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originally posted in: Halo 4 is Halo Reach (rant)
10/10/2012 2:43:03 AM
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[quote][b]Posted by:[/b] alex0612 @Ben. [b][u]They don't take too much skill out of each engagement like the ones in Halo: Reach did. They all have an even Advantage/Disadvantage ratio. They are really there to increase the number of playstyle the player can choose from and they add a whole other tactical layer to the game, at the same time, they don't disrupt the need for skill.[/u][/b] Maps: Don't judge a book by it's cover. You haven't even played on the maps yet. Flags: Again, you haven't even tried it out. Plus, all they have is a pistol. It's better then the insta-kill melee.[/quote] That's what Bungie aimed for. It's good in theory, but not in practice. Gamer's have known this "diverse interaction" intention since day one. Sure there may be more ways to kill and die now in Reach (and then supposedly Halo 4) but that doesn't mean gameplay quality increased. In this case, it decreased. This is hard to debate in the competitive standards.
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