Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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Thanks for the offer, Misguided (&chicken). After ten+ years of playing with myself, am not sure I'd know what to do with a partner. (Insert "giggity." For reals, gave my headset to a guy at work. And I only have strategy for Ep. 5, Ch.1 achievement. The generator thing should be doable with 2 people, but, the survivor thing....uh...?) PM me if you're desperate. The Live trial is good for a few more days, but I'll only try on Legendary. Have only played 4 on Legendary, and, achievements be damned, I'm only playing it that way. Is my hangup.