[b]I am NOT an employee of Bungie nor one of Microsoft, and my views and opinions do not necessarily reflect those of either of the aforementioned entities.
Also, thanks for sticking this Bungie, I hope it is useful.[/b]
There is one caveat to consider before we get under weigh. Bungie is not likely, nor or ever, to release the true inner workings of the Halo 3 ranking system, but as it is based somewhat on the Microsoft Trueskill system, this is a fair approximation of the way skill ranking works in Halo 3.
[quote][i][b]What is the Trueskill system?[/b][/i][/quote]
The Trueskill system is a player skill rating system for Xbox Live. Halo 3 uses a version of the Trueskill system in order to make the matches fairly even.
[quote][i][b]How Does Trueskill Work?[/b][/i][/quote]
Trueskill assigns skills on a normal distribution (bell curve, Gaussian). The Trueskill system has two main variables to consider. They are your player skill level ([b]Mu[/b]) and your uncertainty factor ([b]Sigma[/b]).
[b]Mu[/b] is an approximation of your skill level based upon past performance. Win games to raise Mu, and lose games to lower Mu.
[b]Sigma[/b] is the numerical representation of the range in which your [i]true[/i] skill could lie. Play really consistently, and you have a low Sigma. Play streakily, and you have a higher Sigma.
After a win, the Trueskill system adjusts your skill ranking based upon the Mu and Sigma of all the players in the game. We'll go deeper into [i]how much[/i] it is adjusted later.
Trueskill systems use a conservative ranking [b]Ranking = mu - (K * Sigma)[/b] so your skill is likely to be higher than the actual number represented in your Halo 3 highest skill level. K is a constant assigned an arbitrary value by the developers of the game.
[quote][i][b]Why don't I level up after winning X games in a row? / Why does my friend go up three levels a game and I don't?[/b][/i][/quote]
Mu increases after a win. Always. [b]The increase is proportional to the winner's Sigma and the Mu difference between the winner and the loser.[/b] So, if your Sigma is high, you will proceed faster through the ranking system (in BOTH directions). If your Sigma is low, you will both gain and lose rank more slowly.
[quote][i][b]So, I want a high Sigma value?[/b][/i][/quote]
While it sounds as though a high Sigma value is desirable, it CAN be a double edged sword. A high Sigma can mean you increase by one level for every win. It also means you decrease by one level for every loss. In addition, a high Sigma means that your skill ranking will be significantly lower than your actual skill owing to the conservative nature of the [b]Ranking = mu - (K * Sigma)[/b] ranking equation.
Also, Sigma value starts out VERY high. So, if this is your friend's first time in a particular ranked hopper, and he wins consistently, his rank will rise meteorically due to his high Sigma.
[quote][i][b]Myth Busting[/b][/i][/quote]
Trueskill DOES NOT take into evaluation performances inside the game. The ONLY statistics that Trueskill takes from a game are the Mu and Sigma values of all the players, and how you placed.
This means that out of all of these statistics:
Getting the MVP
Having a High K/D ratio
Getting the most medals
Skill levels of those you killed / killed you
Weapons you used
Headshots
Captures, detonations, stops, ousts, etc.
NONE of them matter when calculating the Mu increase/decrease. Any link between any of these and the skill ratings are purely correlative and not causative.
For example. When I play Team Slayer with my buddies on my alternate gamertag, much of the time I end up carrying the team. I created this tag to play with my buddies, and as such, have only ever played on that party with that tag. I ranked up to the level of my friends within 20 or so games, while it had taken them 50 to 100 games to reach their level. My friends thought that it was because of my frequent MVP status and my high K/D ratio that I leveled up so fast.
Wrong. I leveled up fast because [b]A)[/b] I initially had a very high Sigma, making my Mu more variable after each win, [b]B)[/b] Starting out at a 1 and playing people in the mid teens gave me a considerable boost every time I won, and [b]C)[/b] We won more frequently than they had in the past.
[quote][i][b]Summation[/b][/i][/quote]
If you're worried that you're not getting your fair shake in the ranking system, look at the last 50 games that you've played in that hopper. (If you haven't played 50 games, play more. The system needs more data.)
Take your win/loss average. If it's 65% or above, and you've been in that playlist for a while, you've probably increased in level 2 or more times over the last 50 games (or you will in the next 20 or so). Otherwise you are going to be hovering around the same level or dropping in rank.
[quote][i][b]Addendum, Opinion, and Technical Notes[/b][/i][/quote]
In strict Trueskill systems, Sigma only decreases. I believe the "momentum" system in Halo 3 means that Sigma can be increased through consistent winning or losing. This is total conjecture, but I think that Sigma in Halo 3 matchmaking hoppers is proportional to the absolute value of the win/loss ratio of your last X number of games. The formula probably looks a little like: [b]Sigma = C ( | wins - losses | )[/b] where C is an arbitrary constant. This would explain why when some people go on a win streak with two or more different parties, their skill goes up faster than their teammates' skill.
I also believe that the system is weighted so that the peak of the normal distribution is around level 20, not level 25. That means it will take more wins to level through 1-25 than it will 25-50. Which makes a bit of sense, if you don't want the highest levels too terribly crowded.
[b]The higher the Sigma of your opponents, the less Mu you gain from beating them.[/b]
Predictable outcomes (e.g. win against a lower ranked opponent) are treated as statistically less significant. Upsets are given more weight. So, winning against lower ranked opponents doesn't do much for your Mu rating. Neither does losing against higher ranked ones. But beat a team that's 6 or more ranks above you and at least someone on your team will rank up.
Trueskill ratings have no discernable correlation from hopper to hopper. When you play on a hopper you've never played on before, you are starting with a fresh Mu and a high Sigma.
Team Mu and Team Sigma are the summation of the Mu and Sigma values of all the players on the team. When calculating the skill of an opponent in a team game, the system uses the Team Mu and Team Sigma values in calculation wherever rational.
*Removed equations for space. They can be found in the link below.*
[url=http://research.microsoft.com/mlp/apg/Details.aspx#How_to_Update_Skills]The rest of the equations and a less Halo 3 centric analysis of the Trueskill system can be found here.[/url]
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[b]Important additions, Appendices, and Member Questions Answered[/b]
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[url=http://www.bungie.net/Forums/posts.aspx?postID=14457003]In-depth response to a post LoveNub made later in this thread. Should clear things up for some.[/url]
[url=http://www.bungie.net/Forums/createpost.aspx?postID=14504550]More data analyzed, and a request for help with research[/url]
[url=http://www.bungie.net/Forums/posts.aspx?postID=14451163&postRepeater1-p=4#14471689]Kudos to Jay120171 for finding the post detailing the Mixed Party Bug in matchmaking.[/url]
[quote][i][b]"Why do I win 10 games and not level up, then delevel when I lose 2? Help!"[/b][/i][/quote]
There are several possible explanations for this. The easiest one, and the one that fits the Trueskill system EXACTLY as explained by Microsoft, is that losing against a team that is X (I believe 6 or more, but experimentation is needed to determine the true value) skill points below you can cause you to lose as much as [b]5 times[/b] the Mu value that winning against even level teams gains you. Of course, winning against a team that has X [i]more[/i] skill levels than you can net you as much as 5 times the Mu gain. The reverse is true as well. Winning against a weak team can count as little as 1/5th of an even skill win.
Second, and this is enlightened conjecture, your Sigma value was low at the beginning of your streak, and since your win streak is raising it, the conservative ranking system (Remember, Rank = Mu MINUS (K times Sigma)) is kicking in to reduce your apparent skill level. Your real Mu is higher, but your higher Sigma is having a negative impact.
[quote][b]mo0vaf00 writes:[/b] (edited to clarify intent)
So is there some kind of value that requires you to be inconsistent to rank up? If I win 1 game going even and win the next going +10 do I have more of a chance of ranking up than just winning 2 games getting the same score?[/quote]
This conclusion is popping up fairly frequently. The answer is no. The system does not look at "In Match" statistics. At all. These stats are all included in a list above. The game only looks at your wins and your losses, and the strength of the opponents you play against.
Also, the system does not "reward" you for having a high Sigma value. There is ONE positive associated with high Sigma, and there are TWO negatives.
Positive: Your level can move up faster through winning.
Negative: Your level can move down faster through losing.
Negative: The conservative ranking system ranks you lower when your Sigma is higher.
Higher Sigma simply means your level is more fluid. Sigma is good to have high when you are still reaching your appropriate skill level, but good to have low once you've reached it and are working on improving.
[Edited on 11.24.2007 11:54 PM PST]
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[quote][b]Posted by:[/b] TwoFaced1680 I don't think the starting position is a limitation of TrueSkill. I don't see why they can't set it up to start us at 25 or something like that. I think that would be a great idea (at least in theory). You are absolutly right though. 1's are always stepped on by every single person moving up. That is certainly a problem for the lower ranks. I honestly think this is doable under the current system. At this point I'm guessing it wouldn't be changed, but I think it could have been done that way.[/quote] It never ends does it TwoFaced? Anyway, a player will not be a level 1 for more than a few games. The system does MM by more than just your skill level. Initially it also matches players who have a low sigma against players who have a high sigma as "tests" to enable the system to get new players up quickly. For instance, a player who is a 1 with a high sigma matched against a player who is a 5 with a low sigma. Player with 1 wins and gains a lot of mu because the system is pretty certain that the player with a 5 should be a 5 and keeps player 1's sigma high moving him as much as 2 skills. If a player is in the "below average" range of the system, they are going to be a "stepping stone" as the bulk of the players are better than them. If someone is a 10, they will be constantly playing "new" players as those new players move up. If the constant influx of new players slows down, those at the lowest skill levels should start having a better experience.
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my question is pretty simple, i remember in halo2 that bungie had a feature online that showed your progress toward levelup, does that feature exist for halo 3 and if not will it
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[quote][b]Posted by:[/b] Mylon A lack of real comparison between different skill levels. As level 40s and level 20s rarely fight, it's tough for someone with a real skill of 40 but a current rating of 20 to prove themself. Instead, they have to pwn other level 20s over and over again, occasionally getting pwned by level 45s in the same boat.[/quote]The TrueSkill system is actually supposed to be an improvement in this area. It allows for better players to rank more quickly so they have to play fewer games to get up high. I'm not sure if you played Halo 2 online but basically there was a set number of games you had to play to make it to your level. There was no way for better players to speed through the ranks. However, TrueSkill allows players to move pretty fast early on and even skip ranks. [quote][b]Posted by:[/b] Mylon Sigma goes down too easily. The game doesn't take in enough data to properly gauge a player's skill before deciding that it knows what the players skill is very strongly before it actually does.[/quote]I'm not sure I really agree here. There are a couple issues that have caused some people to rank slower then they should, but I don't think it's related to how fast Sigma drops. These issues are being looked at and will hopefully be fixed. Under normal circumstances I don't think people are getting stuck to early due to Sigma. [quote][b]Posted by:[/b] Mylon There's no room for "proven noobs". In the Elo ranking system, people can go down from the starting position, and then find matches among similarly low-ranked players. In the TruSkill system, everyone starts at rank 1, so someone that really has a rank of 1 will forever be a stepping stone for everyone else climbing the ladder and won't ever get a chance to fight people of similarly low skill. Well, they might, but it would be very rare as long as new people are joining the ranking pool.[/quote]I don't think the starting position is a limitation of TrueSkill. I don't see why they can't set it up to start us at 25 or something like that. I think that would be a great idea (at least in theory). You are absolutly right though. 1's are always stepped on by every single person moving up. That is certainly a problem for the lower ranks. I honestly think this is doable under the current system. At this point I'm guessing it wouldn't be changed, but I think it could have been done that way.
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[quote][b]Posted by:[/b] Siths Bud Ok well I decided to try this out and start a new account (this one) and am a level 37 gunnery Sargent where as my other account FecknMental now known as Me Mental is a level 39 or something and a commander. I am ranking up really quickly in comparison so it does appear that if your a social gamer who plays a lot with your friends in social etc you get penalized for this by making it almost impossible to rank up. This is a crap ranking system I have never heard of it being a good idea to penalize someone who plays the game a lot?[/quote]No. The skill leveling from one playlist to another is completly seperate. You don't get penalized for playing social. That's just silly. It's an easy explanation and has nothing to do with penelizing those that play lots of social. If you beat someone of a higher rank you get a lot more credit toward ranking. The first account you made which is now "me mental" you paired up with equally ranked individuals at the start. As a result you played against equally ranked individuals and thus got a normal amount of credit for winning. Your record for the first 89 games was 51-38 which is about a 57% winning record. However, the second account you made you played with higher ranks. It looks like the lowest high level you paired with was a 23. Sometimes they were even higher. This meant your opponents were much higher ranks also and you were rewarded far more for each win. Your record for the 81 games played so far is 53-28 which is about a 65% win rate. Not only were you playing higher ranked people which gave you a boost, but you had a better record. In addition to those two large differences, on your first account "me mental" it appears that at least for part of those first 89 games you paired with a much lower rank. By pairing with a lower rank your opponents tend to be lower then you and fall somewhere in the middle of the low and high rank on the team. Beating lower ranks gives you much less credit when you win. So not only were you not "boosted" by higher ranks on the first account but you were also held back later on by lower ranks and you had a worse win rate. Seems to me that's a more likely reason for ranking slower, don't you think? [Edited on 12.07.2007 10:35 PM PST]
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I am really trying not to complain. I read the whole explaination of the ranking system that was posted and I checked my last 50 team slayer ranked games. After that I find I am more frustrated than ever. Out of 50 team slayer matches I have only lost 4, I am not ranking up and its really starting to anger me. Bungie plz explain why this is happening.
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Is what bugs me most about the TruSkill bit is the inconsistency in matches. I'll play some matches and I get steamrolled in a couple games and then totally pwn some other team in other matches. So much of the time it feels as if I'm constantly taking skill from similar or lower skilled players ( but similarly ranked ) and handing it off to higher skilled players that are still climbing the ladder to get up to their "TruSkill". I think this is caused by three things: A lack of real comparison between different skill levels. As level 40s and level 20s rarely fight, it's tough for someone with a real skill of 40 but a current rating of 20 to prove themself. Instead, they have to pwn other level 20s over and over again, occasionally getting pwned by level 45s in the same boat. Sigma goes down too easily. The game doesn't take in enough data to properly gauge a player's skill before deciding that it knows what the players skill is very strongly before it actually does. There's no room for "proven noobs". In the Elo ranking system, people can go down from the starting position, and then find matches among similarly low-ranked players. In the TruSkill system, everyone starts at rank 1, so someone that really has a rank of 1 will forever be a stepping stone for everyone else climbing the ladder and won't ever get a chance to fight people of similarly low skill. Well, they might, but it would be very rare as long as new people are joining the ranking pool.
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Ok well I decided to try this out and start a new account (this one) and am a level 37 gunnery Sargent where as my other account FecknMental now known as Me Mental is a level 39 or something and a commander. I am ranking up really quickly in comparison so it does appear that if your a social gamer who plays a lot with your friends in social etc you get penalized for this by making it almost impossible to rank up. This is a crap ranking system I have never heard of it being a good idea to penalize someone who plays the game a lot?
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[quote][b]Posted by:[/b] LAXICE23 hellllloooooo. my rank ISNT movin and i dont see how that solves it.whats happening here is not that its just standin still; IT HASNT MOVED FROM THE START.[/quote]You have an experience penelty of -104. You get penalized every time you quit (or get disconnected). Basically anytime you don't finish a matchmaking game normally you get a penelty. You've earned 46 experience but after subracting the penelty you have -58. So basically at this point you won't see a rank change until you've won about 60 more games, assuming you don't have any more penelties along the way.
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I completely agree with you 100% And in the latest weekly update Bungie said they were working on it or along the lines of this problem (not directly). So I'm not exactly worried I'm just glad I have a better understanding of the current ranking system and roughly how it works. Thank you for your time. [Edited on 12.07.2007 6:31 PM PST]
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[quote][b]Posted by:[/b] Cory Siehr If someone could give me an explanation on my following problem i wuold greatly appreciate it: I'm not here to complain about the ranking system-- i just want my question answered. Me and 2 friends created BRAND NEW gamertags. We played about 20 social games winning all 20. Then we entered Team Slayer and played 9 games leveling up to level 10. So far we a re 30/30 (9/9) in ranked. This may seem unbelieveable but you can Check my earliest recent games and add them up. We won 50-100 games in a row in Team Slayer and didn't go up to an 11. Like i said i don't care about this i just was hoping someone could shed some insight on this. (It just seems a little rediculous...if Trueskill thinks our skill level was too good for level 10(we won 50+ games in a row) then why wouldn't it level us up higher quicker to where other players had the same amount of Sigma or Mu or whatever??? It just doesn't make any sense. Anyways free EXP. [/quote]This is a known issue with the system. It's something Bungie is working on fixing. There have been a number of other teams that have gone undefeated and won 140+ and been stuck at level 15. I believe the reason is the way the MM system is matching players. Teams that win to much end up in low quality matches. If the match is considered low quality the system can't determine anything from it, so when you win essentially nothing happens. You just end up spinning your wheels playing these types of matches over and over again because each win really doesn't do anything to move you. It looks like you eventually got unstuck which is good but I can understand that must have been a little frustrating constantly winning without much effort. Bungie is working on the issue though. Microsoft has a [url=http://atom.research.microsoft.com/trueskill/rankcalculator.aspx]calculator you can use online[/url]. I'll try to explain my theory using that. The skill level you see next to your name is calculated using this formula: [b]"Displayed Level" = Mu - K * Sigma[/b]. Let's say your displayed skill level is an 11. Since you are new and haven't lost much you've risen to an 11 but still have a pretty high sigma...let's say 5. The variable K is a constant assigned by the developer. Micrsoft says 3 is often used so that's what I'll use for this example. Your opponent on the other hand is really an 11 or close to it. The system is pretty sure so there simga is low...lets say it's a 1. Using the formula I mentioned above we can solve for Mu. Mu = "Displayed Level" + K*Sigma So you have a Mu = 11 + 3 * 5 = 26 Opponent as a Mu = 11 + 3 * 1 = 14 Now that we know our the parties Mu and Sigma values we can use the calculator to see what happens. * Note: Red is the winning team and blue is the losing team 1) Set the game mode to "2 large teams" 2) Fill in the Mu values for the red members which should be 26 3) Fill in the Sigma values for the red members. I picked 5 so enter that in. 4) Fill in the Mu values for the blue members which should be 14 5) Fill in the Sigma values for the blue members. I picked 1 remember. 6) Now click the calculate button. Notice the match quality percentage is really low. It should be 0.07%. Take note of how the Mu and Sigma values changed for each team. The winning team had little to no gain. As you can imagine if you got stuck playing matches like this nothing would happen. It would take forever to move up. This is what I believe is happening in cases like this. It's just my own personal theory, but I know lukems had mentioned something about poor match quality in one of his posts being a problem in these situations.
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hellllloooooo. my rank ISNT movin and i dont see how that solves it.whats happening here is not that its just standin still; IT HASNT MOVED FROM THE START. no its not cuz i suk either. in fact, i play againt kids who are marjor grades and i win. but the odd thing is that is just my experience,not my number skill and that is bungies fault. i MIGHT have an idea tho... imoved up to a private on the first day, didnt get the acheievement then i got disconnected from a game. i have a terrible coneection. anyway, it just dropped right down to a recruit and hasnt moved since! got it the dya it came out. also, im havin other issues. u know how i didnt get the achievement when i first got to the ranks? well when i beat the game, level 6 didnt register, and i had to do it again. it worked but i played it on easy which i know you cant do and it shows that it was on normal. thats two odd things, coincedence right? wrong. this is were it gets odd. look at my gamerscore and look at my shoulders. i have the security and i only have 610 for halo 3. that means something is SERIOUSLY wrong with my game,account or somehting, or that was not how to get the security shoulders and i dont think its the latter. help me and respond
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[quote][b]Posted by:[/b] RazorBladeFury so it's finalized....the system really is screwed up. sorry but when someone wins12 games in a row, and goes up one...and his friend who is close to the same xp and s ame rank originally goes up FOURTEEN... it's bogus.[/quote]Please post the gamertags involved and when this happend and I'll take a look. Odds are though this happend for a very good reason and has nothing to do with any flaws in the system. If you've read the original post you should have a good idea why this happens. If you need some clarification just ask. If you just disagree with it, well I won't argue against you. Your entitled to your opinion, but if it happend for the reasons I think it did then I disagree. **EDIT** Your name is a valid gamertag so I assume that's you. Leveling did happen as I would expect. Your friend got to his 27 much easier then you did. His record was full of wins and he never struggled. As a result wins are still going to move him quickly. You on the other hand had your ups and downs. It took you much longer so in order to move up you need to win more consistently for a longer period of time. At this point you won't be skipping multiple levels at a time like your friend. This behavior is by design and certainly not a flaw. You may disagree with it but that's how it's supposed to work. [Edited on 12.07.2007 5:30 PM PST]
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If someone could give me an explanation on my following problem i wuold greatly appreciate it: I'm not here to complain about the ranking system-- i just want my question answered. Me and 2 friends created BRAND NEW gamertags. We played about 20 social games winning all 20. Then we entered Team Slayer and played 9 games leveling up to level 10. So far we a re 30/30 (9/9) in ranked. This may seem unbelieveable but you can Check my earliest recent games and add them up. We won 50-100 games in a row in Team Slayer and didn't go up to an 11. Like i said i don't care about this i just was hoping someone could shed some insight on this. (It just seems a little rediculous...if Trueskill thinks our skill level was too good for level 10(we won 50+ games in a row) then why wouldn't it level us up higher quicker to where other players had the same amount of Sigma or Mu or whatever??? It just doesn't make any sense. Anyways free EXP.
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so it's finalized....the system really is screwed up. sorry but when someone wins12 games in a row, and goes up one...and his friend who is close to the same xp and s ame rank originally goes up FOURTEEN... it's bogus.
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[quote][b]Posted by:[/b] Lt Chaise Ok, I think I understand that part, but what about this. I'm going to use an example here and say you need 300 exp to be promoted to Commander Grade 2, but 250 exp to be promoted to Colonel Grade 1. If the exp needed for a total differnet rank is lower then the exp needed for another grade of a lower rank, then is it possible to get to get that next grade of the lower rank, even if you have the exp to be promoted to the next different rank?[/quote] I think I understand but here is how it works. For example, you would need 250 EXP AND a Highest Skill of 40 to get the next rank. If you don't get the skill of 40 then you just get Grade increases like Grade 2 and so on.
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Ok, I think I understand that part, but what about this. I'm going to use an example here and say you need 300 exp to be promoted to Commander Grade 2, but 250 exp to be promoted to Colonel Grade 1. If the exp needed for a total differnet rank is lower then the exp needed for another grade of a lower rank, then is it possible to get to get that next grade of the lower rank, even if you have the exp to be promoted to the next different rank?
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[quote][b]Posted by:[/b] Project NHK Eh... I could win 7 games in a row and be the top scorer with least amount of deaths in each game, but i still havent gone up any lvls... y does bungi h8 me?[/quote] Because, clearly, you do not know how to read.
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[quote][b]Posted by:[/b] ElysiumAvatar quick question howcome on my bungie Halo 3 account it says that My next promotion willbe at 500 Exp/Highest Skill 45 but on halo 3 it says next promotion will be at 600 Exp? Which one is correct? [/quote] Actually they both are. If you get a level 45 and 500 EXP, you will got up to a Brigadier OR if you stay below a level 45 and get 600 EXP you will Colonel Grade 2. Bnet displays both and in-game only displays one.
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[quote][b]Posted by:[/b] Project NHK Eh... I could win 7 games in a row and be the top scorer with least amount of deaths in each game, but i still havent gone up any lvls... y does bungi h8 me?[/quote] If you have played enough games in a playlist and the system is certain about your rank, it will take a large number of wins to gain skill (level), You must also win against equally or higher skilled opponents. Winning against lower level opponents will not move you up. Also, don't forget that your individual performance does not matter AT ALL. Only winning or losing.
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[quote][b]Posted by:[/b] Stian1003 Do people with lower exp. gain skill points faster than people with high exp.?[/quote] No, the EXP is used for your Military Ranking and not used for determining skill.
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[quote][b]Posted by:[/b] Zlotty this is a very good and detailed description of the "skill" system and i think i know a bit more about it now, although it was a bit confusing. if i got it right the sigma - value goes up by winning streaks while Mu steadily goes up for each win. the sigma value controls how much your skill will decrease or increase for each win or loss but what does the Mu do? i didnt rly catch that...[/quote] Well, supposedly winning streaks are not taken in to account when the system calculates your new sigma value. The skill displayed is your "conservative" skill. MU is your real skill. Sigma is the amount of uncertainty about your skill. The other variable, K, is the factor of conservativeness set by Bungie. So the formula from the first post is your displayed skill = MU - (K * Sigma) Sigma is always decreasing. When you start it is high and as you play it is lowered. The idea is, the more you play, the more the system dials in your true skill. Initially, the system matches you against players who it is sure about to gage your performance. If you win, it keeps your uncertainty (sigma) higher. The system decides who is most likely to win prior to every match and if you perform predictable (winning when you should and losing when you should) your sigma is decreased. If you play outside of how the system has predicted (winning against higher level players) it keeps your sigma higher. There really is no way to get your sigma back up to a high level. Once you've played enough and it's low, it takes a large amount of wins OR losses to move skill levels.
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Do people with lower exp. gain skill points faster than people with high exp.? [Edited on 12.07.2007 5:30 AM PST]
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this is a very good and detailed description of the "skill" system and i think i know a bit more about it now, although it was a bit confusing. if i got it right the sigma - value goes up by winning streaks while Mu steadily goes up for each win. the sigma value controls how much your skill will decrease or increase for each win or loss but what does the Mu do? i didnt rly catch that...
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Eh... I could win 7 games in a row and be the top scorer with least amount of deaths in each game, but i still havent gone up any lvls... y does bungi h8 me?
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Very in depth, but now my head hurts.
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quick question howcome on my bungie Halo 3 account it says that My next promotion willbe at 500 Exp/Highest Skill 45 but on halo 3 it says next promotion will be at 600 Exp? Which one is correct?