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#Story

11/26/2012 12:49:37 PM
45

Spartan Ops Ep. 4

I have to say I'm really enjoying having a weekly dose of new Halo stuff, particularly the cutscenes. Things to note: - Halsey considers [i]some[/i] of the IVs to be more Spartan-ish than others. Obviously she thinks Gabriel Thorne has potential. -Thorne doesn't seem to hate Halsey blindly and is more interested in finding out the facts and listening to her. -An unknown person/entity is contacting Halsey. -Roland is a pain in the ass and Palmer doesn't like his involvement with her ops. -Jul 'Mdama believes the Librarian is alive in a Cryptum. Or perhaps he mistook her durance/AI as her actual being? -The Didact's gift is supposed to "retrieve the Prometheans soul". Does this mean that the Didact wants Jul to use this to bring the Librarian back to life? Turn her into a monitor? Or attempt to make her organic again? (that went well last time they tried) Thoughts on this week's installment? [Edited on 11.26.2012 6:25 AM PST]

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  • [quote][b]Posted by:[/b] Sliding Ghost Just look at CE's AI. The marines berserked when they were about to die, the chain gunners threw their fists into the air when the Hog got decent height. All the base Covies sans Hunters tried to get the stuck plasma grenade off of them or responded to being stuck by a dozen needles. The Elites pointed, the Grunts and sword Elites stalked, the Grunts slept, the Hunters slept, and the AI would revert to casual patrols if the action died down. Halo 4 is probably the closest right now, but it's hindered by the lack of characterization. Elites ought to speak in English or translated so they don't look like a bunch of idiots. Marines need to speak more clearly and show a little more ferocity in combat (like the marine who blows himself and the Knight with a grenade).[/quote] I was wondering what felt 'off' about Halo 4's AI, and I think you just nailed it. They don't have personality, and adding to what you said it's also because of the small pool of animations - headshot a Sangheili and it will usually fall the same way, a charging Sangheili will always come at you with that same gait. Maybe it was the same in the other games, but post-CE the ragdoll physics made sure every enemy died differently and it did feel like the AI had more life.

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