JavaScript is required to use Bungie.net

#Halo

7/2/2012 9:43:12 AM
23

Forget easy/legendary. Let's build a new difficulty.

First of all, it's 4:00 AM here, I'm sleepy and it's really dark, so any grammar mistakes that are pointed out will be cleaned up by morning. Now that we have that little tid bit taken care of, let's get down to business here. I hate easy, mode. Simply because it is essentially what you'd think it is, and doesn't represent the game, and I think nobody should play on it. I also hate Legendary, but I'll talk about that a bit later. Recently I was watching a video on Youtube, that opened the prospect of an Organic difficulty, something that stayed the same, but could also be tweaked by the player in many ways. Unlike some games, which carry Universal difficulty, something that is only tweaked by player skill, Organic difficulty can be tweaked in many ways, making it the most exciting idea I've seen in a while. And I'll explain why. Organic difficulty is one difficulty that is default (unlike in Halo, where you select a difficulty.). I bet you're typing out right now "[i]But what if I want to play casually on easy? Or test myself on Legendary?!?!?[/i], well, organic difficulty [i]is[/i] in fact tweakable, but not through programming, but rather through In-mission experiences. For example, let's say for the tarter sauce fight, you start out with no help. But through a short side "quest", such as breaking open a cell, or going to a phantom LZ, you now have help. That is Organic difficulty, being able to change fights through what you do, not by what the system programs before you even start the mission up. Now what would we do with the other difficulties? Well, dump them. Uh oh, here it comes "[i]Oh invasion, you big noob! You just can't handle Legendary, so you make us deal with your stupid little excuse for a difficulty! Yeah, no way we're going to lesson to such a noob like you!"[/i]. Do I hate Legendary? Uh, I guess. Now don't start saying how I'm a noob again, I have reasons. Believe me, I do. For one, Legendary, to me, is meant for the slow paced player. Due to the fact an enemy can take like what, up to three times the damage as normal, and they kill [b]you[/b] in about 2 seconds, many people draw out fights using, what's that? The n00b combo. Others resort to completely ditching the the slow paced path mostly used, and decide to glitch. Or just simply speed run it and add the lucky charms factor to Legendary (as if it already wasn't there.). Organic difficulty on the other hand, would use a well balanced difficulty (most likely Heroic.) and add ways for the player to more directly impact their experience by allowing players to add or remove certain elements, depending on what the play wanted (challenge wise). Thoughts and opinions are always welcome. As expected, keep it clean. Oh, and for anyone who wanted to see the video, you can click right [url=http://www.youtube.com/watch?v=upH5UfKbi0c]here.[/url] However, do not expect to understand the video fully, as it brings up points from RPG's that you guy's have not played and wouldn't understand as hardcore FPS fans.
English
#Halo #Halo2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • [quote][b]Posted by:[/b] Dark Hunter21 And while I am skeptical as to how it would be implemented into the well established gameplay in Halo, I agree difficulty should be a little more dynamic than: -Ranked up enemies -More enemies -Stronger enemies -Weaker spartans+marines.[/quote]Agreed. The more enemies concept has been abandoned in favor of stronger enemies in recent Halo games. In Reach, all we got most of the time was skirmishes. Any locations with a lot of AI were typically just a bunch of Grunts and Skirmishers. Also, players never really benefit from a difficulty increase. At least in Halo games after CE. In CE, both players and AI got a shield recharge boost. [quote][b]Posted by:[/b] Dark Hunter21 Personally, I always wanted variants in each Campaign level that evolved with the difficulty. Like in the ONI:Sword Base, the elevator to Sword Base works on normal and easy, but breaks down in heroic and legendary, forcing you to fight various Covenant that have started up the pathways, maybe rescue imprisoned marines. Rewarding higher difficulty with different or more gameplay. Maybe on lower difficulties (or organic) Noble team would show up more, or be there very rarely in Legendary. I know this is slightly contradictory to the idea, but just my personal hopes for Halo.[/quote]Ooh, just like the elevator on 343 GS! I can already envision that. On lower difficulties, they should be able to be killed as in H3. On higher difficulties, they should be invincible but extremely rare. [quote][b]Posted by:[/b] Dark Hunter21 I personally think Boss battles are just rare enough in Halo they won't be a huge deal. In Reach, it was pretty much the Field Marshall, and one can simply shoot through fencing to kill him. 343 was boring. Tartarus was good, but really too exploitable and quick.[/quote]Sad that most boss battles are so easy to exploit. The only one that can't is 343 Guilty Spark but I'm sure we all know that's a scripted nightmare of a battle. One thing I'd like to have seen is to take that Zealot on TotS hostage. I mean he's a high priority target. Wouldn't he be better alive? I know what's it like to bring him around TotS. Wraiths and Hunters didn't dare fire at me. [quote][b]Posted by:[/b] Dark Hunter21 If this system is implemented, I think their would need to be some kind of reward, like overshields or camo. Maybe a helpful weapon. I think risk vs. reward systems are the best. Instead of "pride" in defeating said enemy, I get something real that will help the rest of the level. You get boss weapons (assuming its not the end of the level) for fighting optional bosses or encounters. Thanks Invasion for bringing up the concept. [/quote]Yes please! Yeah thanks Invasion!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon