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11/13/2012 5:21:07 PM
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Halo 4 worst multiplayer halo ever?

They lowered shields and health so you die in .5 seconds when the enemy team is right together, EVERYONE can sprint, which is also dumb. The better a winning team is doing the more power weapons they get to continue to keep the lead and the losing team just keeps getting further and further from victory with no hope of catching up. There's too much going on in halo 4, I don't need all the extra stuff, ordinance drops, too many different weapons, some of which are wayyy too overpowered, i.e.: Needler, Incinerator cannon, sniper rifles. Power ups to include 'speed boost', 'damage boost', and 'overshield'. different skill sets. It's all a little too ridiculous... I used to play halo because it was different from all other FPS's. This halo has become a new Unreal Tournament game, and I like it the least over all the other halo's. Halo 2 had a better multiplayer set up than Halo 4, and that game came out in 2004. That's almost an entire decade of video game innovation and they ruined the game WITH that innovation. TAKE OUT ALL THE EXTRA CRAP. Give me back the game I originally fell in love with. Who agrees, disagrees, leave your replies and I will respond respectfully, after all this IS all opinionated but I can't help feeling I'm not the only one who feels this way.
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  • [quote][b]Posted by:[/b] Zombine Halo 4's game mechanics are nearly flawless. Movement is remarkably fast, it's actually one of the fastest shooters on consoles right now. Shooting mechanics are fantastic. Each weapon is balanced to each other very well, with every utility weapon achieving a kill-time of 1.6 seconds. The gameplay flows so much faster than previous games (Reach in particular, which was sluggish and boring) and is the fastest in the series. Maps are designed around sprint so you can't just sprint around a corner and escape a firefight if you made a mistake and the enemy is winning. You slow down to 95% walking speed if shot while sprinting, so sprinting away is highly discouraged. Sprint is effectively balanced in this regard. Ordnance drops are balanced and work very well. They're not killstreaks, and actually reward everything you do. They also don't reset after death, meaning that if you get a lot of assists then die, you're not punished for not getting 3, 5 or 7 kills per life. You're a team player and you earn ordnance just the same. Likewise, weapons from drops are not just free kills. You don't get rewarded with excessive kills for setting up the initial chain. It still takes the same amount of effort to keep the rewards as it did to acquire them. You're not guaranteed a kill with the incineration cannon because the enemy still has an equal chance to take you out by outplaying or outwitting you. Powerups have always existed in Halo, and are a part of arena shooters. Damage boost doesn't last long and you can still kill a player using it before they kill you if you're good. You can also outplay someone with overshields, and speed boost isn't much of a gamechanger unless you suck at aiming or leading shots. Going back to Halo CE, it is was an arena shooter - like Unreal Tournament. The Halo series has moved away from arena elements gradually, culminating in Reach not even resembling its roots at all. Halo 4 brings us closer to that style of gameplay than any Halo since CE. Complaining that Halo is too close to Unreal Tournament is silly, since it was originally pretty much the console version of UT and Quake. It's a good thing that Halo is back to that style since it takes a significant amount more skill than an arcade shooter, which is purely twitch shooting. In arena shooters you add in movement to the combat, forcing players to contend with the map layout and the way they move about it as well as other players. Contending with a player's well coordinated jumps takes more skill than seeing them first. Halo 4 is fundamentally a great game, one of the best in the series. It's very, very well balanced on top of that. It's not perfectly balanced though. I would like to see ordnance occur a little less often, but everything you complained about in the OP is either false or a good thing.[/quote] Best post in this thread and I doubt most people in here bothered to even read it. Well said sir.

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