Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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[quote][b]Posted by:[/b] sdnomdE Lol. Under the hood, CE's AI is actually absurdly simple compared with a lot of AI that many people find far less believable and interesting. Halo 1 was where Bungie aimed for "intelligence" rather than intelligence, and absolutely nailed it.[/quote] Intelligence rather than intelligence? Do you mean Intelligents rather than intelligence, or vice versa?