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originally posted in:Halo Forum
originally posted in: Your Top 5 Halo Campaign Missions
Edited by kgj: 4/22/2013 12:10:32 AM
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kgj
kgj

Favorite Gameplay: 1) AoTCR/Two Betrayals. Absolutely brilliant set of environments, with some of the best foot combat not just of any Halo game, but among the best I've ever played. So good, and with such a diverse amount of scenarios (stealth, army charges, back to the wall defense, etc.) that I couldn't give two sh1ts about the drawn out pacing and checkpoint spacing in both. And the megabattles for AoTCR... god... 2) Halo and The Silent Cartographer. Fantastic on foot combat. Large, open vistas (especially in the former). The megabattle on Halo and the excitement of speed/pacifist runs on The Silent Cartographer. Excellent pacing (especially on the latter). And let's not forget the Warthog jumps... 3) T&R. Why? I don't know. Maybe the pacing makes me love it so much? Maybe how bada$$ it feels after taking down the Elites in the hell room? 4) The Covenant. Lots of enemies. Lots of ammo. TWO Scarabs. Now if only the fracking Ghosts wouldn't shoot me out of the sky. 5) Requiem. WOW. A Halo 4 mission? But yes, Requiem is great for me because I love me some open, on foot combat, and it gives me a lot of space to manoeuvre. In fact I've been meaning to try an only Plasma Pistol setup of the entire mission just for the lols. Favorite presentation: 1) 343 Guilty Spark and Halo (Halo 3). Love these missions for the emotional tones that they give off. The introduction of the Flood is absolutely chilling and the ethereal choir in Halo meshes perfectly with the "you are the chosen one" atmosphere. 2) Midnight, Two Betrayals, and The Maw. Midnight and The Maw are sort of the same to me (despite Midnight's sh1tty a$$ gameplay). They give off this incredibly bada$$ "against all odds" feel that perfectly builds to the climax of the game. I included Two Betrayals because of the art style and music. I mean, there's pretty much nothing like walking out those doors, seeing the Covies battling the Flood in the distance, and having "Under Cover of Night" playing in the background. Oh, and Midnight having one of the most beautiful advancements of character I've ever seen might give it some points. 3) Tsavo Highway. Don't ask why, I really don't know either. I guess I just loved the music and art style? 4) Quarantine Zone. This mission and Gravemind are probably the only missions that I truly liked in Halo 2. The ghost run solidified Arbiter's bada$$ery for me. 5) Forerunner, Reclaimer, and Shutdown. Forerunner for Didact's entrance, Reclaimer for the emotional tone inside the Forerunner structure, and Shutdown for Didact's dialogue (I loved that Prometheus reference [I]so[/I] much...) Least favorite from every Halo game: CE- Keyes. (This is a great mission, especially from a story standpoint. I just don't like it at all because it's so... [I]confined...[/I]) 2- Delta Halo. That's right. Come at me. I despise this mission because despite the mix of different styles of combat, it's just so damn [I]linear[/I]. Yes, we had some scenic vistas, but [I]come on![/I] We had way better vistas in half the other missions in the series. Halo from CE? The Great Journey from 2? The Covenant from 3? New Alexandria from Reach? Mombasa Streets from ODST? Requiem from 4? 3- The mission that shall not be named ODST- Had no problems with this game. Would gladly replay any of the missions. Reach- Long Night of Solace. That's right Goat. Again, come at me. Some of the most lacklustre foot combat in Halo history, paired up with a space combat section that made me want to fall asleep even on SLASO, with a woefully inadequate "zero-g" sequence. What if the intro wasn't just a scripted mess? What if the space combat was decently fast paced (with a non-slippery vehicle like the Broadsword or something)? What if the zero-g sequence had you legitimately walking on walls? So. Much. WASTED. Potential. 4-None. Not necessarily because they're all great but more because they're all not terrible.
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