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6/14/2007 1:27:46 AM
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Post-mortem: The Halo 3 Public Beta

Designers Tyson Green and Lars Bakken are joined by Producer and famous griefer Joe Tung, to reflect on the Beta that was. [url=/news/content.aspx?type=topnews&cid=12542] click for full story [/url]

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  • [quote][b]Posted by:[/b] Sparxter [quote]TG: I’m just starting to dig into that data, so I can’t say for 100% sure. I’m curious about capture/detonation rates on CTF and Assault in particular. But I think, in general, no. Not many surprises, just affirmation of some things we were hoping (like Territories being fun) and things we sort of already knew (like VIP being kind of campy on Valhalla). [/quote] NOOOOO! Territories was NOT fun! It was teh Sux0r![/quote] Yeah they definitely need to modify it somehow... I don't like the way it currently is and whenever it showed up the majority vetoed it... most of the time anyway.

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  • for 816 years not so surprising think about it 1 second for 1 person with 10,000 other peeps on=teh massive amount of time, thats about 20 min in 1 second imagine how much time was in H2 so far =O its unfreakin believable(spoof of overkill saying in H2) [Edited on 06.13.2007 7:58 PM PDT]

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  • Thanks for the Beta Bungie.

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  • thanx bungie:) the carbine was a tiny bit strong. near the end of beta it seemed to go more into a BR carbine fest, dooming all users of other weapons. lol if you wanna stop them getting out, put a layer of auto turrents, about 10 invisible walls, then about 10 walls of death, then a few heretic leaders with dual missile pods, then a wall that bans you when you reach it. should stop them:)

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  • Yeah,custom games were pretty sweet,except i made my own game by doing the whole press x twice thing to copy and save someone elses game and make it my own(and thanks for adressing the whole getting out of the planet thing on Valhalla with the banshee Bungie! It was very fun though.)

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  • Territories WAS FUN! Great strategy game to add to the mix on team skirmish>

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  • i like how they were talking about the "Huge secret" of space in valhalla. Once they fix the little butt-crack in valhallas thats done. I wish they had talked more abut custom games though. I played 49 customs, lol. [Edited on 06.13.2007 7:14 PM PDT]

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  • [quote][b]Posted by:[/b] Jordan117 Hmm... no mention of the Custom Games? That's a little surprising.[/quote] lol i played a few of them it was pretty sweet !

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  • I'm suprised there wasn't anything (to my recolection) about the whole custom game thingy.

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  • Cool. I can't wait to see how you blocked players from getting out of the maps. I just wished you commented on custom games and the Beta code reading, oh well. One last thing I would love to see, aerial views of each map showing the highest death spots. I would love to see how many people died outside the map on Valhalla.

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  • Nice

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  • I didn't realize territories became fun...huh... Also I would like to say, no more editor's notes... I don't know who is talking to me when those things are added...

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  • i just don't believe frankie would lie to us, never mind erect palaces. 816 years is a lot. and i thought my five hundred games was excessive ;-)

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  • Territories is fun? HA! Me and my friends vetoed it every chance we got. I know we aren't the majority, but its about as fun counting rice grains. Back to the Slayer settings in Skirmish: who's genius idea was that? You're damn right it shows up too much. It shouldn't show up at all. Just reiterating my main gripes. I enjoyed most everything else.

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  • wat i dont understand is if they have that sky to show the detail and depth of their levels...why have it in the first place if u cant even get to the black skies without glitching? wtf?

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  • Yes we do. The beta was amazing Bungie. Now I have to go back to Halo 2 until September (Although it is satisfying to stay up until 5 a.m. and win 11 out of 13 Hardcore games). Nevertheless, not sleeping to play the beta was even more awesome. And in the post...you were right, us Halo players will get somewhere if we want to(my favorite being all the redness outside Valhalla, it was as if Moses himself was a forerunner). Although I hardly believed those words in postgame lobby telling me how to get into a custom game and play with gravity, speed, swords, and pistols. Glitches have always been a part of halo and always seem to add to playability (BxR, Doubleshot). There was only one thing with the Beta that even frationally peed me off....i wanted to pause, rewind, and fast orward saved games, but I perservered and my montage came out great. The maps were great, as were the weapons/vehicles, and respawning was either great of awful depending on who was holding what position. It was all amazing and just makes me more anxious to play the full game. Thanks Bungie. (Why was Team Skirm taken out and replaced with ranked and unranked equivalents of BTB?....just a little question)

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  • Interesting..

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  • [quote]TG: I’m just starting to dig into that data, so I can’t say for 100% sure. I’m curious about capture/detonation rates on CTF and Assault in particular. But I think, in general, no. Not many surprises, just affirmation of some things we were hoping (like Territories being fun) and things we sort of already knew (like VIP being kind of campy on Valhalla). [/quote] NOOOOO! Territories was NOT fun! It was teh Sux0r!

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  • Noiice update. Anyway I hope they don't make the warthog too weak... because it'll become useless once again like in halo2. [Edited on 06.13.2007 6:12 PM PDT]

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  • thanks for the beta bungie i enjoyed it

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  • I'm glad they adressed the out of Vahalla glitch.

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  • Nice. :D Pfft, of COURSE you can jump into the trees.. Silly Bungie developers. Making trees we can jump into and not assuming we're going to monkey our way about..

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  • Luke, are you guys planing on having a podcast soon?

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  • alright update

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  • nice update im still waiting for one about campaign though :(

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  • Hmm... no mention of the Custom Games? That's a little surprising.

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