Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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"My head was miles away from my body. My plan to unleash a Goldie on the Flood in Two Betrayals backfired." Ah, you were drinking... As I am now. I only get on here when I'm good and slappy. Is alright. We're all friends here...unless you do a jerky Flood maneuver...