JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Spawn: 11/3/2013 10:53:50 PM
33

Destiny, the swiss army knife of gaming. Addressing all audiences of gamers.

[url=http://www.bungie.net/en-us/Forum/Post?id=59911877&path=1]In DeeJ's mailsack this week, I posed this question:[/url] [quote][b]Posted by: [/b]Spawn How will you be addressing all player audiences within Destiny?[/quote] I'd like to expand on this conversation a bit, because I feel that it's important. Cooperative player or not, I think we can all agree that Destiny will have a wide range of goals, missions, objectives and checkpoints to encounter. Through all of this we have the choice of deciding our own skills as being a solo player, or chiming along with others. We knew that through Bungie's Halo era that there are certainly goals in the game that no achievement can list. The unthinkable. "Mythic" difficulty or "LASO" was invented by the community during Halo 3, only to be later seen used in terminology for Daily/Weekly Challenges in Halo Reach. But during this era, there were certainly more unknown goals to arise - Rube Goldberg machines from forge, screenshot contests, Campaign Challenges, certain medals to attain, style of kills - I'm talking world records. It has been mentioned multiple times in [url=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=1]IGN's article[/url] that [quote]"[b]Destiny is fully playable by yourself, but designed to seamlessly connect you with friends[/b]"[/quote] Since there are no menu screens when you load up Destiny - you're immediately thrown into the world, I'd imagine that there is some-sort of preference system that takes place when your friends are online as well, so you'll appear in the same are as them. But what if you don't want to play with friends online? What if you just want to be a solo player and take things on your own and get that perfect screenshot for that contest? Can you sneak along with other parties of players and take part in their festivities? Will they be able to "kick you out", or perhaps you're part of an enemy group and merely playing the "mole" and trying to gather information. How will this impact your player experience? Have you ever tried to play a massive world game as a solo player? I find it incredibly boring, but that's my own taste and you're entitled to your own. Reversely, if you want to play in Destiny's world, but only for a strictly competitive experience and have no interest in taking part into the lore of Destiny, will that affect you outcome in the world later. (Molyneux anyone?) I hope to see Destiny as the game that fulfills all audiences needs. Some will come to Destiny for competitive matches, others for game progress, achievements and collectables, screenshots and amazing sight seeing, others to have a good laugh at the end of the day. I find it very difficult to address the needs of all these audiences, but I'm not the developer, Bungie is. Will playing as a solo player through a "campaign" be different missions as if you were to play with a group of friends? That's my biggest question at the moment. [i]Should players be forced to experience Destiny with others[/i]? Destiny is being advertised as a coop game, but for those that have no interest in a coop game, will their experience be significantly altered - not better or worse - but may in fact be an entirely different story altogether? Only time will tell. What kind of player are you? What do you hope to achieve as your goals in Destiny? Are you a competitive/casual/social/freelancer player? I believe Destiny's biggest challenge is to preserve the heritage of all kinds of gaming communities. Furthermore, if done right, can also form these communities into new "worlds" so to speak, in that future Destiny games can also be shaped around these ideas that originated from this first community. But that's a whole different topic, speak at what you will. I'll do my best to adress your responses as needed. [quote][b]Questions to address[/b]: > [b]What kind of gamer do you consider yourself? [/b] > [b]What is your most important goal/objective in a video game?[/b] > [b]Are you a solo player? Do you prefer to always game with friends? Maybe somewhere in between?[/b][/quote] [url=http://www.mmo-symposium.com/wp-content/uploads/2010/12/Av0V2.jpg]Again, feel free to refer to the picture at the top of my post.[/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • There are some really cool ideas in there. I consider myself a well rounded player (either chaotic good or true neutral, by the way), which is probably the most difficult to develop for. I enjoy a good competitive game here and there, but story is just as, if not more, important. For example, and of the Halo games and BlOps are some of my favorite online games because of the competitive nature, but also because it's a very social experience for me. I never play BlOps online unless I'm with a friend, though sometimes I'll get into a Halo match to do a bit of trash talking and enjoy myself since I'm awful at BlOps and pretty good at Halo. On the flip side of that, The Walking Dead Game was probably my game of the year and Bioshock and the Mass Effect games are some of my all time favorites. The Halo games have always ridden that line for me of good story, fantastic universe and top of the line multiplayer. I'm hoping Bungie 1-ups their Halo story history with Destiny. With their history of creating brilliant universes, I have no doubt they can do this. What do I think is most important? Experience and immersion. A game can have top of the line multiplayer and one of the greatest stories to be told by mankind, but if I don't feel invested in it then it might as well be a foreign film with no subtitles (I'm not bilingual, in case you couldn't guess). It's why I've never been a fan of CoD games and why I love Mass Effect, Bioshock, Skyrim, Halo, etc. Skyrim perfectly encapsulated that immersion, but it was also one of it's biggest failings. When I first put that disk in, it didn't leave my Xbox for three months and I probably accrued 75 hours of play. But the moment I took the disk out, I haven't felt like playing again. It's partially because other worlds have called. It's partially because my friends are all playing other things now. I think Destiny's online aspect should help to remedy that, by giving me a reason to keep playing (with friends) but unless they really nail it and allow players of all sorts to feel immersed and invested in the world, then it will fail. So, I guess I'm in it for the ride. For escapism. Isn't that one of the most amazing things about games...?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon