Why? Because valhalla misses the point of both of them. Coag and Blood Gulch were two completely open maps with little to NO cover anywhere. This sounds bad though right?
Wrong, it created a demand for vehicles more than sandtrap could ever muster. I mean sure you can ride warthogs all over sandtrap but you can still walk it. But in Coag and Blood Gulch, if you weren't in a vehicle you were screwed.
So how does valhalla do it wrong? Couple of things, first off... the man cannons. While I do like them and I think that trying to add a new level of play and a new way of transportation is wonderful, its a bit flawed.
For instance, what exactly is the point of the secondary man cannons on the bases... does anybody ever actually use them? Not really right? The main one is always filled up with players and everybody eventually gets killed because they fell into a trap by using the man cannon. Teleporters didn't have these problems, they transported a player to a semi-safe area instantly and allowed a player to quickly strafe an oncoming opponent. They were effective ways of moving players quickly across the map, and yet they did so in a balanced way, taking the one on red base threw you into the trees and the blue base one took you to the rockslide. You're safe, you've effectively moved across the map, and you are on your way to your respective bombplant/flagcapture/flagreturn.
Secondly, the river almost ruins that entire path of walking. Yes its pretty, yes I love throwing grenades in it to see the water ripple, but its too damn slowing. Try driving in that thing, you can feel your hog being slowed down. Plus its an instant death trap. Why? Because anybody on red team will just take the man cannon and go up the hill and look down and see what? Lots of blue people coming off of their man cannon. While the river is not so much of a problem for red base it still is kinda a nuisance because nobody really goes around that rock structure.
Thirdly, Valhalla represents one major thing that coag and blood gulch never did. And that is a slow paced game. One of my favorite things to do in halo 2 was to load up an assload of tanks and give everybody over shields... it was fun, hilarious, and entertaining all at the same time. Pure awesomeness. Another great thing I loved was doing bumper hogs, sure it was kiddy and it was full of fast paced hog rolling and explosions, but what's exactly wrong with that. In valhalla we get this very slow paced strategic game (Its fast but in comparison to halo 2's coag its a snail) that snips off fun craziness from the root.
Don't get me wrong, I like valhalla for what it is, a decent paced team oriented map with a focus on strategy and team work. But to me thats not what coag was.
Really, every time I see Valhalla in a playlist whilst playing btb or team slayer or team objective I have to remind myself, "This is not coag, you can't go through the cliffs, can't go through the middle, and you can't go get invisibility or overshields."
You know, this kinda applies to all of halo 3, its like it lost its Game. Everything is so serious now, and everything is based on trying to be realistic, but this is never what the halo series. Nothing was ever serious, we just accepted everything for how it was and played accordingly. The man cannons are a perfect example of this, what is really wrong with using teleporters? The only thing I can credibly think of is that they are unrealistic, and that some how seeing a spartan ride 150 feet in the air and come down softly is so realistic right?
Halo 3 has seemingly taken itself way to serious and has thusly removed the craziness of past generations. Its unfortunate but I feel maybe the first ways to get halo on the right track would be to get an actual remake of Coagulation, something that would make people (like me) who have had halo since it was on xbox and have stayed true to it and continued to come back even when it got a bit annoying.
I don't count valhalla as a remake, I count it as its own map, that takes elements from the best of other maps and throws it together. Which is fine, but I just want to play bumper hogs, and tremors and cat and mouse and Old school Ctf that would make me feel like an old man somehow.
To all those that would reply "you sux go complain elsewhere" just don't post alright?
Thanks
~sess
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1. Bungie added more cover on Coagulation, they did it on Valhalla, with overall Halo3&X360 makeover. Making maps equal to each other isn't always good however, proven with HaloCE map list that is the best. Halo3 maps seem to be more from the same mold. 2. All maps support vehicles, though few are just crazy. So there's vehicle action. Plenty of Avalanche, Sandtrap, Rat's Nest, Last Resort and Valhalla. Besides it seems like we will never get Scorpion on any normal mapvariants. 3. Blood Gulch was already made, twice, why it should be remade once again just the way it was? So you don't need to change disc? Forge? Just to have it? 4. We have maps reminding of Blood Gulch big playground base vs base. We don't have many other type of maps. I have played Blood Gulch and Coagulation lot more than Wizard, Chiron, Boarding Action, Hang Em High, Derelict... I still don't want "another" Blood Gulch in Halo3 when we are missing all the maps that give the variety. The way Halo 3 can still get closer to HaloCE style map list is not making the same map concept again and again. Maps need to take completely different direction, small arenas, Chiron style acrobatic chaos, huge maps without vehicles... That way the last coming maps can perhaps shake HaloCE as the king of the maps. I don't want or need exact Wizard, Boarding Action etc. Just some successors that clearly do the same task like Valhalla alongside the completely ashtonishing new maps, which aren't copying the old maps. If I want the original Wizard I play HaloCE. When I look at heatmaps I want to see different shapes, sizes and details. Not rectanglish maps where all action is in the middle.