Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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[quote][b]Posted by:[/b] chickenlittle The camo generally is completely useless for the first 3-5 seconds, when you start shooting, or if you get close. That leaves you a good 10 seconds to actually do something productive with it.[/quote]In Halo 4?