I've seen numerous amounts of threads with people talking about how flag juggling is a glitch/exploit and how it's great that it's been fixed in Reach. May I ask why people suggest that it's a glitch? I know there are alot of intelligent users here so I'm looking for well thought out replies.
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Bear in mind.
> Flag juggling was around in Halo:CE
> Flag juggling was around in Halo 2
> This 'glitch' wasn't fixed for Halo 3
> Is it possible that Bungie has changed this to cater for the majority of Halo's lesser skilled players? (imo Brigadiers and below) Note: That's my opinion, I'm entitled.
> Is it possible that Bungie hates Competitive aspects of gaming and is trying to wipe it out of their games slowly?
-Flag Juggling in itself is a skill. Not anybody can perform said action quickly and effectively. There is a huge skill gap when it comes to flag juggling which shows how much skill it takes. Not to mention that you are constantly reminded of the flag runner's position as the flag icon is showing their path.
-Compare your flag juggle to a Major League Gaming professional player who can toss it twice as far as you, promotes skill while still maintains a balanced game.
-If the other team manages to get a cap on you while you're all re-spawning and he's flag juggling, it's your fault not theirs. They have map control, they maintain map control, they benefit from their skills.
- It's not hard to stop a flag juggler unless your team has been completely annihilated and is on spawn, or you're the kind of person who thinks that playing good defense in CTF means camping your own base.
- CTF with flag juggling adds pace to the game and is fair. Whether it's an exploit or not isn't even really relevant. It adds to gameplay. (I've never seen any evidence that it is an exploit)
- Interestingly, [i]walking[/i] the flag takes [i]a lot more skill[/i] when flag juggling is a part of the game! If walking is the only way to travel with the flag, then it's always expected, but if juggling is more the norm, then you can occasionally make great plays walking the flag, because people aren't as prepared for it. Ever seen a pro walk the flag in an MLG event? It doesn't happen often (and seems to happen more on Narrows than on any other map), but when it works, it's bad ass. Always a clever play. Removing flag juggling removes this kind of cleverness.
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[b]Against Flag Running:[/b]
> Promotes Teamwork as your Objective player is walking the flag across the map instead of juggling at an increased speed.
> I guess it could take more skill if it means an increase of time of having to defend your objective player.
>'Levels the playing field'.
>'Allows the game to be played like it was intended.'
> 'Promotes an equal ground for new players who don't know how to flag run'
> Means not having to listen to the announcer saying, 'Flag Stolen, Flag Dropped repeatedly.
> Latency in-game affected the speed at which it could be performed providing a disadvantage for the off-host team.
Discuss.
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[Edited on 04.27.2010 7:47 AM PDT]
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the br had near perfect accuracy so strafing really didnt affect aiming. I have no trouble killing people who don't know when and how to use their AA's, especially armor lock. Its far easier for me to take down someone using a br on halo 3 than it is for me to kill someone who can competently use an AA on reach. Trust me, the "noobs" still suck and the "pro's" still need to get a life. I think the main problem for some people is that players are less predictable and some "hardcore" player are having trouble adapting. [quote][b]Posted by:[/b] Kur7ayame Way to use my points but not make any sense. Every competitive player knows this game is trash so far. How much do you honestly think is going to change from the beta? Not much. Reach is going to be absolutely horrible. [/quote] would you agree that mlg players are competitive? have you been to their forums lately? It seems far more like the game then you think. [url=http://www.mlgpro.com/forum/forumdisplay.php]MLG Forum[/url] [url=http://www.mlgpro.com/forum/showthread.php]Link[/url] [Edited on 05.11.2010 3:24 AM PDT]