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#Halo

10/18/2007 9:16:20 PM
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MLG = Terrible Settings **Heated Debate**

So I have been playing with people who do MLG sets, and I have to say, ARE YOU FRICKIN KIDDIN ME !? BR starts with no equipment on the map or any weapons other than Shotgun, AR, BR, Snipe ? Are you serious ? Just when I thought MLG was for the hardcore gamers they take out 80% of what Halo 3 is. If they want those settings so bad, just go back and play Halo 2. Seriously, it's called Major League Gaming, not "Take everything out of the game so you feel more comfortable that you won't get shot in the face with a mauler." This is my opinion, so if you want to flame, go ahead. Seriously though, stop ruining the game with your noobish game settings. I know most will say "well then don't play MLG." Well you're right, but when people claim that BR starts are what MLG is all about, it saddens me. I mean, do you seriously think that changing the weapon start from AR to BR and taking out equipment is "1337" ? Not at all. Playing the game how it's supposed to be played is the real MLG. Another thing that just hit me. Are people that bad when they have to rely on BR starts cuz they can't throw a good grenade and finish them off with AR ? Please people, get it together. [Edited on 10.18.2007 2:26 PM PDT]
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#Halo #Halo3

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  • Hey Gzalzi, haven't seen you on to much Hit me up whenever you on I'll play with you. P.S. I'd keep talking but that's what PM's and Halo 3 are for ;)

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  • [quote]You don't see the problem in that. The spawning in halo3 is just the opposite evil. You should not get a benefit from spawning by spawning behind the other team. The spawning in halo3 can ruin map control.[/quote] Sounds to me like that would be fair so a team is hording the weapons (even though they do respawn). I mean, you don't like that both teams have fair advantages in the game ? That sounds stupid. [Edited on 10.18.2007 2:11 PM PDT]

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  • [quote][b]Posted by:[/b] militaryguns Yes, and you said go lose more instead of actually trying to defend your poorly worded arguement. I think i've made my point.[/quote] You know you have won when he never responds to your posts anymore. I still think you should play a Sangheili....

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  • [quote][b]Posted by:[/b] HaVOk1228 You don't see the problem in that. The spawning in halo3 is just the opposite evil. You should not get a benefit from spawning by spawning behind the other team. The spawning in halo3 can ruin map control.[/quote] While I totally see your point here, I would point out that it's generally a problem that comes from the fact the game allows respawning... not necessarilly the spawn points. The spawn points are designed to prevent map control, because map control generally makes the game un-fun for the losing team. I totally agree though, with the fact that killing a guy, only to have him spawn behind you and kill you, is nonsense... however, the solution that I would choose would be to play no-respawn. No-respawn is the way to play a truly tactical game.

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  • [quote][b]Posted by:[/b] MitchM88 MLG Can't adjust to the new weapons in Halo 3 and therefore has to make -blam!- settings for their horrible gametypes.. Trust me. MLG Will not be Missed.[/quote] I agree, they take away all of Halo 3´s features

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  • [quote][b]Posted by:[/b] mnky slayr has anyone -blam!-ing about the BR ever played team slayer? honestly, unless you've never played this game before, you should know that with AR starts, it's just the first to get the melee in that wins the fight. [/quote] And with BR starts it is always whoever fires first wins.

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  • [quote][b]Posted by:[/b] Xhec10 [quote][b]Posted by:[/b] Eight Bit [quote]BR is used for a reason, other than sniping, it takes the most skill.[/quote] I disagree. I think using nades and finishing people off with AR is much more skillful than a stupid BR that requires you not to have close quarters combat. Last I checked, Halo is all about weapon usage, nades, and melee. Don't give me this skill BS when nades and AR take more than a BR/Snipe.[/quote] Yeah cuz you suck, you still throw nades, and finish people off with BR. And you actually have to use your aim, not just pull the trigger and hope to win. BR takes a lot of skill. [/quote] especially with the lowered aa.

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  • No, Halo 3 didn't catter to noob players with the AR. The AR takes more skill to use then the SMG, isn't a NOOB weapon and gives you a chance against BR and what not. They deffinatly didn't have Noobs in mind by taking Auto AIm off either.

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  • [quote][b]Posted by:[/b] Eight Bit [quote]BR is used for a reason, other than sniping, it takes the most skill.[/quote] I disagree. I think using nades and finishing people off with AR is much more skillful than a stupid BR that requires you not to have close quarters combat. Last I checked, Halo is all about weapon usage, nades, and melee. Don't give me this skill BS when nades and AR take more than a BR/Snipe.[/quote] Yeah cuz you suck, you still throw nades, and finish people off with BR. And you actually have to use your aim, not just pull the trigger and hope to win. BR takes a lot of skill.

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  • [quote][b]Posted by:[/b] militaryguns Yes and Halo 3 also cattered to the higher skilled players like you and me who can BR better and snipe better [/quote] Actually im pretty sure h3 is catered to the noob players with the ar starts. Lol and i like how you said its catered to those who are good with a br and snipe, Isn't that basically what mlg is? So what are you arguing about? y are you here?

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  • [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] HaVOk1228 [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] Laughtrey [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] Laughtrey I actually wouldnt be surprised to see lifts, bubble shields and power drains all over the maps once they get out finalized versions, but things like regen and flare and just downright retarded.[/quote] Retarded how?[/quote] I played a isolation MM game last night where the other team had regens every time they respawned. They didn't get map control back or killed us, we just had to toss all our grenades at guys that were standing still.[/quote] ...And? What does that have to do with the Flare and Regenerator being retarded? I think they're pretty bad ass when you use them the right way. Makes the game more tactical.[/quote] Oh, so spawning near it on Iso, then dropping it when you get flanked, allowing you to turn around and take your sweet ass time killing someone because your health is constantly coming back, is tactical? Sounds to me like some equipment just saved you from being a stupid ass.[/quote] ...But an explosion from a grenade is totally tactical... Right... I'm sure Bungie put all the other stuff in the game for us "nubs" that don't really know how to play Halo. You sound like such an elitist moron right now.[/quote] Actually, yes, grenades can be used in very tactical ways that don't include killing. read my other post. I said the regenerator is too overpowered. You could be horrible, and kill someone much better, if you're standing in the Regen while their 20 meters away.

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  • i fail to see how the ar is a good starting weapon. To me it takes no skill, all you have to do is hold down the trigger and make an attempt to hit the other player and they drop. With auto aim greatly reduced and a added spread to the br its more difficult to use so its not that 4 shot kill everytime. Did it occur to some of you the br is loved by many because its a great weapon? Having default settings for competitive play is ridiculous bungie might know how to make a great game but they made it to appeal to the masses not to the hardcore competitive gamers. The default settings are catered to less skilled players and that is why mlg changed it from what it is. like i said in my last post this game hasent even been out for a month give it some time for them to test things out to get the settings perfect.

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  • Narrows my friends, Narrows.

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  • its been said 100 times,if you dont like them don't play them.MLG plays the way they want to play the game. they are using what bungie has given them, the right to customize the maps, weapons etc. any way they want. And these are only the first batch of settings. and they barely have any maps to work with.(and there is still more huge maps on the way, so hopefully they get some arena maps into the game.IF you created a game type with only hammers and shotguns on the map, and you thought it was good, would you care if i criticized you because all there was on the map were those to weapons ?

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  • You guys need to chill out. It's only version 1 of the settings. I'm sure once the competitive aspects of some of the equipment is tested, they will make appearances. However, MLG maps do have more than just a hand full of weapons. So far I've seen, AR, BR, Carbine, Rockets, Sniper, Shotgun, Sword, Pistol, and Brute Shot. The main reason weapons like the mauler and SMG and guns along those lines were removed is because they really don't showcase skill. It doesn't take much know how to jam down on a trigger and point it in someone's general direction. It does, however, take skill to 4 shot an opponent with reduced auto aim. To the argument that the AR is a fine starting weapon, I have to disagree. Mainly, the BR start is there to give people a chance when they spawn against a team that has map control. It would be tough to kill a guy with sniper when you spawn with AR. I'm not saying the AR doesn't have it's place in the game. It certainly is a balanced weapon in my eyes and I think is worthy of placement on maps, but to start with it would break the fair play of the game. With a BR against a power weapon, you still have a chance. Without a BR start, the game would essentially be decided by who gets to the power weapons first. To the argument that "MLG players can only use the BR to get kills, they are untalented in all other areas of the game" FALSE. Check my stats. If I'm not mistaken, I have many more kills with the AR than the BR. I like to think my kills are pretty varied. Finally, I'm sorry that you guys do not appreciate the competitive, fair aspect of MLG. But no one is forcing you to play it. If you enjoy AR starts (nothing wrong with that, I just think it doesn't showcase skill as much as a weapon that requires precision accuracy and is capable of headshots), matchmaking has hundreds of thousands of players on at any time in any one playlist (except maybe Team Objective). If you balance a map by giving both teams equal opportunities at weapons, it forces skill, not luck, to be the ultimate determiner of the winner and loser of the game [Edited on 10.18.2007 2:05 PM PDT]

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  • [quote][b]Posted by:[/b] militaryguns You can still have map control, just in a new, more improved way.[/quote] Oh, i know you can. But it seems that in Halo3, i you don't restrict your setup to near the boundaries of the map, the other team will just spawn behind you. Like when you have the front area of the base on High Ground, the team sometimes will spawn at the mortar instead of at the Beach, or, in thw orst case, some will spawn at the beach and others behind you.

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  • [quote][b]Posted by:[/b] HaVOk1228 [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] Laughtrey [quote][b]Posted by:[/b] Cowleyad [quote][b]Posted by:[/b] Laughtrey I actually wouldnt be surprised to see lifts, bubble shields and power drains all over the maps once they get out finalized versions, but things like regen and flare and just downright retarded.[/quote] Retarded how?[/quote] I played a isolation MM game last night where the other team had regens every time they respawned. They didn't get map control back or killed us, we just had to toss all our grenades at guys that were standing still.[/quote] ...And? What does that have to do with the Flare and Regenerator being retarded? I think they're pretty bad ass when you use them the right way. Makes the game more tactical.[/quote] Oh, so spawning near it on Iso, then dropping it when you get flanked, allowing you to turn around and take your sweet ass time killing someone because your health is constantly coming back, is tactical? Sounds to me like some equipment just saved you from being a stupid ass.[/quote] ...But an explosion from a grenade is totally tactical... Right... I'm sure Bungie put all the other stuff in the game for us "nubs" that don't really know how to play Halo. You sound like such an elitist moron right now.

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  • Yes and Halo 3 also cattered to the higher skilled players like you and me who can BR better and snipe better

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  • Wow, that is really retarded...weapons like the grav hammer, needler, flamethrower, lazer...etc, all take skill to use. Using only those weapons creates for boring encounters. MLG should quit catering to itself and cater to the community that makes Halo popular in the first place....

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  • [quote][b]Posted by:[/b] Eight Bit So I have been playing with people who do MLG sets, and I have to say, ARE YOU FRICKIN KIDDIN ME !? BR starts with no equipment on the map or any weapons other than Shotgun, AR, BR, Snipe ? Are you serious ? Just when I thought MLG was for the hardcore gamers they take out 80% of what Halo 3 is. If they want those settings so bad, just go back and play Halo 2. Seriously, it's called Major League Gaming, not "Take everything out of the game so you feel more comfortable that you won't get shot in the face with a mauler." This is my opinion, so if you want to flame, go ahead. Seriously though, stop ruining the game with your noobish game settings. I know most will say "well then don't play MLG." Well you're right, but when people claim that BR starts are what MLG is all about, it saddens me. I mean, do you seriously think that changing the weapon start from AR to BR and taking out equipment is "1337" ? Not at all. Playing the game how it's supposed to be played is the real MLG. Another thing that just hit me. Are people that bad when they have to rely on BR starts cuz they can't throw a good grenade and finish them off with AR ? Please people, get it together.[/quote] Well, first of all: Yeah, don't play if you don't like it. And secondly, those are the 1337 weapons that require the most skill... excluding the shotty, I'm not sure why that was in there. Halo 3, the way it was made, was made to be friendly to ALL players... this includes extremely less skilled players, such as yourself. So by eliminating all of these user friendly weapons and allowing you to start with the MLG weapon of choice "BR" then it's straight to war and none of that running around corners and getting noobed by a damn camping mauler. And you say they do that because they are too unskilled with AR and nades... wow dude! You've got a LOT to learn. These guys "I'm talking about MLG players, not just the people who play MLG playsets" have amazing accuracy with EVERY weapon. Go to halo-pro.com and watch some of the halo 3 videos there. It's not all BR, there is everything. So if your gonna talk about MLG players at least get your facts straight. They don't play like that because they can't compete "the way the game was intended", they play like that because they enjoy the speed. ALSO: the game was "INTENDED" to be fully customizable to suit your playing style... so don't play MLG if you can't hack it and it frustrates you too much.

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  • You can still have map control, just in a new, more improved way.

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  • [quote][b]Posted by:[/b] Eight Bit [quote]LOL YOU SAID THE SPAWNING IN HALO 3 IS BETTER.[/quote] I'm sorry you think that spawning isn't good in Halo 3, cuz it is. Spawn camping is nearly possible. Example: Isolation. If a team is controlling the top with BR or whatever they are using (the team spawns on either side of them with BR's near the spawns. If a team were to move closer to the spawning area to spawn camp, then the team would spawn on the other side. I know there's been a time playing a couple maps where I've spawned behind or near the other team when they were trying to spawn camp. Seriously, Halo 3 spawning is great. I love it.[/quote] lol, go play on narrows..

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  • Because A) Your agreument is false B) It's riddled with poor grammer and terrible remarks C) We don't care.

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  • [quote][b]Posted by:[/b] Eight Bit [quote]LOL YOU SAID THE SPAWNING IN HALO 3 IS BETTER.[/quote] I'm sorry you think that spawning isn't good in Halo 3, cuz it is. Spawn camping is nearly possible. Example: Isolation. If a team is controlling the top with BR or whatever they are using (the team spawns on either side of them with BR's near the spawns. If a team were to move closer to the spawning area to spawn camp, then the team would spawn on the other side. I know there's been a time playing a couple maps where I've spawned behind or near the other team when they were trying to spawn camp. Seriously, Halo 3 spawning is great. I love it.[/quote] You don't see the problem in that. The spawning in halo3 is just the opposite evil. You should not get a benefit from spawning by spawning behind the other team. The spawning in halo3 can ruin map control.

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  • has anyone -blam!-ing about the BR ever played team slayer? honestly, unless you've never played this game before, you should know that with AR starts, it's just the first to get the melee in that wins the fight. MLG probably still has the BR start because it's a consistent weapon and can be used at long range without praying that your shots hit. also, halo 3 has a horrible melee system, and MLG wants the game to be more about skill than luck. another point, with the AR, no players and teams can really stand out as being amazing. i could make a few more points but i'm done. the people on this forum don't understand what takes skill. i'm reposting this because everyone seems to ignore a decent argument.

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  • right, the MLG settings sucks!!!! something should change with new games, something shouldn't but change the rulzzz complete to an another game isnt an alternative

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