For those of you who have not seen the leaked footage, a modified version of the original pistol is being brought back to the series. In the footage, a scope for the pistol was not shown. I understand that nothing has been finialized or announced to be official, which is why I think its a great time for a "scope on the pistol debate". In my opinoin, there were 4 major factors that made the orignal pistol so great:
1. Range
2. Accuracy
3. Damage
4. The Scope
As you can see, not including the scope on the Halo 3 pistol would only result in 75% of the greatness the orignal brought to players. Also, the scope gave you a better chance of hitting your target, espically on the larger maps like Blood Gultch, and Sidewinder. In a way, the scope made the pistol a more effective weapon. This made the game more balanced. Furthermore, the scope made the game more fun. The second greatest feeling in the game was when you killed an enemy from across the map with the pistol. I really dont see a reason why the pistol should not be included. Keep in mind hitboxes and auto-aim are being reduced to the Halo 1 level once again. So getting a kill all by headshots wont be very easy. Putting a scope on the pistol again wont tamper with its balancement.
Please post your thoughts.
*ADDITION*
This topic has been going on for a pretty long time, and about half of it is flaming. So, I think Ive found a solution everyone can agree to. Make the pistol's scope be an additional option. Although it would be an unusual option, it will make the game more customisable (no idea how to spell that word) and fun to mess around with. Since finding people to play custom games with will be much eaiser than halo 2 (discussed in EGM's artice a while back) there should be no problems for those who want to play games with the pistol scope on. Players who hate the pistol scope can play matchmaking (if this is an additional option, I doubt it will be in matchmaking that often) or custom games since finding players for them will be easy. Dont get me wrong, I still stand by everything I said in the original post, (above the addition) but it seems to me that this will be the only way M6D fans and magnum fans will get what they want. Please post your feedback to this.
[Edited on 03.25.2007 1:15 PM PDT]
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the damage on that thing is bullcrap. What is it, 5 shots? And forget the scope.
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[quote][b]Posted by:[/b] Striker029 [quote][b]Posted by:[/b] thewhorocker15 First, the pistol was definantly a powerful weapon, but overpowering? It was good in average fights, but definantly couldnt beat a rocket or shotgun. Not to mention sniping from long range could easily overpower a pistol. Second, if what you say is true, that the pistol will be weakend, then wont other players be using stronger weapons? Scope or no scope, the pistol is most likely going to be a secondary weapon as long as the damage is under control. Not to mention that pulling off a 3-5 headshot kill (or however many headshots it takes to kill in Halo 3) wont be a walk in the park since hitboxes and auto-aim are being reduced to the Halo 1 level. Third, why would giving it a scope make a difference in weather its a primary or secondary weapon? The first three points i mentioned above will definantly make a difference in weather its a primary/secondary weapon, but I dont see how the scope would play into that factor. On a completely different note, I would really be dissappointed to see the pistol be dual-wieldable. Thanks for giving your feedback. [/quote] I definitely felt the Pistol was overpowered. How was it not? Three shots are able to defeat another player. Sure, a smart player who uses constant strafing [i]may[/i] avoid a few shots, but not enough to gain any advantage. The Shotgun was only a better weapon at close range, and at close range only. As for the Halo 3 Pistol -- I'm assuming, only, that it is 5-6 shots to kill and will not be dual wield. Perhaps that's close to a Carbine, but who cares? A three-shot Pistol is unbalanced as well as its accuracy (from across a far distance).[/quote]Then are the sniper, beam rifle, shotgun, battle rifle, sword, rocket, sticking and assasinating all overpowered too? The pistol in halo 3 only has 8 rounds in a magazine, so it will have to retain the 3 0r 4 SK in order to stay true to bungie's "minimum 2 kills per clip" pattern. [Edited on 03.23.2007 8:00 PM PDT]
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[quote][b]Posted by:[/b] Valkyrie Dawn [quote][b]Posted by:[/b] thewhorocker15 [quote][b]Posted by:[/b] Valkyrie Dawn "The sword is like booze-it can make anyone look good" Interesting comment, considering the fact that Halo 1's pistol takes only the slightest amount more skill to use than the sword. There are quite enough n00b weapons making a return without including the travesty that was Halo 1's pistol. It has been my experience that the majority of people who immediately pull out their pistol in Halo 1 instead of using a weapon requiring more skill than blind luck are also the same players who have done nothing but whine and cry about the majesty of Halo 2, claiming the game catered more to n00bs than anything else. We don't need anymore n00b weapons, because regardless of whether or not they've rebalanced the sword, or the autoaim, or given us new weapons to battle vehicles, those weapons are all going to be nitpicked to the core when the game releases. Sure, you may desire a return of the old pistol, but consider this...if, by some retarded vote or what have you, the pistol does return, have you considered what will happen if you're plugging away at a guy with the BR and he turns and caps you 3 times with the pistol and you drop? Ponder that for a moment before you go whining about the "underpowered" Magnum. For God's sake, it's a PISTOL!!! And BECAUSE of Halo 1, there has been a disturbing trend in video games concerning the power of pistols. When you have a pistol and your opponent has an assault rifle, theres no way you should EVER win, weapon balancing or not. If you walk into a ranged battle carrying a pistol, it should be because you know how to use it, not because you know you can kill someone with 1/10th the rounds they've been drilling into your armor for the last 7 seconds. It's a bull-blam!- weapon and everybody knows it. So instead of relying on n00b weapons to win fights for you, get some skill, suck it up, and heft your assault rifle...it may not be your ideal weapon, but at least after killing someone with it you know you earned it.[/quote] No, the sword takes much less skill because all it takes is your cross hairs to go red, and the touch of the right trigger. The pistol did take skill because a 3 shot kill wasnt easy to do. Compared to halo 2, the battle rifle matches depended on who got the first shot. So you can see where your wrong. Again, this is halo, is should be UNREALISTIC. If you lose to a pistol with an AR, then use the pistol. It took skill, and was a spawning weapon. [/quote] To address your first comment, stripped down to the most basic level, the sword is exactly how you described it. However, you know as well as i do that there are many other things that factor into using the sword. Second comment. Straight up BR fights between n00bs basically do depend on who shoots first. But for the remaining percentage of people, (i.e. people who know how to play the game) there are many more factors there as well, such as reflexes, twitch based shooting, and flat out who can shoot better, as well as considering whether or not one or both combatants know how to double shot effectively. Third...I'm tired of people saying Halo IS and SHOULD BE unrealistic. This is crap, and if you take the time to think it through, you'll understand what im saying. Sure, the story is unrealistic, and the setting also...TO A POINT. However, everything in the Halo universe is grounded in a certain reality which makes everything somewhat familiar to those playing the game. For example, gravity. There is gravity in the game. This is realistic. If there were no gravity, then it would be totally unrealistic, and wouldnt be fun. The same goes for everything else in the game. Bungie has taken reality and EXPANDED upon it, not CREATED a new reality. Ballistic weapons for example. Muzzle velocities, recoil, relative damage bullets do. All of the Human weapons from Halo 2 are somewhat credible and believable, which cannot be said for all of the weapons from Halo 1. The pistol was unbelievable. It's accuracy was wrong, the damage done was wrong, and believing that even a super soldier like Master Chief could shoot three bullets in rapid succession while moving under fire and hit someone in the head with every shot is impossible. Halo in its entirety is based...BASED....on reality, though the events IN the games are not. So for a game BASED in reality to have a weapon as THOROUGHLY unbelievable as the pistol is ridiculous. That being said, if the pistol does make a return, certain rules need to be observed. I like the two bullets a second rule. But i would like it better if the pistol fired at the same rate as in Halo 1. Why? So that recoil values could be imposed upon it. Fire two bullets a second and it fires straight and true. Fire more than that, and you'll miss every shot after the first one. Same pricipal as the SMG. First bullet goes center circle, every one after that expands within the reticle based upon recoil. LESSEN THE DAMAGE DONE!!!! When a single bullet from a pistol does more damage than 15-20 from a rifle, then you know your system is broken. Scopes are useless, because as i already stated, if you try firing a pistol from 30-45 yards at a head sized target while moving in a combat situation, you will miss every shot. So if there is a scope, it should work in such a way as to lower if you move. If you are standing still, you will be more accurate, but if you are moving, you might as well not fire at all. Sure, the pistol took a little bit of skill to use...but it was just a crutch. i saw rocket only matches devolve into pistol duels because people were n00bs and realized they could steal kills from a distance. If a pistol gives more kills than a rocket launcher, something is wrong.[/quote] That would make no sence to halo fans if scopes slowed you down, or had more kick, ect... The BR never did that, the carbine never did that, the sniper never did that, ect... In the entire series, nothing such as that has been introduced. Since the game has been doing so well without it, why should it be added? The game will get way too tactical that way, and will completely ruin the game. Halo is fun because its unrealistic. Not the terrain, the weapons. Who cares if rockts lose to a pistol. That guy with the pistol deserves the kill if he is skilled enough to take down a guy with a rocket launcher. This isnt socom or anything, which is why the game should stay unrealistic. It makes it more fun. [Edited on 03.23.2007 8:04 PM PDT]
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[quote][b]Posted by:[/b] Arclight 92 [quote][b]Posted by:[/b] thewhorocker15 [quote][b]Posted by:[/b] Arclight 92 I honestly really don't care know about how long its range is or how many bullets are in the clip. I just don't want it to be a 3 shot kill i would rather have it be around 6 to 8 shots. It should also have NO scope so it won't replace the BR and it should also be dual weldable. Don't even start me on realism or the BR took no skill because that was Halo 2 not 3 so the BR will obviously take more skill and also the hit boxes will probably be smaller. The scope on a pistol also does make a difference because if you try playing H1 and hit someone across the map that you would normally use the scope for but don't then you will find it much harder to do and thats the same with the BR. Oh yeah and for those people who said a scope would not work on a automatic weapon because of the kick back or recoil then why doesn't the pistol's scope kick back or recoil like it would if it had a scope attached to a pistol because it is on your VISOR not the pistol.[/quote] The pistol wont replace the BR because they are two completely different weapons. Putting a scope on the pistol wont do anything as to becoming like the BR. As for damage, topics like that dont belong in this thread. [/quote] Yeah the pistol and the BR are essentially the same weapon. They have the same range the same amount of damage they are basically the same thing but one has different ammo and one is different looking than the other. Damage apparently does belong in this thread because everyone else was talking about damage and other things that relate to the pistol. You know it is a good idea to get rid of the scope you just won't admit it because you didn't even counter my main argument . [/quote] Explain to me how a pistol and rifle the same. Explain how you know that the pistol in halo 3 will be like the BR. If I thought the scope shouldnt be brought back, why would I be spending time dabating people. Nothing you say makes sence or is justified. As far as I am concerned, you know the scope needs to come back, but you just wont admit it. So you are trying to make up an arguement because you didnt like it. If thats the case, then just say so. Furthermore, what was your main arguement. [Edited on 03.23.2007 7:53 PM PDT]
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[quote][b]Posted by:[/b] thewhorocker15 [quote][b]Posted by:[/b] Valkyrie Dawn "The sword is like booze-it can make anyone look good" Interesting comment, considering the fact that Halo 1's pistol takes only the slightest amount more skill to use than the sword. There are quite enough n00b weapons making a return without including the travesty that was Halo 1's pistol. It has been my experience that the majority of people who immediately pull out their pistol in Halo 1 instead of using a weapon requiring more skill than blind luck are also the same players who have done nothing but whine and cry about the majesty of Halo 2, claiming the game catered more to n00bs than anything else. We don't need anymore n00b weapons, because regardless of whether or not they've rebalanced the sword, or the autoaim, or given us new weapons to battle vehicles, those weapons are all going to be nitpicked to the core when the game releases. Sure, you may desire a return of the old pistol, but consider this...if, by some retarded vote or what have you, the pistol does return, have you considered what will happen if you're plugging away at a guy with the BR and he turns and caps you 3 times with the pistol and you drop? Ponder that for a moment before you go whining about the "underpowered" Magnum. For God's sake, it's a PISTOL!!! And BECAUSE of Halo 1, there has been a disturbing trend in video games concerning the power of pistols. When you have a pistol and your opponent has an assault rifle, theres no way you should EVER win, weapon balancing or not. If you walk into a ranged battle carrying a pistol, it should be because you know how to use it, not because you know you can kill someone with 1/10th the rounds they've been drilling into your armor for the last 7 seconds. It's a bull-blam!- weapon and everybody knows it. So instead of relying on n00b weapons to win fights for you, get some skill, suck it up, and heft your assault rifle...it may not be your ideal weapon, but at least after killing someone with it you know you earned it.[/quote] No, the sword takes much less skill because all it takes is your cross hairs to go red, and the touch of the right trigger. The pistol did take skill because a 3 shot kill wasnt easy to do. Compared to halo 2, the battle rifle matches depended on who got the first shot. So you can see where your wrong. Again, this is halo, is should be UNREALISTIC. If you lose to a pistol with an AR, then use the pistol. It took skill, and was a spawning weapon. [/quote] To address your first comment, stripped down to the most basic level, the sword is exactly how you described it. However, you know as well as i do that there are many other things that factor into using the sword. Second comment. Straight up BR fights between n00bs basically do depend on who shoots first. But for the remaining percentage of people, (i.e. people who know how to play the game) there are many more factors there as well, such as reflexes, twitch based shooting, and flat out who can shoot better, as well as considering whether or not one or both combatants know how to double shot effectively. Third...I'm tired of people saying Halo IS and SHOULD BE unrealistic. This is crap, and if you take the time to think it through, you'll understand what im saying. Sure, the story is unrealistic, and the setting also...TO A POINT. However, everything in the Halo universe is grounded in a certain reality which makes everything somewhat familiar to those playing the game. For example, gravity. There is gravity in the game. This is realistic. If there were no gravity, then it would be totally unrealistic, and wouldnt be fun. The same goes for everything else in the game. Bungie has taken reality and EXPANDED upon it, not CREATED a new reality. Ballistic weapons for example. Muzzle velocities, recoil, relative damage bullets do. All of the Human weapons from Halo 2 are somewhat credible and believable, which cannot be said for all of the weapons from Halo 1. The pistol was unbelievable. It's accuracy was wrong, the damage done was wrong, and believing that even a super soldier like Master Chief could shoot three bullets in rapid succession while moving under fire and hit someone in the head with every shot is impossible. Halo in its entirety is based...BASED....on reality, though the events IN the games are not. So for a game BASED in reality to have a weapon as THOROUGHLY unbelievable as the pistol is ridiculous. That being said, if the pistol does make a return, certain rules need to be observed. I like the two bullets a second rule. But i would like it better if the pistol fired at the same rate as in Halo 1. Why? So that recoil values could be imposed upon it. Fire two bullets a second and it fires straight and true. Fire more than that, and you'll miss every shot after the first one. Same pricipal as the SMG. First bullet goes center circle, every one after that expands within the reticle based upon recoil. LESSEN THE DAMAGE DONE!!!! When a single bullet from a pistol does more damage than 15-20 from a rifle, then you know your system is broken. Scopes are useless, because as i already stated, if you try firing a pistol from 30-45 yards at a head sized target while moving in a combat situation, you will miss every shot. So if there is a scope, it should work in such a way as to lower if you move. If you are standing still, you will be more accurate, but if you are moving, you might as well not fire at all. Sure, the pistol took a little bit of skill to use...but it was just a crutch. i saw rocket only matches devolve into pistol duels because people were n00bs and realized they could steal kills from a distance. If a pistol gives more kills than a rocket launcher, something is wrong. [Edited on 03.23.2007 6:29 PM PDT]
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[quote][b]Posted by:[/b] thewhorocker15 [quote][b]Posted by:[/b] Arclight 92 I honestly really don't care know about how long its range is or how many bullets are in the clip. I just don't want it to be a 3 shot kill i would rather have it be around 6 to 8 shots. It should also have NO scope so it won't replace the BR and it should also be dual weldable. Don't even start me on realism or the BR took no skill because that was Halo 2 not 3 so the BR will obviously take more skill and also the hit boxes will probably be smaller. The scope on a pistol also does make a difference because if you try playing H1 and hit someone across the map that you would normally use the scope for but don't then you will find it much harder to do and thats the same with the BR. Oh yeah and for those people who said a scope would not work on a automatic weapon because of the kick back or recoil then why doesn't the pistol's scope kick back or recoil like it would if it had a scope attached to a pistol because it is on your VISOR not the pistol.[/quote] The pistol wont replace the BR because they are two completely different weapons. Putting a scope on the pistol wont do anything as to becoming like the BR. As for damage, topics like that dont belong in this thread. [/quote] Yeah the pistol and the BR are essentially the same weapon. They have the same range the same amount of damage they are basically the same thing but one has different ammo and one is different looking than the other. Damage apparently does belong in this thread because everyone else was talking about damage and other things that relate to the pistol. You know it is a good idea to get rid of the scope you just won't admit it because you didn't even counter my main argument . [Edited on 03.23.2007 6:20 PM PDT]
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[quote][b]Posted by:[/b] NLANE1284 I'll be happy if the H3 pistol ends up somewhere in between the two previous pistols, as far as range, power, and usability goes.[/quote] Finally, a point I can agree with.
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[quote][b]Posted by:[/b] thewhorocker15 First, the pistol was definantly a powerful weapon, but overpowering? It was good in average fights, but definantly couldnt beat a rocket or shotgun. Not to mention sniping from long range could easily overpower a pistol. Second, if what you say is true, that the pistol will be weakend, then wont other players be using stronger weapons? Scope or no scope, the pistol is most likely going to be a secondary weapon as long as the damage is under control. Not to mention that pulling off a 3-5 headshot kill (or however many headshots it takes to kill in Halo 3) wont be a walk in the park since hitboxes and auto-aim are being reduced to the Halo 1 level. Third, why would giving it a scope make a difference in weather its a primary or secondary weapon? The first three points i mentioned above will definantly make a difference in weather its a primary/secondary weapon, but I dont see how the scope would play into that factor. On a completely different note, I would really be dissappointed to see the pistol be dual-wieldable. Thanks for giving your feedback. [/quote] I definitely felt the Pistol was overpowered. How was it not? Three shots are able to defeat another player. Sure, a smart player who uses constant strafing [i]may[/i] avoid a few shots, but not enough to gain any advantage. The Shotgun was only a better weapon at close range, and at close range only. As for the Halo 3 Pistol -- I'm assuming, only, that it is 5-6 shots to kill and will not be dual wield. Perhaps that's close to a Carbine, but who cares? A three-shot Pistol is unbalanced as well as its accuracy (from across a far distance).
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[quote][b]Posted by:[/b] bye2u id like to know how you know for sure that it is gona be the exact same.[/quote] Exactly. People are treating it as if the 3sk is definantly returning. There is no proof of that.
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[quote][b]Posted by:[/b] RatMan91 Everyone, Halo 1 had bullet lag. You cannot argue with that, because it is a fact. That is why you could keep you recticule on their head, and shoot and shoot, but not having the bullet hit. (and yes, I played semi-automatically with the pistol, not automatically) I seriously doubt Halo 3 having Bullet lag, like Halo 2, so therefore the pistol would be [i] [b] WAY [/b] [/i] Overpowered. It would be easy as hell to kill someone. P.S. The Whorocker, nice Killamanjaro post. -.-[/quote] There really is no proof that bullet lag wont be on halo 3. So you cant really use that for a reason. Anything else?
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id like to know how you know for sure that it is gona be the exact same.
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[quote][b]Posted by:[/b] Valkyrie Dawn "The sword is like booze-it can make anyone look good" Interesting comment, considering the fact that Halo 1's pistol takes only the slightest amount more skill to use than the sword. There are quite enough n00b weapons making a return without including the travesty that was Halo 1's pistol. It has been my experience that the majority of people who immediately pull out their pistol in Halo 1 instead of using a weapon requiring more skill than blind luck are also the same players who have done nothing but whine and cry about the majesty of Halo 2, claiming the game catered more to n00bs than anything else. We don't need anymore n00b weapons, because regardless of whether or not they've rebalanced the sword, or the autoaim, or given us new weapons to battle vehicles, those weapons are all going to be nitpicked to the core when the game releases. Sure, you may desire a return of the old pistol, but consider this...if, by some retarded vote or what have you, the pistol does return, have you considered what will happen if you're plugging away at a guy with the BR and he turns and caps you 3 times with the pistol and you drop? Ponder that for a moment before you go whining about the "underpowered" Magnum. For God's sake, it's a PISTOL!!! And BECAUSE of Halo 1, there has been a disturbing trend in video games concerning the power of pistols. When you have a pistol and your opponent has an assault rifle, theres no way you should EVER win, weapon balancing or not. If you walk into a ranged battle carrying a pistol, it should be because you know how to use it, not because you know you can kill someone with 1/10th the rounds they've been drilling into your armor for the last 7 seconds. It's a bull-blam!- weapon and everybody knows it. So instead of relying on n00b weapons to win fights for you, get some skill, suck it up, and heft your assault rifle...it may not be your ideal weapon, but at least after killing someone with it you know you earned it.[/quote] No, the sword takes much less skill because all it takes is your cross hairs to go red, and the touch of the right trigger. The pistol did take skill because a 3 shot kill wasnt easy to do. Compared to halo 2, the battle rifle matches depended on who got the first shot. So you can see where your wrong. Again, this is halo, is should be UNREALISTIC. If you lose to a pistol with an AR, then use the pistol. It took skill, and was a spawning weapon.
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[quote][b]Posted by:[/b] Arclight 92 I honestly really don't care know about how long its range is or how many bullets are in the clip. I just don't want it to be a 3 shot kill i would rather have it be around 6 to 8 shots. It should also have NO scope so it won't replace the BR and it should also be dual weldable. Don't even start me on realism or the BR took no skill because that was Halo 2 not 3 so the BR will obviously take more skill and also the hit boxes will probably be smaller. The scope on a pistol also does make a difference because if you try playing H1 and hit someone across the map that you would normally use the scope for but don't then you will find it much harder to do and thats the same with the BR. Oh yeah and for those people who said a scope would not work on a automatic weapon because of the kick back or recoil then why doesn't the pistol's scope kick back or recoil like it would if it had a scope attached to a pistol because it is on your VISOR not the pistol.[/quote] The pistol wont replace the BR because they are two completely different weapons. Putting a scope on the pistol wont do anything as to becoming like the BR. As for damage, topics like that dont belong in this thread.
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[quote][b]Posted by:[/b] schmi77y09 I don't like the pistol at all. The 3SK w/ the scope is so dumb, and don't go telling me I've never played Halo 1. I played it on the Xbox and recently have been playing it at my school during free periods in the compy lab. I think it makes the game so lame because everything else becomes worthless. All the game becomes is a scramble for the pistol. [/quote] Since the pistol was a spawning weapon, there was really no scramble for it. Also, weapons like shotguns, rockets and snipers could dominate a pistol.
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[quote][b]Posted by:[/b] granny crotch [quote][b]Posted by:[/b] thewhorocker15 [quote][b]Posted by:[/b] granny crotch to make it fair: the pistol should be 2 shots per second, 8sk with 8 shot clip and should be dual-wieldable. (its made weak cus its a side-arm) the BR should effectevely replace the pistol like this: 2 shots per second, 4sk with 75% of Halo 2's clip size. (awesome idea) the only reason most people like the pistol is because it means an easy kill...and i admit, i used to love the pistol because it was an instant kill with that thing, but i realised that its just TOO strong.[/quote] And where do you stand on the topic of the scope returning? [/quote] to the scope i say "no". WHY? because the scope makes the pistol way easier to use and it transforms it into a weapon that is used at long ranges instead of short ranges (pistols should be shortER range weapons) dont come on me with the whole "realism doesnt matter in a video game" because if thats the case then whe should have BR's with the role of rockets and pistols with the roles of snipers (AKA M6D)[/quote] I know you dont want the realism thing, but it makes sence. BR's shouldnt have the role of rockets because then the game would be rockets only. Pistols should have the role of sniping because then the game is sniping only. The M6D wasnt really ever a sniper. It was a unique pistol that, to me, really made the game. The only reason I think you dont want it in is because you didnt like it in halo 1. Not trying to offend or anything, but if you have different reasoning, please explain.
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I honestly really don't care now about how long its range is or how many bullets are in the clip. I just don't want it to be a 3 shot kill i would rather have it be around 6 to 8 shots. It should also have NO scope so it won't replace the BR and it should also be dual weldable. Don't even start me on realism or the BR took no skill because that was Halo 2 not 3 so the BR will obviously take more skill and also the hit boxes will probably be smaller. The scope on a pistol also does make a difference because if you try playing H1 and hit someone across the map that you would normally use the scope for but don't then you will find it much harder to do and thats the same with the BR. Oh yeah and for those people who said a scope would not work on a automatic weapon because of the kick back or recoil then why doesn't the pistol's scope kick back or recoil like it would if it had a scope attached to a pistol because it is on your VISOR not the pistol. [Edited on 03.23.2007 6:08 PM PDT]
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I has come to my attention that this argument over weapon superiority is carrying over to a dangerous level. I will point out in the name of Unholy [url=http://darkinside87.imeem.com/music/exQZDhPT/i_am_the_wargod_ode_to_the_battle_slain/]Black Metal[/url] that realism has no place in this realm. Humanity could have done anything they wished with weapon technology. Halo 3 needs a sidearm that is not too powerful or completely useless. The sidearm will not act as the equalizing weapon because we have an Assault Rifle in it's place. We can only hope that our dear Battle Rifle has received repairs that remove those magical blaspheming bullets that seek enemies on their own. It is an abomination to our cause. Therefore, the game will maintain a system of checks and balances and nothing will remain overpowered.
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I just don't want the pistol whip to be stronger or as strong as the one in Gears of War.
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I'll give you what you said about the the BR, though it's really no easier a weapon than anything else. (You would be amazed at the amount of people who still can't use it) However, to claim that anyone here has never played Halo 1 is the stupidest thing I've ever heard. If the amount of people accused of never having played Halo 1 had actually never touched the game, there would be thousands less Halo 2 players out there. And think next time before you accuse hitboxes of being a problem. If you think there were no hitboxes in Halo 1, try shooting someone in the lower neck with the pistol. You'll see what im talking about. And if you think that the BR is easier, you've obviously never played Halo 2, at any level of competition. Try having a sustained BR fight. Takes a lot longer to kill a person (with any modicum of skill) than the pistol ever did. Bottom line, the BR is much harder to use than Halo 1's pistol, and therefore takes more skill to kill a person with. Try having that same BR fight but with pistols. -blam!- weapon.
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i doubt most of you guys have played halo 1 before, or at any level of competition. a tsk on a good player is NOT easy. with strafing, jumping and crouching it's very hard to do because you have to actually hit thier head, not a gigantic hitbox. You think it's easy because you've never actually played halo 1 and jsut go along with the majority. Basically, noobs want the BR to be the best because it's an easy weapon, and good people want the pistol back because it takes actual skill. The BR limits the game soooo much, because theres a certain point where you don't get any better (besides for double shots), so theres literaly a visable skill cap that many people have already reached, and thus puts more of a focus on team work. In halo 1, I don't think anyone every really hit a skill cap, i think there was always a way to get better because it's rare to see people consistently tsk. If you guys want a strategy game, go play starcraft or something. Halo is meant to take actual skill
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"The sword is like booze-it can make anyone look good" Interesting comment, considering the fact that Halo 1's pistol takes only the slightest amount more skill to use than the sword. There are quite enough n00b weapons making a return without including the travesty that was Halo 1's pistol. It has been my experience that the majority of people who immediately pull out their pistol in Halo 1 instead of using a weapon requiring more skill than blind luck are also the same players who have done nothing but whine and cry about the majesty of Halo 2, claiming the game catered more to n00bs than anything else. We don't need anymore n00b weapons, because regardless of whether or not they've rebalanced the sword, or the autoaim, or given us new weapons to battle vehicles, those weapons are all going to be nitpicked to the core when the game releases. Sure, you may desire a return of the old pistol, but consider this...if, by some retarded vote or what have you, the pistol does return, have you considered what will happen if you're plugging away at a guy with the BR and he turns and caps you 3 times with the pistol and you drop? Ponder that for a moment before you go whining about the "underpowered" Magnum. For God's sake, it's a PISTOL!!! And BECAUSE of Halo 1, there has been a disturbing trend in video games concerning the power of pistols. When you have a pistol and your opponent has an assault rifle, theres no way you should EVER win, weapon balancing or not. If you walk into a ranged battle carrying a pistol, it should be because you know how to use it, not because you know you can kill someone with 1/10th the rounds they've been drilling into your armor for the last 7 seconds. It's a bull-blam!- weapon and everybody knows it. So instead of relying on n00b weapons to win fights for you, get some skill, suck it up, and heft your assault rifle...it may not be your ideal weapon, but at least after killing someone with it you know you earned it.
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[quote][b]Posted by:[/b] schmi77y09 I don't like the pistol at all. The 3SK w/ the scope is so dumb, and don't go telling me I've never played Halo 1. I played it on the Xbox and recently have been playing it at my school during free periods in the compy lab. I think it makes the game so lame because everything else becomes worthless. All the game becomes is a scramble for the pistol. [/quote]Then the 1SK Sniper with 5x as much zoom, or the 4SK BR with 2x as much aim assist must REALLY piss you off.
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I don't like the pistol at all. The 3SK w/ the scope is so dumb, and don't go telling me I've never played Halo 1. I played it on the Xbox and recently have been playing it at my school during free periods in the compy lab. I think it makes the game so lame because everything else becomes worthless. All the game becomes is a scramble for the pistol.
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Depends. Would the leading be removed via increasing auto aim, or by increasing projectile speed? If the latter, it would be nice, for most weapons. Not on midrange guns, and not on the sniper rifle or plasma weapons...
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Who thinks that a Rocket Pistol would be awesome? That has been a dream every since I played Shellshock and used it, I was like "OMG If only it was in Halo!" [Edited on 03.23.2007 3:56 PM PDT]
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[quote][b]Posted by:[/b] MLG Cheehwawa [quote][b]Posted by:[/b] RatMan91 [quote][b]Posted by:[/b] MLG Cheehwawa [quote][b]Posted by:[/b] RatMan91 Everyone, Halo 1 had bullet lag. You cannot argue with that, because it is a fact. That is why you could keep you recticule on their head, and shoot and shoot, but not having the bullet hit. (and yes, I played semi-automatically with the pistol, not automatically) I seriously doubt Halo 3 having Bullet lag, like Halo 2, so therefore the pistol would be [i] [b] WAY [/b] [/i] Overpowered. It would be easy as hell to kill someone.[/quote]WHat do you refer to when you say bullet lag? Another term for leading?[/quote] Yes, I don't want any Gears of War Bull -blam!- in Halo 3. Nor Halo 1 bull -blam!-. I seriously doubt Halo 3 having any Bullet lag (or leading like you say) MLG, wouldn't you agree?[/quote]I hope that some weapons require leading, like the sniper, and mirange guns (but not the carbine)...and plasma and such.[/quote] I don't think they should require any leading at all. I think that is dumb as hell. But, if the pistol does not require any leading, wouldn't you say it would be overpowered? [Edited on 03.23.2007 3:56 PM PDT]