Remove Dual Wielding: This is the biggest problem with Halo 2. The reason is not that I suck at it or I don’t use it, it is that it throws off the balance of the game. Half of the guns are too good and the others are bad. One could say that a gun is meant to be dual wielded to be good or just use grenades. But that is stupid; every gun should be good by itself in some situations. The needler, magnum, plasma rife and pistol all are bad by themselves; only the smg is good and it still not good enough. The problem that also comes up is that there is no good starting weapon; they all are either too good or weak. So in order to balance the game it must me taken out. Imagine being able to use any gun by itself and actually kill someone. Every gun would have its own use, and none would be the same. This is not to make a super realistic army sim game; it is simply to bring back balance. Halo 2 is NOT balanced, because of the need to have better weapons to win, and how some weapons are just bad. Halo one, beside the pistol was balanced, because every weapon was good, had its own use and could kill someone with any other weapon. I’m not saying Halo 3 should be Halo 1, but it should be more like it than Halo 2. It should involve more strategy and have a higher learning curve and take many hours to master the game, unlike Halo 2 which only takes about a few games to master. So here is what needs to be done:
SMG/AR: since DW is gone it might as well look like the AR, and have the same power from Halo 1, this would make a good starting gun. Good at short range. Bad at far. OK at close.
Magnum: I would like the firing rate from Halo 1 to return but it should take 5-6 shots to kill and have the 2x scope. Good and mid range. Bad at close. OK at short.
Battle Rife: It is currently to good but but will no auto aim and huge hitobxes it will be fine. Maybe add more time between bursts. Good at long. Bad at close. OK at mid.
Sniper: Strong recoil for more time between shots. It needs the ability to shoot through stuff, and do great damage to vehicle and its driver. It is anti material anyways. Need to lead shots more. Good at very far. Bad at close (cant shoot unless zoomed in). OK at long.
Rocket Launcher: It should become anti vehicle weapon. Locks on still but less and when it hit it goes into vehicle or ground and has a small but strong radius, not great against people. And track less, and take longer to do it too. Good at mid. But bad at everything else (versus people).
Shotgun: Return Halo 1 one, but toned down a bit. Good at close. Bad at long. OK at short.
Plasma Pistol: It should take about six shot to take out shield but does relatively nothing to health. Charge should take 20 and lock on about between what is does on both games. With all plasma guns, you can’t change guns when it overheats. Good at short. Bad a long. OK at mid, close.
Plasma Rifle: Basically the Halo 1 one. Still freezes. Good at mid. Bad at long. Ok at short.
Needler: It needs 8 shots to kill and has the same lock on as the plasma pistol. Good at long/mid. Bad at close. OK at short.
Carbine: Make it so it kill in the same exact time it takes it kill with the battle rifle. Same abilities as Battle rifle.
Brute Shot: Since the rocket is not anti infantry, this will be. It should bounce less and have a bigger but less powerful explosion. Good at long/mid. Bad at close (kills you). OK at short.
Fuel Rod Cannon: Three round clip. It is about in the middle of the rockets and brute shot in anti vehicle and infantry. Good at mid. Bad at close. OK at short/long.
Sword: Gone. Like dual wielding, it was a gimmick that messed up the game.
Beam Rifle: Since the sniper can hurt vehicle and this wont, it will be able to shoot a bit faster, not reload and shoot throw stationary shields. Same at sniper.
Melee: Do less damage and no more lunging.
Fall Damage: At most it takes out shield, but only can kill you if you have none. And you are stunned from the fall. A longer fall has a long stun.
Vehicles: Have own health bar. Make it so vehicles are less capable when damaged, like no boosting when wings are gone. Get rid of the Gauss Hog, it is just to cheap. But it its rate of fire was changed to ¼, and then it would be fine. The banshee cannot move sideways, and its minimum speed is the same as just pushing forward on the control stick in Halo 2. It will still have boost, but since it is always fast, it will have the bomb again. It will act more like a plain than before. But since it is way more powerful, it is also going to be much weaker. The ghost and hog are fine. When in a tank, one rocket will kill you but not the vehicle. It should take about two for that. And there should be no more vehicle human ramming, it is ridiculous how high, fast and far you can send people. People should not die as easily as they did in Halo 1 but should die more easily than in Halo 2. The boarding action should be better. Once on, you will just sit there. You can then kick them off, shoot them or grenade them (if it isn’t a tank, then only stickies are good. This also applies to the tank; you won’t need to get off to get back on. And the person inside won’t have much of a chance. If you board a banshee, you can jam a grenade in for an instant kill and to blow it up.
Motion Sensor: Keep the same. But 1.5x for vehicles.
Moving speed: Faster, but have to build it up, and keep movement momentum from Halo 1.
Jumping: Same
Accuracy: Less when moving faster jumping, but more when not or crouching.
Mo more weapon ammo on ground, just speed up respawn times. More like halo 1.
Switching Guns: It takes two seconds between guns.
Skin: Only one skin in Multiplayer. This is the other big problem. Because the Elite had a bigger body and head and it and the Spartan had the same hitboxes, the Spartans were outside of its body and this is bad. So only one skin should be available to balance and make the game fair.
Health: Bring it back. Have it as a continuous bar, not blocks.
Grenades: Distance, between the games. Frags should have a power that is between the two games. But Plasma is fine.
Crouching: Make it so it clicks on and off like the sniping.
Respawn: Anywhere on map, there would be no common starting points. Essentailly there would be thousands of set points which would be selected randomly. And in team games, set point would be selected.
Powerups: Speed, faster acceleration to running and no moving momentum (very agile), and health regeneration for one minute, it can keep regenerating it after many time of being hurt.
Vision: Return the 90 degree vision from Halo 1.
Shooting: You have to lead yout shots again, more leading for the farther you get.
No more buttom combos like bxb, or bxr.
The guns on the ground should not be moved that muched by explosives so you cant use grenades to launch them arcross levels.
Sidenote: You do not need new weapons and guns to make a new game, chances are they will just mess things up, it is better to make theing that you already have perfect.
This is all i can think of now and i would like to know what you think and my Gamertag is CREPEAU. Thanks, and be friendly.
[Edited on 8/18/2005]
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Nowadays it seems everything is making the game unbalanced; Sword, plasma grenade instant kills, rockets, tanks, warthogs, ive heard it all. Keep in mind, I'm not flaming you, so if i come across as harsh, dont take it personally. That is one of the worst things you could do to the game. DW does not make the game unbalanced. and almost every gun can be used on its own, except perhaps the Magnum and Needler. You just have to know how. The Plasma Rifle for instance. 3-4 hits from that thing will kill your shields. Now, if you ambush someone with it, and get a good whack, thats a kill right there. Now, if you charged someone with it, theyd kill you easily, because it doesnt do a lot of damage to health. Plasma Pistol. Hit them with overcharge, and smack. May be cheap, but it can hold its own. I'll go through your list and voice what i think. SMG-Should stay the same, because then it would be the weapon that dominates others, and seeing that its so common, that would be bad, because then no other weapons would be used. Magnum-Just make it how it was before the auto-update. Ok by itself, lethal when DW'ed Battle Rifle- Leave it how it is. It can hold its own in almost any situation, yet doesnt dominate everything else. You have a decent chance against snipers, and at close quarters, one smack and a headshot will get you a kill. it just takes skill to get that shot at close quarters. Sniper/Beam Rifle-Leave it how it is. Theres lots of weapons to counter it. BR, vehicles. Rocket-Change nothing, except, when you have a lock, the people in the vehicle should be alerted. Like, an alarm will go off telling you someone has locked on. Shotgun-Leave it, but if possible, fix the host problem. Plasma Pistol-Make it you have to wait for it to cool before you switch weapons or do anything else, making it a DW only weapon, or only used with teamwork. Needler-Bring back the old Needler. Carbine-Leave it. Its a great weapon. Does less damage, but fires faster than BR. Also take more skill to get headshots than BR. Brute Shot-Leave it. Its a good weapon, but not overpowered. 2 direct hits kills, but its hard to get those because the shots arc, so its balanced out. Fuel Rod-Probably wont make it into MP because of framerate issues. Leave it the same as in Halo 2 SP. but give it 3 shots instead of 5, and lower the ammo count from 25 to 12. Sword-you dont like it because you always get killed by it. I already know. Yes it is a powerful weapon, but it can be countered with a number of weapons. PR/SMG, noob combo, shotgun, sniper, BR, Carbine, rocket. Its fine. it may seem overpowered, but it has a lot of counterbalances. You have to consider those. It's not that a sword dominates the game. If you or your teammates dont know how to counter it, then its your own fault, not the sword. Melee-stay the same. If a Spartan or Elite can flip a tank, then they should be able to -blam!- someone up with a smack. Gauss- its fine, because it fires slowly, the shots move slow(if you strafe/jump, its super hard to hit you) Also, one grenade will flip you over. You think its cheap because you probably try to take it on by yourself. if you and a teammate attack, you can nail him easy. two grenades will blow the thing to bits, and then you can move in and finish off the survivors. Wraith- shots are unprecitable and slow, but very powerful. The boosting is also fine, because you cant boost constantly, and you turn super slow, also, you can jump over a boosting Wraith, or jump to the side. Scorpion- Both guns are rather weak, and its slow. I see no problems with either tank. They both can be killed with teamwork, or rockets or boarding. Banshee-Should be affected by Battle Rifle/Carbine. Not too much, just enough so where you have a chance if you dont have an SMG. Motion Sensor-same. Movement-Thats ridiculous. is there something you dont whine about? leave it the same. Jump-same Accuracy-same. Ammo-My god youre just nitpicking now Switching guns-more nitpicking. same. Skin-Same. Youre not forced to use the Elite. Its your choice if you want to be sniped easier. Thats balanced. Health-leave it how it is. and no health packs either. i doubt anything in a health pack will help you with a plasma blast to the chest. Grenades. Leave them, but give us the old range from Halo 1. Crouching-same Respawn-agreed. Have it random for FFA, and even with team, have it random, but in a select area. Like, on Coag, have blue team spawn all over the place around blue base. inside, out by the rocks, behind the base, under it. Powerups-NO. People would just camp the Regen. leave them how they are. Vision-Stop with the nitpicking. leave it. Shooting-You already have to lead your shots. Try sniping a boosting Ghost. Guns should be able to be blasted by explosives. Last time i checked, a grenade was powerful enough to chuck an armored body. why cant it chuck a small piece of metal? Youre complaining about all the things that can kill you easily, because most likely, you dont use teamwork or smart tactics to counter these things. For every gripe you have, i have provided a viable solution thats in the game. Concerning the things you said, theres nothing wrong with balance, provided youre good enough to counter them. if you suck at the game, of course youre going to think the sword is cheap.i dont know what your skill level is, im not going there. Also, dont proclaim your opinions like theyre the word of God. DW doesnt have to be taken out to balance anything. If you said, "these are the things i think that should be fixed......" not "DW must be taken out", youd actually have some credibility in your arguments, and not come across as a whiny noob. The only thing i have a problem with is weapon respawn. im sure youll agree with me here. The snipers and rockets should respawn even if the other team has them. that would balance the game a lot, and would prevent total domination on many maps, like Burial Mounds. Dont say i havent played Halo 1, because ive had it since Day 1, yet i like Halo 2 better. Does that make me a noob? No, because i know the ups and downs of both, and i acknowledge them in a sensible manner, not wildly criticizing people who dont agree with me, just because i think i know more about the games than the rest of you. and no im not being a dumb noob for not agreeing with any of you. I'm being a sensible person, and actually posting things with merit, not saying "OMFG j00 r st00pid Halo 2 iz teh AweSomeist!! LOL!" If you actually took the time to think about what youre saying, this thread would not exist. Good day. [Edited on 8/18/2005]