Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
-
I was actually going to post some stuff from ENB. My Organic Difficulty thread was inspired off of his videos. He has good content, but mostly for new players. Nothing too interesting besides lore and playthroughs. None of his work really stands out for the point I was going to make in this thread though.