JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
2/26/2013 2:02:38 AM
0

Dreams for Destiny

The initial reveal by Bungie has me very excited for Destiny. I think it could be the game that I have been yearning for, for years. The promise of a massive co-op game, where the story is (at least partially) written by the players, sounds almost too good to be true. But I believe the technology exists, and that it has been glimpsed but never fully realized, already. Bungie have always been leaders in matchmaking, and if they can create a system like in “Journey”, where players drop in and out of each others experiences fluidly, that is one step towards an epic game. A lot of the elements I am hoping for were actually used in Mass Effect 3. I was a huge ME fan, and the thought of multiplayer just seemed wrong at first. But it was surprisingly fun, and had some very good elements that made it a highlight of the game. I thought it was great how the multiplayer was like firefight, but it also had larger objectives set every week by Bioware. Larger objectives were often to play certain maps, or enemies, or collect so much intel. These objectives weren’t tedious, and they led to the whole community getting involved. Success or failure was based on the group, not the individual. And with DLC they added new maps that brought you closer to the battle for earth. Where they failed is that in the end it ultimately did not matter. All that time and effort had no effect on how the story played out. I could rant about what they should have done for a long time, but will skip that for now. So combing elements from Journey and the ME3 multiplayer I think Destiny could be truly epic. Bungie would basically set up environments for us to explore and fight in. They could have major events for their storyline setup but not readily available. Then based on how the community overall is playing these could eventually become available. An example: People all play the game, starting on earth. Eventually we expand and start to explore the galaxy. The other planets have some wicked maps, and most people start spending their time on the others planets. Then through in game updates (bungie could use cinematics, or notifications, challenges) we are told that space exploration is going well (cool), but the last city is getting hit hard as no one is around anymore. They could offer rewards, or simply consequences to get players back to earth. This gets us to change up what we were doing, and involves us in a larger narrative. Which I think would be awesome! And to take it further maps could change in events like this so that it isn’t the same old thing you are used to. And with drop in/drop out matchmaking you won’t have the same experience twice, as you won’t know where the fight is until you find it. And to kick it up a notch from there, they could start introducing multiple objectives. This is where factions could start coming into play. Say there is a major invasion on Venus, a massive assault on the last city, and a pirate fleet harassing all space travel between Earth and Mars. Different factions could organize to take on different objectives. Some objectives will be completed, others will fail. Ground will be gained, and ground will be lost. The galaxy will be fluid, and ever changing. And the variety for us, the players, will be infinite! See you all starside!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon