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#Halo

11/5/2012 8:37:58 AM
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afanoflafear
afanoflafear

Bec Rizk ❤️ old

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • Well I just tried out Easy after completing the campaign on Normal. I am severely disappointed. AI related tricking is all but impossible on levels with Prometheans and even Covies can give me a hard time. Looks like AI collecting is out, leaving only AI strategies, which will get boring eventually. I'm guessing I'll lose interest in Halo 4 within a month. Even Reach had more to offer. This one's even more linear!! No new skulls, no campaign theater. Just another Halo 3: ODST (ironically, even that one has more to offer). [quote][b]Posted by:[/b] Dark Hunter 2100 [quote][b]Posted by:[/b] Sliding Ghost 1) they spend a lot of time shooting dead bodies, even if it means friendly fire -load spawned? -I think I saw a topic about that on Halo Waypoint yesterday. Did you get to film it or anything? Do you think it's common? I haven't spotted it. :( [/quote] - Yes. Way too much time. Especially annoying when they fire rockets/ Guass shots at the dead bodies. -Like in Reach Co-op, if your friend advances without you, you pop up in the new loaded area. Exactly what happened to the Hog. -Yeah, no reason to be sad you haven't. Its later in the mission too, a little after you blow up the second giant Forerunner thing with your Target Locator. Around the Guass Hog maybe. I still have the accursed save in my campaign resume, if that means anything.[/quote]-I'm disappointed too. They noticed the melee problem, why not that one? -Oh right. -Ok thanks. The flying marines are that bad? Or you mean the overall glitch? [quote][b]Posted by:[/b] Dark Hunter 2100 I do feel like the AI have gotten better (over 9000 times better than Reach). Played Heroic on Infinity to do the marine survival achievement, and the turret section was really good to see. S-4's are the new allied elites. I wish I had theater for every Covenant versus Promethean battle, they were almost as cool (and maybe more) as the Loyalist Covenant vs Insurrectionist Covenant fights, or the Covenant vs Flood.[/quote]I agree that the 2 way battles are great. Here's my assessment: Covie - most of them just plain suck, they got nerfed hard. Just horrible with Thunderstorm on. Fighting vehicles in this game is an impossibility even on Easy unless you have a plasma pistol or board it. Promethean - Also horrible with Thunderstorm on, Knights are cool but their support units are not fun to fight The campaign is not worth replaying. The difficulty prioritization and changes related to MP cripple the experience. Chief should be different from the SIVs. On Easy, enemy supercombine should be disabled, my shield should recharge faster (this is really noticeable to me. How's it fare on Legendary? About the same, better, or worse?), I shouldn't have to put up with constantly backing up Ghosts and Wraiths. I just tried collecting the Wraith and Ghost pilots on Reclaimer. I ended up dying if I didn't have a plasma pistol. I think it's ridiculous how quickly you can lose your shield on Easy. I thought the whole point of Easy was to make it mind-numbingly comfortable? Well I didn't feel that way at all. I'm actually glad I played on Normal first or I'd be even more upset. [Edited on 11.10.2012 7:23 AM PST]

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