So you'd rather have an expensive console that can play Xbox 360 games too than a cheaper console that can't play Xbox 360 games?
[quote]Alright, developer here. I hate to go all r/games and get preachy but this needs to be said.
[b]It is EXTREMELY hard to keep supporting an old architecture, and in addition the games that were built for it. As many of you may know, this is why the PS3 was so expensive. It literally had an almost complete PS2 inside it so that it could play the old games. They later disabled PS2 compatibility so that they could finally drop the price of the console.[/b]
To put it simply, the technological advances, as well as the changes in the relationships between hardware companies (amd and nvidia) and their buyers (sony and microsoft) in between console generations are so great that it's almost always better to simply adopt a new type of hardware instead of trying to revamp your old one. This is especially true with this generation. This statement of course excludes Nintendo, as the Wii and Gamecube are designed in almost exactly the same way (the Wii is just a little more powerful). Of course in Nintendo's case, they weren't pursuing visual fidelity as much as they were a cool new control scheme.
Being that both sony and microsoft have decided this time around to switch to more dev friendly architectures (working on the Cell is just dysfunctional, and both now both new consoles are running on x86 processors, like your PC) you can expect much better quality at a much faster pace from your favorite game developers. So please, just keep your beloved xbox 360 or ps3, upgrade to the new generation when you have the time/see the value in doing so, and stop complaining about the modicum of space it will take up near your TV.
QUICK EDIT: Since so many people are asking the question, "well then why don't PCs have problem with it?" The answer is that because PCs aren't expected to last for 8 years, their hardware is constantly being updated but within the constraints of the x86/x64 platform. The PC that you had when you first played Diablo all those years ago is functionally and fundamentally the same as the watercooled gaming rig that you're blasting through Crysis on. If you look at any console variation, however, you'll find vast differences in the components and how they interact with each other, each requiring an entirely different ruleset when it comes to writing code for them. The reason that your PC doesn't have a problem with most emulation (aside from current gen consoles, which are essentially impossible to emulate on today's PCs) is because it is IMMENSELY more powerful than, say a PS2. Even so, many modern PCs will have problems with some of the more advanced PS2 games, such as Shadow of the Colossus. This is the same reason that certain consoles are capable of playing a selection of games from the previous generation. Either A) the console didn't change enough in architecture from the previous generation, or B) the game being played is not so demanding that emulation is impossible. This is why you only have a certain number of Xbox games that work on the 360, and why the emulation on later ps3 models before they finally ousted it isn't too reliable with many of the games at reduced quality.
That said, my Reddit Companion is blowing up and I'm starting to get a little tired. Good day everyone, I hope that what I've said has helped you guys understand the "rules" for doing backwards compatibility in consoles. Thanks for the upvotes![/quote]
[url=http://www.reddit.com/r/gaming/comments/1euasg/the_idea_of_the_xbox_one_being_the_only_form_of/ca3w0p0]Source[/url]
An Obvious choice.
How often do you try to play original xbox games on your 360 ?
They are keeping the 360 alive as a product and service. so if you want to play a 360 game you will use your 360
Backwards compatibility isn't just some small chunk of software that reads the disc correctly. In order to play previous games, you need to either include most of the original hardware or have software emulation of it. Allowing this on the previous generation wasn't too difficult, as the generation prior was very simplistic. Now we are at a point where including the demands of both the current/upcoming and previous generation of consoles into a single unit is a tremendous hurdle to overcome, making it it not cost effective.
Beyond that, I would say that the idea of trading in one console for the next is mostly a thing of the past. With the rapid proliferation of gaming we've seen this past generation, where almost every home has a console, trade in value is so low on consoles that the developers should expect that most consumers will either keep their previous generation consoles or be able to find one for such a cheap price that the added cost of R&D for the developer and unit cost to the consumers for backwards compatibility is just not manageable. If you could buy a used Xbox 360 for ~$75, why would you want to pay an additional $100 for the added development costs of backwards compatibility.
Who cares? The technology has upgraded in the last 10 years and it would be a step backwards to make it backwards compatible. If you remember the Xbox 360 was hardly backwards compatible also.
Yeah, that's sorta what happens when you completely change the architecture of your system. You'll notice that Sony's PS4 ran into the exact same problem.
You couldn't play NES games on the SNES, nor SNES on the N64, nor N64 games on the game cube.
Backwards compatibility is pretty new. Besides, if given the choice between a truly new and netter console, and backwards compatibility, I'll choose progress.
Just like how you cannot play Original Xbox games on the Xbox 360? The Xbox 360 had a built in emulator for Original Xbox games which had to be programmed to work with the 360, which is why not all Xbox games work on it. I am sure they are doing the same exact thing with the Xbox One. The Xbox 360 was never backwards compatible.
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