Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".
I
-
[quote][b]Posted by:[/b] Makaveli since when was ... the ability to travel at the speed of light realistic ?[/quote] Actually, they don't travel at light speed in Halo. They travel through Shaw-Fujikawa slipspace (basically higher dimensional space, I assume, since this is what is usually used in SF to get around the light-speed barrier) to make distances between points in 3d space much shorter. And this is hypothetically possible. So don't go all "unrealistic" on me. Just to clarify. :) I also wonder why you assume that aliens embarking on holy wars is unlikely. SETI has scanned only a very small proportion of the galaxy for civilisations at technology levels about the same as ours; most of the work so far has been to try to detect very high levels of technology, since they are so easy to detect. And just about every war in history has been based on religion. Religion is a bad thing. - Reiginko