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originally posted in:The Spiker Garden
Edited by M4ttchoo: 3/13/2013 4:50:47 AM
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One issue I have here is "discipline increasing your accuracy". Isnt my own aiming-accuracy the determing factor of whether or not i hit something in an fps? How would a skill make me aim accurate, unless these guns will be more like COD, BF, and Borderlands where there is all sorts of gun mechanics that make a gun's aiming "random" (motion sway, spread, reticle bloom, flinch, etc etc). I really hope the gun mechanics are more like the arena/arcade style ala Halo.
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  • [quote]I really hope the gun mechanics are more like the arena/arcade style ala Halo.[/quote]I do too, but I won't discount the possibillity that they might try something entirely different with Destiny. I'm really not sure how I would feel about it at this point, to be honest I haven't played many other shooters as in depth as I've played Halo, so I'm no expert on how exactly their sandboxes perform with relation to each other depending on what mechanics they implement. It's definitely one of the more pressing issues on my mind, along with how competitive gameplay will be handled and classes. But really, it could be something as simple as affecting how quickly something like bloom resets (though I have my own personal problems with bloom), or the angle at which bullets stray with something like BR spread (one accurate bullet, other bullets veer outwards).

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