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4/15/2008 7:04:51 PM
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[quote][b]Posted by:[/b] TGE GR3M1E I understand the majority of the theory that underlies the ranking system but I cant say I agree with the fact a ranking system cannot be based on one detail. In games such as Team Slayer, which I play mainly since I find Lone Wolves extremely boring, using the K/D spread would be ideal for measuring skill surely since this is the underlying factor which determines a win! I agree that assists might be needed in order to perfect the system but I'm sure that that can be arranged, it cant be that difficult. People who enjoy playing team slayer shouldnt be punished for having poor teamates. Skill should be based on individuals and although that may be the case in Lone Wolves, equally those who only enjoy TS should not be punished. Besides, using a K/D ranking system would eiminate features of matchmaking such as skill boosters who play with high rank teams. Maybe I'm wrong it just seems wrong that on TS a skill level which is unique to each individual is determined a group effort. Doesnt that seem wrong? Great Post by the war, cleared a lot of things up![/quote]I understand that getting stuck with crappy teammates and losing games sucks. It is a team game though. Your skill level in TS is based on how you perform as a team. It's used to team you up with others who perform in a team game at about the same level as you. TS would be the easiest to judge individual stats on but it gets a little more complicated in Objective type games. If skill went by individual stats like K/D ratio, I could get 3 or 4 kills and hide the rest of the game. I would have a killer K/D ratio but I didn't really help my team actually win the game. If it were objective games, I would have peeps betraying me to cap the flag or arm the bomb. It would turn in to 4 individuals on the same team trying to do what it takes to level up instead of 4 individuals on a team trying to work together to win. We don't want people going up for losing games in team lists. We don't want people betraying for the sniper/rockets or to cap the flag. We don't want people getting 5 kills, no deaths and going up when their team loses. The current way/system isn't perfect but I think your suggestion would make for a much worse system and an utterly frustrating MM experience.
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