Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".
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[quote][b]Posted by:[/b] XiroKe Dude, you're body is based around what they call "bones". Ragdoll doesn't take them in account, at all. Making them bend extremely unrealisticly, like someone else also mentioned already.[/quote] What they should do is make it so only the extremities (hands, arms, legs) have ragdoll-ish effects. An example of ragdoll physcis going to far, in my opinion, is in Hitman. I got complete faith in Bungie, and whether the physics aren't exactly what we want or not, the game is still on its way to becoming 'the -blam!-'