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#Halo

8/10/2005 6:10:28 PM
89

Remove Dual Wielding for Halo 3- It was the Ruiner and Unbalancer of Halo 2

Remove Dual Wielding: This is the biggest problem with Halo 2. The reason is not that I suck at it or I don’t use it, it is that it throws off the balance of the game. Half of the guns are too good and the others are bad. One could say that a gun is meant to be dual wielded to be good or just use grenades. But that is stupid; every gun should be good by itself in some situations. The needler, magnum, plasma rife and pistol all are bad by themselves; only the smg is good and it still not good enough. The problem that also comes up is that there is no good starting weapon; they all are either too good or weak. So in order to balance the game it must me taken out. Imagine being able to use any gun by itself and actually kill someone. Every gun would have its own use, and none would be the same. This is not to make a super realistic army sim game; it is simply to bring back balance. Halo 2 is NOT balanced, because of the need to have better weapons to win, and how some weapons are just bad. Halo one, beside the pistol was balanced, because every weapon was good, had its own use and could kill someone with any other weapon. I’m not saying Halo 3 should be Halo 1, but it should be more like it than Halo 2. It should involve more strategy and have a higher learning curve and take many hours to master the game, unlike Halo 2 which only takes about a few games to master. So here is what needs to be done: SMG/AR: since DW is gone it might as well look like the AR, and have the same power from Halo 1, this would make a good starting gun. Good at short range. Bad at far. OK at close. Magnum: I would like the firing rate from Halo 1 to return but it should take 5-6 shots to kill and have the 2x scope. Good and mid range. Bad at close. OK at short. Battle Rife: It is currently to good but but will no auto aim and huge hitobxes it will be fine. Maybe add more time between bursts. Good at long. Bad at close. OK at mid. Sniper: Strong recoil for more time between shots. It needs the ability to shoot through stuff, and do great damage to vehicle and its driver. It is anti material anyways. Need to lead shots more. Good at very far. Bad at close (cant shoot unless zoomed in). OK at long. Rocket Launcher: It should become anti vehicle weapon. Locks on still but less and when it hit it goes into vehicle or ground and has a small but strong radius, not great against people. And track less, and take longer to do it too. Good at mid. But bad at everything else (versus people). Shotgun: Return Halo 1 one, but toned down a bit. Good at close. Bad at long. OK at short. Plasma Pistol: It should take about six shot to take out shield but does relatively nothing to health. Charge should take 20 and lock on about between what is does on both games. With all plasma guns, you can’t change guns when it overheats. Good at short. Bad a long. OK at mid, close. Plasma Rifle: Basically the Halo 1 one. Still freezes. Good at mid. Bad at long. Ok at short. Needler: It needs 8 shots to kill and has the same lock on as the plasma pistol. Good at long/mid. Bad at close. OK at short. Carbine: Make it so it kill in the same exact time it takes it kill with the battle rifle. Same abilities as Battle rifle. Brute Shot: Since the rocket is not anti infantry, this will be. It should bounce less and have a bigger but less powerful explosion. Good at long/mid. Bad at close (kills you). OK at short. Fuel Rod Cannon: Three round clip. It is about in the middle of the rockets and brute shot in anti vehicle and infantry. Good at mid. Bad at close. OK at short/long. Sword: Gone. Like dual wielding, it was a gimmick that messed up the game. Beam Rifle: Since the sniper can hurt vehicle and this wont, it will be able to shoot a bit faster, not reload and shoot throw stationary shields. Same at sniper. Melee: Do less damage and no more lunging. Fall Damage: At most it takes out shield, but only can kill you if you have none. And you are stunned from the fall. A longer fall has a long stun. Vehicles: Have own health bar. Make it so vehicles are less capable when damaged, like no boosting when wings are gone. Get rid of the Gauss Hog, it is just to cheap. But it its rate of fire was changed to ¼, and then it would be fine. The banshee cannot move sideways, and its minimum speed is the same as just pushing forward on the control stick in Halo 2. It will still have boost, but since it is always fast, it will have the bomb again. It will act more like a plain than before. But since it is way more powerful, it is also going to be much weaker. The ghost and hog are fine. When in a tank, one rocket will kill you but not the vehicle. It should take about two for that. And there should be no more vehicle human ramming, it is ridiculous how high, fast and far you can send people. People should not die as easily as they did in Halo 1 but should die more easily than in Halo 2. The boarding action should be better. Once on, you will just sit there. You can then kick them off, shoot them or grenade them (if it isn’t a tank, then only stickies are good. This also applies to the tank; you won’t need to get off to get back on. And the person inside won’t have much of a chance. If you board a banshee, you can jam a grenade in for an instant kill and to blow it up. Motion Sensor: Keep the same. But 1.5x for vehicles. Moving speed: Faster, but have to build it up, and keep movement momentum from Halo 1. Jumping: Same Accuracy: Less when moving faster jumping, but more when not or crouching. Mo more weapon ammo on ground, just speed up respawn times. More like halo 1. Switching Guns: It takes two seconds between guns. Skin: Only one skin in Multiplayer. This is the other big problem. Because the Elite had a bigger body and head and it and the Spartan had the same hitboxes, the Spartans were outside of its body and this is bad. So only one skin should be available to balance and make the game fair. Health: Bring it back. Have it as a continuous bar, not blocks. Grenades: Distance, between the games. Frags should have a power that is between the two games. But Plasma is fine. Crouching: Make it so it clicks on and off like the sniping. Respawn: Anywhere on map, there would be no common starting points. Essentailly there would be thousands of set points which would be selected randomly. And in team games, set point would be selected. Powerups: Speed, faster acceleration to running and no moving momentum (very agile), and health regeneration for one minute, it can keep regenerating it after many time of being hurt. Vision: Return the 90 degree vision from Halo 1. Shooting: You have to lead yout shots again, more leading for the farther you get. No more buttom combos like bxb, or bxr. The guns on the ground should not be moved that muched by explosives so you cant use grenades to launch them arcross levels. Sidenote: You do not need new weapons and guns to make a new game, chances are they will just mess things up, it is better to make theing that you already have perfect. This is all i can think of now and i would like to know what you think and my Gamertag is CREPEAU. Thanks, and be friendly. [Edited on 8/18/2005]

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