So there have been several threads recently regarding idea's for the betrayal system, some cool, some not so cool.
I have a simple solution.
If your betrayal/kill ratio is (roughly) 1/90 or better you are a VIP, immune to kicking and penalties so long as you maintain this ratio.
If you betray more often your penalties get successively worse in correlation to your dismal ratio.
Thoughts?
(I like this idea, since you [as a VIP] can fry that annoying newb who tries to make you betray them, and walk away without a second thought)
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1 ReplyI think that some people have fell in love with Team Bagging so much, that they have given up on allowing enemies to kill teammates and just started betraying so they could do the dirty to your face,all while saying ,,"Dip dip potato chip" ,,lol
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2 RepliesEdited by WickedNavajo: 4/18/2013 2:27:42 PMSince there will be "space magic" or something in the game, how about we just enchant weapons so they cannot harm teammates?
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I would like the opportunity to go back and find the betrayer and if I successfully kill him/her I should get a random weapon/gear/whatever drop from his inventory. That would reduce dramatically the incentive to betray other people for fun.
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4 RepliesEdited by Jeobi: 4/18/2013 6:03:58 AMuse the authority concept; if a player has authority over another he has the right to betray them? def make it so if somebody keeps doing damage to another without actually betraying them, let the guy getting shot at betray the crap out the the antagonist
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4 RepliesThis system works more so for a competitive multiplayer setup, and all signs point to Destiny's competitive multiplayer being a smaller part of the game.
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Kill the betrayer.