Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".
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The grunts can't land on their back because it is shaped funny. They can land sideways but their arm will disappear inside their body. The hunter can land forward or backwards and so can the other covenant, but that's it. I don't think that they should have ragdoll physics, just more positions of corpses. [Edited on 4/14/2004 11:22:16 AM]