Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".
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I play Halo over and over to this day and one of the issues I have with multiplayer (after playing games like Rainbow Six 3) is that Master Chief always died a handful of ways. I got tired of seeing the spin animation when i shot chief with a couple head shots. Now that seemed very unrealistic. I believe a next generation Xbox game should have ragdoll physics, to me it's a no brainer but everyone has their opinions. [Edited on 4/14/2004 11:40:06 AM]