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4/14/2007 1:32:27 AM
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Bungie Weekly Update

Most of the [i]cool [/i]info was revealed on Tuesday in the Multiplayer Vidoc, but here's some stuff on matchmaking and more.

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  • Another one for the complaint box, Bungie: I have no problem with your natural selection of gametypes, or your application of new maps to playlists. What I do have a problem with is the fact that playlists keep shrinking farther and farther to supplement a drop in numbers that I'm not seeing. Okay, so we can see the drop in online players, but I don't agree with the idea that it makes matching up too long to wait for. Giving us fewer and fewer playlists is not accomplishing much. It is a wise decision to merge BTB Skirm and Slayer- however I believe it's a bit beyond retarted to drop the number of players to six per team. I'm playing on a low-end, low- output DSL connection and 1: only one in three games are below acceptably laggy (usually that's 'cause the host doesn't use their network appropriately.) and 2: reducing the number of players for BTB gives larger parties even less options, causing those big parties of old friends to go from "let's play BTB," to "I'm tired of customs, and there's no room for me in BTB- Later guys." The balance of players online in my friends list had been met back when there were two or three parties doin' their BTB thing, and two or three parties chilling out just having fun in Team Carnage. The SMART thing to do would have been to merge Carnage and Actionsack into a recreational 5 player 'list. Instead, you just keeping forcing yourselves into this lack of online players you're referring to. At that point in time, there were a few weeks where the number of players hit rock-bottom, and we were still getting matches within two minutes. On the last few notes here, there's certainly a decrease in bridging since the update- but it still is possible, and is still being done. To me, that means that people will still be doing it with their infinte supply of "Three month sprees," and the boosters will still be doing their thing. I just hope I'm wrong on this one, but I know I'm not wrong that we've been bridged in matchmaking even after the update. I'm holding my finger not to blurt but there's no lie being told here. On this note, my last complaint is the same old complaint. The effort to fight cheaters has raged on with slow progress for two years now. Ranks have been reset, updates have been made, and people both from Microsoft and the Halo Nation have stepped up to stomp down these idiots. The number of people sick of it has always been at "critical mass." Now, we've been through updates several times with hope for a magic solution- we know that's not possible. On the other hand, the fact that any one person can be a level fifty by essentially stealing online points from another player proves that there's no reason for the level to exist anymore. Particularly when I'm paying $50 a year to acquire those points, and dipstick McGee is paying nothing to make sure I stop earning them after level thirty. For the last time, a level reset is a mistake- and with Halo3 coming around, it's not like too many people will give up playing Halo3 to go back and level up their Team Snipers rank. Seriously. I really think this one was a swing and a miss- although I always give you the benefit of the doubt. May the success of the maps outweigh the smaller issues. Hopefully things will go very well regardless of my petty jibber-jabber. Here's hoping for that, and more.

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