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#Halo

9/22/2007 9:44:51 PM
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HDTV Splitscreen problem! 4:3 Aspect ratio??!?!?!

As some of you know, I recieved my Halo 3 copy today from the Pontiac contest. I have been playing campaign fine by myself for about an hour. My brother just got here and we went in to do some splitscreen co-op campaign, and bam... Theres black bars on the left and right side of the screen! I tried going through every setting, reading the manual, checked my Xbox360 settings but it wont change! Any suggestions (or anyone else with their copy confirm this issue?) Thanks.
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  • It's definitly an hot topic. On this Forum and on Many other Forum around the Net and this only One day after .... I totally understand technical choice and that Bungie do it thinking that will be better for game experience etc.... But it seems that is not satified everybody. I was really exited yesterday running Halo3 and play with my wife to shoot covenant. But today I'm really sad about experience. The bungie choice give me headache ... My question today is do I need to wait fix from Bungie Does this fix will never came and let me think that Halo and Halo 1 was better that Halo 3 and make me hesitate to buy Halo 4 in some year ??? Regarding actual reponse mentioned by Dagie .... I'm a bit pessimist But if this topic continue to grow like that maybe Bungie react and stop discontentment and let everybody continue to think that HAlo 3 is really the best game they ever play.

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  • [quote][b]Posted by:[/b] Dagie [quote][b]Posted by:[/b] EyeCrust And stop misconstruing the official response.[/quote]I'm not misconstructing the official response in my opinion. Because it is what he said. He said it's how they designed it.. Fine, but atleast give us options to change it to the way we want it. May it be either vertical split (I personally didn't have any problem with that, nor did several of my friends), or the increased FoV or even stretched.[/quote] Well one of the problems with changing the FOV is that it can play serious tricks with the sensation of speed. Tighter FOVs can make it seem like you're moving really fast. These type of FOVs can sometimes also be suspect to causing seizures in certain crowds. Perhaps it's also a CYA decision as much as a design decision. [Edited on 09.27.2007 7:37 AM PDT]

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  • [quote][b]Posted by:[/b] EyeCrust And stop misconstruing the official response.[/quote]I'm not misconstructing the official response in my opinion. Because it is what he said. He said it's how they designed it.. Fine, but atleast give us options to change it to the way we want it. May it be either vertical split (I personally didn't have any problem with that, nor did several of my friends), or the increased FoV or even stretched.

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  • [quote][b]Posted by:[/b] Dagie It's now a new day, and still not another word from our "beloved" game developers. I feel sad for them because they actually people will give in to this sort of thing. I, personally, will not give in to this and accept it how it is. Having an official resposne like this one is just a sign from Bungie that they have gotten way to cocky and belive they can push people around as they see fit. Well they can't. After all it is we who are your paychecks, we ensure that you guys still have a job. Seeing as this topic is such a hot topic I must say that I'm still really sad that the only official resposne is such an arrogant one. You are basically saying to us: " It's how it's meant to be played, if you don't like it, -blam!- you! " Look at the campaign settings, you have several choices about the difficulty because it's normal to do so. And you can choose wether you want it tough or hard. Having the difficulty setting fixed because, in your opinion the game should be played this way (meaning Heroic setting), would've made an even bigger hot topic than this one. I would really love a new and better response than this last arrogant, pardon my "french", -blam!-head.[/quote] Get off your pedestal. Seriously. We understand you're upset but it's just the way you're stating it. Kindness begets kindness. And stop misconstruing the official response.

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  • [quote][b]Posted by:[/b] s tygard55 People just need to calm down and get over little dumb things, jeez. The aspect ratio is fine.[/quote]It's not a dumb thing. These black bars will cause a burn in on your screen if you play with split screen mode. People would like the CHOICE of wether or not they want to see them or not.

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  • Maybe a design decision but by my view and from lot of other view it's a bad decision. The FIX I'm required is at leat to have possibility to choose between both aspect (one you describe) or horizontal using all pixel off my screen

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  • People just need to calm down and get over little dumb things, jeez. The aspect ratio is fine.

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  • It's now a new day, and still not another word from our "beloved" game developers. I feel sad for them because they actually people will give in to this sort of thing. I, personally, will not give in to this and accept it how it is. Having an official resposne like this one is just a sign from Bungie that they have gotten way to cocky and belive they can push people around as they see fit. Well they can't. After all it is we who are your paychecks, we ensure that you guys still have a job. Seeing as this topic is such a hot topic I must say that I'm still really sad that the only official resposne is such an arrogant one. You are basically saying to us: " It's how it's meant to be played, if you don't like it, -blam!- you! " Look at the campaign settings, you have several choices about the difficulty because it's normal to do so. And you can choose wether you want it tough or hard. Having the difficulty setting fixed because, in your opinion the game should be played this way (meaning Heroic setting), would've made an even bigger hot topic than this one. I would really love a new and better response than this last arrogant, pardon my "french", -blam!-head.

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  • [quote][b]Posted by:[/b] tetzloff We are your income but yet you neglect and prove that a lack of code is "by design"? Real suave.[/quote] Wow I'm just joining this thread. This 'issue' as many call it doesn't bother me much because I've been on the other end of the stick doing the programming and I understand where Bungie is coming from. It's not 'lack' of code. It truly is design. There isn't additional code needed to do what many are asking. It's simply the math that is being used to compute the projection matrix that is used along with the world and view matrices to render the environment. Obviously Bungie wants to preserve that math and allow the game to present the same view in either single player or splitscreen. It does unfortunately require the black bars to accomplish this since the screen must be a bit smaller to preserve this ratio. It truly isn't a bug or a lack of code, or lazy programming. It's just what it is, a design decision.

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  • Halo 3 most waited game of the year with and 4:3 aspect (even everything about streched blabla is true) is TOTALLY UNACCEPTABLE !!!!! BUNGIE PLEASE FIX IT !!!!!

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  • [quote] In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [/quote] I understand that a wider view would give some people a slight advantage in online multiplayer (although your screen is twice as small and your 5.1 sound doesnt work correctly anymore), but in offline or systemlink multiplayer you should be able to choose. I find your post arrogant since most of the people like to have their screen filled up and definately dont agree with your standards. Take Gears of War, a great game who offered incredible coop multiplayer. With Halo it should have been the same but just seeing those black bars makes me want to throw my halo disc 3 miles away. People dont like you telling them what to do, no matter what big as game corporation you come from. (btw, the rest of the game is excellent, so are the graphics. The only other thing I hate you for is the lack of autosave since that costed me 4 hours of my life and I want them back).

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  • One Issue yet to explored is image burn in. I am in the television industry and I can say from first hand experience that ALL HD/SD televisions Plasma, CRT, Rear projection CRT, LCD, Rear projection 3 LCD, and DLP can and will burn in. On newer televisions burn in has declined. ie. the entire black bar will not burn in, only the area of the video screen where the edge of the black bar meets the video content. Please use Caution when viewing "pillar box" content on a 16:9 television. Have A Great Day : ) While I was writing, someone has also brought this issue up........ It is a hot topic ! cheers [Edited on 09.27.2007 2:19 AM PDT]

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  • Its all about CHOICE, I want the option to play co-op full screen, i dont care if it might distort it a bit as it seems fine in all the other games, the black bars are annoying and waste space, bungie should release an update which fixes this as its just lazy programming

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  • [quote][b]Posted by:[/b] Achronos In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design.[/quote] Yeah, thats all fine and dandy, but what about my screen burn in? Did you ever think about that?

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  • Thank you for an official response, but still..... Many people use above 32" HDTVs, not having it full screen is just lame. We shouldn't have to move closer to our tvs just so we can see what the hell is going on because the screen is cut off. This needs to be fixed regardless. It was full screen in all the other games, Halo 3 needs to be the same, otherwise is ruins split screen co op along with multiplayer.

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  • [quote][b]Posted by:[/b] Achronos In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [/quote] Yes - as someone else already said - finally an official response - and thanks for that. But I feel I do still have to point out that my suggestion a few more posts back (it was a #3 to someone else's incomplete list of solutions) does NOT involve a vertical split (which I hated being stuck with in Halo2), and also does NOT distort the view - it merely crop's the viewable area for each player to vertically 1/2 of what they'd have if they had a full screen. Which is what I expect from split-screen play, and is what every split-screen game did (including Halo 1) before wide-screen TV's were available. So while I'm aware it was by design and is not a bug - I think the length of this thread shows that 16:4.5 (or 32:9) aspect view is what a LOT of split-screen players want, and I sincerely hope that it's under consideration as something to be added in a patch/downloadable content. [Edited on 09.26.2007 9:32 PM PDT]

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  • [quote][b]Posted by:[/b] Achronos In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [quote][b]Posted by:[/b] tetzloff i am not trying to be a jerk. i just spent 70 something dollars on a game that isnt in 16x9 when there are no hardware limitations. halo3 xbox 360 and everything. and the above post reply was a scapegoat answer. should we not expect the game to be cutting edge (which 16x9 is not) or at least "EQUAL" to every other multiplayer game on the system. i think so.. i dont have a small screen.. my plasma is 42". how do you explain gears of war being in full 16x9, they were obviously able to figure it out? this problem exists on halo3 and if left unfixed is unforgivable. if anyone does have any links to any confirmation by bungie on this (past or present articles) I would certainly entertain them.. thanks in advance.[/quote][/quote] So basically, the community doesn't matter to Bungie? It's amazing, we buy the game but you don't give a hoot on how we view it. We are your income but yet you neglect and prove that a lack of code is "by design"? Real suave.

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  • [quote][b]Posted by:[/b] Achronos In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [/quote] Actually, people in here and elsewhere seem to think THIS option sucks. Your standards??? So every other game released before Halo 3 had zero visual standards? People like choice....more than being RESTRICTED. Example, two games for *gasp* the PS3 Heavenly Sword and Lair Both use that motion after touch crap. Heavenly Sword give you the OPTION to play normally. Got pretty decent reviews. Lair DOES NOT give you that option. Got HORRIBLE reviews. Universally, people HATE the control scheme in Lair, MAYBE if it had the OPTION for switching the control back the sticks it would have been better received. There are HUNDREDS of games out there that give US the CONSUMER the CHOICE to customize the brightness, the controls, blood color and on and on and on and on....if you notice....when something that's debatable and COULD be "to each his own" sort of setting, it's best to give people a CHOICE as to what they want. Telling people, the other options sucked so we chose this one, really doesn't quite cut when other games throughout time give the player the CHOICE to customize how they are played. As I've said repeatedly, two things.....who out there CLAMORED FOR and REQUESTED this viewpoint AND with this setting your basically suggesting when I play LOCAL split screen I should play it on a 4:3 TV....excuse me but who in the HECK HAS A 4:3 HDTV???????? Just a thought.

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  • When I first played this game, it was co-op campaign and both the top and bottom of the split screen were stretched to teh edge of my 51 inch HDTV in beautiful 16:9 HD. Next, I went online and the black bars showed up. I figure oh well, let me go offline so I can enjoy the HD widescreen SPLIT of campaign mode. WRONG.. whatever settings made the online version have bars in split mode leaked over into my campaign mode. Now eveytime I play on split it looks horrid with the bars. WHY WAS IT SO BEAUTIFUL IN 16:9 BEFORE I PLAYED IT ONLINE??? HOW DO I GET THAT BACK??? Very frustrated having seen the beauty of the game in campaign co-op in 16:9 widescreen.

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  • The bars are there if you are playing 2 player on split screen, either being online or offline or co-op campaign or just a slayer match..

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  • going to be geting the game in few days. Is the black bars just in offline 2player Splitscreen? its not like that in the single player game is it or the on line?

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  • Now I'm beginning to wonder if the moderators decided to either remove this thread completely or just hide it really well. Because this thread went from very active, to dead in just a few moments after the official response.

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  • [quote][b]Posted by:[/b] Achronos In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [/quote] Ok, finally an official answer, it's not exactly the answer I hoped for. But it's atleast an answer. Yes fine, that is how you want people to view the game. But seeing as the majority of people (from what I can see atleast) that has bought the game today is saying that they atleast want the option to have it fullscreen, you should atleast consider making a patch for it.

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  • In split screen, the game maintains aspect ratio and viewport first. The alternatives were vertical split or altering the viewport (both distort the view). Both of those solutions suck. It isn't "Unforgivable." It is the best solution to the problem. The alternatives have poor visual quality and don't meet our standards. It isn't a matter of "figuring it out" it is a matter of having a set specification for how we want you to see the world in the game, and sticking to it. So, not a bug. By design. [quote][b]Posted by:[/b] tetzloff i am not trying to be a jerk. i just spent 70 something dollars on a game that isnt in 16x9 when there are no hardware limitations. halo3 xbox 360 and everything. and the above post reply was a scapegoat answer. should we not expect the game to be cutting edge (which 16x9 is not) or at least "EQUAL" to every other multiplayer game on the system. i think so.. i dont have a small screen.. my plasma is 42". how do you explain gears of war being in full 16x9, they were obviously able to figure it out? this problem exists on halo3 and if left unfixed is unforgivable. if anyone does have any links to any confirmation by bungie on this (past or present articles) I would certainly entertain them.. thanks in advance.[/quote]

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  • omg seriously its like that so the aspect isnt -blam!- like halo2 was

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  • ...or they could of just had the split screen vertical or they could of allowed 16:4.5. I would prefer either of the above when playing co-op with a friend. It should be up to the user to choose how they want it. We should not be forced into using this mode and risking burn in and losing a significant amount of screen. Both of these methods would put someone playing with these choices at a disadvantage but it should be up to us if we want to put ourselves at a disadvantage in this way or if we would rather go with the default original aspect mode. Frankly it sucks IMO and while I love the game as a whole, this aspect certainly has diminished the appeal of playing co-op with a friend for me. It was my favorite aspect of the Halo games and I guess I'm stuck just playing over live for co-op.

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