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#Gaming

Edited by Sector Z: 6/17/2013 1:33:15 AM
45

Halo 3 disappointments?

Hello everyone. For those of you that played the hell out of Halo 3; multiplayer and campaign, what was the most disappointing part of the game? Also, don't get me wrong, I [u]LOVED[/u] Halo 3, I made a lot of friends from it, spent countless hours playing Custom Matches, and I believe it's on of THE best FPS Online Shooters to date, but it doesn't mean I didn't have my own set of issues with it. (For the record, Halo 2 is my favorite Halo campaign) Was it the music, a map level, or a weapon's usefulness? I'd have to say that the most disappointing part was the lack of tough sections/boss battles. Remember in Halo 2 when you had to murder Regret by smashing his face in? - how awful it was on Legendary? What about the bomb room on Cairo Station? Halo 3 now, aside from all of Cortana, there wasn't a section that drove me insane. These can, under the right conditions, give character to the game, and simply feel like a break from the linear style of playing that Halo has been built around. At risk of sounding whiny, how terrible was Johnson's death in Halo 3? Come off it, he took a laser to the chest and you were spoon fed an easy kill, in what I expected to be a boss battle to end all battles. No sentinels, no difficulty, and no effort required. 343 Guilty Spark up until then was evil, intelligent, and agile; I had hoped for a hell of a time beating him. Rather, he became a floating ball that was stationary and allowed himself to to Spartan Lasered. His ONLY attack did minimal damage on even the hardest difficulty. As others in this thread have said, it was supposed to give closure but I would have preferred a short animation of 343 dying as opposed to [i]that[/i]. For a game that was designed to end Bungie's forward-trilogy, they sure dropped the ball there. The only redeeming factor was that it took place in the same control room as Halo CE, as it was the same installation.

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  • I Out of love for my only hobby (Gaming), I'm usually very critical of the games that I play. I go over them with a fine-tooth comb, looking for flaws or just outright... mistakes by the developers. Why? As I said, Gaming is my only hobby and even then, there are only a few series that have ever interested me (The Elder Scrolls, Halo [Bungie], Assassin's Creed, Destiny [to be released]). Since I only play games in my spare time, and only a few series at that, I want to make sure that I get the absolute best quality game possible. That said, I have zero complaints about Halo 3. The Campaign was immaculate, emotional, and moving. i cared about each and every character, and when Johnson died it actually pissed me off quite a bit. The ending was exactly as I thought it should be, and left MC in the company of several other living legends. And that's where he should have stayed (damn you 343...). The Multiplayer was outstanding. The gametypes were lively and interesting, with enough choices that I never got bored with it. I always found a game quickly, and met many, many great friends playing H3 online. Everything else; Theater, Forge, File-share, Custom Games, Customization options, etc. were without flaw, worked perfectly, and needed to not be changed a bit. Honestly, I think Halo 3 was as close to the perfect game as a company can get, and that deep, burning love carried over into Halo: Reach where I found the same love and constant, addict-like desire to ditch work and play the game that I found in Halo 3. Reach wasn't as perfect in my eyes as H3 was, but IMO it was the second best Halo ever made. In conclusion, Halo 3 gets a full five out of five stars from me, and I have zero complaints about it. Now that I've plumbed the depths of my memory and relived a bunch of pleasant memories of these two great games, I'm going to have to play sick at work... *coughcough* I feel that desire to hear the deep, melodic symphony from H3's menu screen... I know what I'm playing tonight. :D

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