Hey, does Halo 2 have ragdoll physics? If it does...YEAH!....but if it doesn't...HEY! What's a FPS without ragdoll physics now-a-days? This should be one of the top priorities in the game development. I mean I want deaths that look real...I don't want to see the same "death sequences" everytime I kill a covenant of someone on XBox Live. Look at Rainbow Six 3....that game rules and one of the features that everyone just loves in that game, especially me, are the super-realistic deaths, all thanks to the ragdoll physics. Come on Bungie...add ragdoll physics to the game, if you haven't already. Whoever wants ragdoll physics in Halo 2 say "I".
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From what I've read, Halo2 will use a little bit of Ragdoll Physics. Although having it in Halo 2 would be amazing, (imagine sniping a driver out of the Warthog only to have his body fall forward and lie on the dashboard until another player comes along and lifts his body out) I won't lose any sleep if Bungie decide not to include it. Ok, it makes the game more realistic, but since when was Aliens engaging in a Holy War with Humanity and the ability to travel at the speed of light realistic ?