[quote][b]Posted by:[/b] e1337 venom
As informative as this is, most of the general population who plays halo (iq 100-110) will NOT understand this, but eh, btw lol thanks for the math fun ( im a mensa nerd )
For the normies:
IF YOU SUCK YOU NO RANK UP!!!![/quote]
Clearly this guy has just returned from the library!
Thanks for the OP and all who have made decent contributions. Clearly most ppl have been satisfied with this info but if someone would care to confirm these english queries that would be super. I am a lvl 11 in TS and think i have a low sigma as despite winning a lot of games, fail to rank as quickly as i would expect. I want a higher sigma as at my present lvl, i know i can win the vast majority of my games..(say 80-90%) and with a high sigma would rank very quickly. Hopefully a few other ppl will benefit from this post.
To achieve a higher sigma i can lose games the system expect me to win?
To achieve a higher sigma I can win games the system expect me to lose?
To acheive a higher sigma I can streak wins then streak losses?
Teams that play together all the time suffer when trying to rank up?
Teams with mixed abilities suffer when trying to rank up?
Thanks and feel free to ignore the following...
If indeed it is true going into TEAM slayer matchmaking on your own enables you to rank up quicker in any circumstances it is a very sad day for Halo as playing with your team is surely what its all about. All i want to do is achieve the skill that pits my team against people the same ability. If i play and win 10 games and lvl up to a 12 and then lose one game to a lesser team and go back down is that right and is it a true representation of skill considering the other teams TrueSkill might actually be estimated to be lower than it actually is? Even if their TrueSkill is correct every dog has his day right? Is it really necessary to win 20, 30 or 40 games on the bounce to go up a couple of ranks when I know other gamers of similar ability have ranked up with relative ease by winning the same ammount of games. This might be easily explained given examples but is it how we all want it? What is wrong with winning to get ranked up or even better take into account KvD to give better players a nudge up in team games? At the end of the day you are only as good as you are and not as good as your rank so who cares if people get boosted, it doesn't make them better and in turn they will let their side down or give up playing TS so they can keep the rank...let em have it I say. I'm sure this system is great if you have acheived your correct TrueSkill before your sigma is so low you cant make a difference but hang on...
"its ok A11YourBase...there is a chance that there might be some speculation that suggests that maybe if you win like 50 games straight you can earn the right to then start to be able to make a difference to you skill level..." I think that was sarcasm and i might be getting slightly annoyed! Sorry.
Its great on the way down as once you have your TrueSkill you can't easily deviate to play people that are a lot worse but I and many others seem to be getting an unfair deal. Its seems a bit pathetic I know, and people who may or may not really care about their own rank will belittle me saying "Its not about rank and who cares its just a number etc" but I want to improve and play better teams and its very hard under this system and in my situation. Its why I play and part of human nature to strive to be better and acheive things...thats why most of us play games. Last night for th first time in my halo playing life i felt like i had properly wasted my time, playing 15 games of ranked TS, winning 13 (a lot far too easily) and not feeling like i had acheived anything. Probably a good 7 hours in which i could be drinking beer or having sex...i'll never get that time back!!
[Edited on 12.18.2007 7:14 AM PST]
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