on easy thats probably why he didn't die... Why must first gameplay always be play on easy or multiplayer. (I understand why but I want to see what kind of challenge the game presents)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why would you say that Zombie Zubb? You're wrong: watch this interview at 08.00 minutes

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't see your point. And also I may be wrong about them playing on easy somebody elsewhere in the forum mentioned that they were invincible. Thanks for the vid though always looking for more info.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Joe Staten: [quote]I mean these guys are rough. Not a big surprise, I was playing this deathless. I would've been reamed buy this guy a few seconds ago. No one wanted to die on the Sony stage so, at least player one.[/quote] As in: if I could die I would have, but I couldn't = invincible. Still not seeing it?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oh okay i didn't hear him right

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Incorrect about public events being the only place in which you can meet other players. Watch the interviews, they say that there are private zones and public zones where you can meet people in the world

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Swift Omnium: 6/13/2013 12:38:21 PM
    That's what I said..... [b]private zones:[/b] for you and your fireteam [b]public zones:[/b] public events like the Devil Walker in the demo AND public places like the Last City

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hey thanks for jumping in! On this part here: [quote]The world is open in a sense that you can go everywhere. All of the places we've seen in the trailer (so that means ALL of it: mountains in the background, space shuttle docks et cetera) are accessible by any Guardian. [/quote] Where did you get this part? The reason I am asking is because in the Interview with Ryan the IGN interviewer asked if we could go out there but Ryan dodged the question without answering it. So if you could... before I add the game being fully open world to this I would like to have a link of some kind. In regards to the Pete voicing the Ghost i hadn't heard the part of whether or not he was permanent so thats good to know. I had heard about the customization and story part I just got home from work and haven't gotten it entered yet. So thanks for saying since its not in their yet. I have all that info on ammo already in with the exception of the not dying on the boss part so I may add something on that. The biggest problem with my thread is I have reached the max limit of character count. So I am going to have to trim it down a little so I get get a few more of these choice bits added. Friendly Fire part I never thought of adding since It was kind of a given for me.... but it may not for some people so I will add it. Thanks for all the constructive comments! As soon as I get some space freed up I will get some more stuff added. Thanks again!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Swift Omnium: 6/13/2013 12:41:09 PM
    [quote]Where did you get this part? The reason I am asking is because in the Interview with Ryan the IGN interviewer asked if we could go out there but Ryan dodged the question without answering it. So if you could... before I add the game being fully open world to this I would like to have a link of some kind.[/quote] http://www.youtube.com/watch?v=es8peAOwntw&feature=youtu.be Start at 01:00 minutes. "If you ran out there it's all playable terrain." [quote]In regards to the Pete voicing the Ghost i hadn't heard the part of whether or not he was permanent so thats good to know.[/quote] http://www.youtube.com/watch?v=EQe1DdLrUlk Start at 16:15 minutes. It it still questionable thoug but I think it's safe to say that we will hear more from him.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ok Swift! finally got some room made. Added! Thanks again!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • NP!! Glad I could help. Didn't know there was a limit in thread space lol. Keep up the good work!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah... neither did I. lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Awesome! Thanks a lot for taking the time to get back to me. Great stuff! I will get this added shortly! I have to make some room in my thread. Ran out of space... sigh. But I will get this added asap.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm not sure which interview it was, but i'm thinking it was one of the Gamespot interviews.They said that when the ship dropped off the Warlock in the gameplay demo that he could have gone any where he wanted and that he could have gone back to where we first saw the Fallen jumping on those burnt cars.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • hmmmm. I will take a look around for the interview. Let me know if you come back across it. Thanks for the heads up regardless!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon